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CEOWolf

Roleplaying Aspects

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I'm a big Roleplayer and I love the RPG aspects of Arkham. I was curious for those of you who'll easily (I not so much...) be able to play with other people do you intend to treat the game as an actual rpg ala Dungeons and Dragons Pathfinder Call of Cthulhu? As in acting out your chosen Investigator as if you were playing an rpg. I would totally emulate whatever investigator I choose heck even their voice :P (I can do a girl's voice decently xD)  

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I think it depends who im playing with and in what mood we are. If we want a more RPG feeling (which for example my D&D group might) we will probably take the difficulty 2 and play it totally as a roleplaying experience. While other times we might want a total extreme challenge and go difficulty 4 which in that case might make us, have to be a little less roleplaying.

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Yes, 4 levels : Easy, Standard, Hard, Expert.

For each scenario and for each level, there is a description of the effects of chaos  tokens.

For the FIRST scenario of the Core Set, these effects are the same for Easy and Standard; that's why they are described in the same card.

 

But we can easily imagine that it won't be the case for all the scenarios.

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I think when FFG mentioned 'roleplaying' they are largely meaning the character improvement aspects, rather than roleplaying in the arguably truer sense you're talking about.

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I think when FFG mentioned 'roleplaying' they are largely meaning the character improvement aspects, rather than roleplaying in the arguably truer sense you're talking about.

 

Technically if your really determined the roleplaying I'm talking about can be done in any board game.

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Since my roleplaying group loves to talk in character but are all individually too nervous to do so we each use a text to speech program with a different voice. It's quite dramatic and monotone.

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While I love the RPG elements and what they bring to the campaign/persistence, if I want to roleplay I'll play a roleplaying game :)

 

So you have the opportunity to play a new kind of roleplaying game. One mixed with a card game. Win win situation.

Edited by Kentares

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While I love the RPG elements and what they bring to the campaign/persistence, if I want to roleplay I'll play a roleplaying game :)

 

So you have the opportunity to play a new kind of roleplaying game. One mixed with a card game. Win win situation.

 

The problem is that I don't think that "new kind of roleplaying" will make for very good roleplaying.  Consider:

 

"Aaagh, what is it?!?!  Roland, shoot it!!"

"I can't, I haven't drawn my .45 yet!!"

 

The best RPG systems create very little friction between the system itself and the world it represents.  The card game structure will create a pretty dramatic bit of cognitive dissonance between what characters can do because of the cards they have drawn, and what they should reasonably be able to do in the world.  As an RPG system, it's a pretty poor one.  Pathfinder had the same problem - many of the rules created a cognitive dissonance between what should be expected, and what the game allowed.  I always love the visual of the wizard finding some awesome sword and just throwing it away because he couldn't lift it, while the fighter standing right next to him cried.

 

Not knocking it if you want to approach it like that, certainly, but playing a poor RPG just because it's convenient doesn't appeal to me.  I'd rather play a fun card game while I'm playing the card game, and then go play a fun RPG when I play an RPG, rather than playing a poor RPG that'll drag down the card game.

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While I love the RPG elements and what they bring to the campaign/persistence, if I want to roleplay I'll play a roleplaying game :)

 

So you have the opportunity to play a new kind of roleplaying game. One mixed with a card game. Win win situation.

 

 

Stuff he wrote wasting his time...

 

 

Youre taking this to seriously... relax... try the game first and if you like keep playing if you dont... play something else.

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Youre taking this to seriously... relax... try the game first and if you like keep playing if you dont... play something else.

 

What makes you think I won't like the game?  I actually think it's going to be a great game.  It's just not going to be a good platform for a true roleplaying experience.

 

I'm a very active roleplayer, and have been for around 30 years or so.  I get pretty deep into design theory of RPGs and their systems.  I've spent a lot of time (none of it wasted) considering and learning what makes for good roleplaying experiences, and what doesn't.  I thought we were having a conversation over whether this would be a good platform for roleplaying, but apparently having that conversation means I don't like the game?

 

I mean, if the discussion got too deep for you that's fine, but I'm not sure what you're actually contributing here?

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While I love the RPG elements and what they bring to the campaign/persistence, if I want to roleplay I'll play a roleplaying game :)

 

So you have the opportunity to play a new kind of roleplaying game. One mixed with a card game. Win win situation.

 

Stuff he wrote wasting his time...

 

Youre taking this to seriously... relax... try the game first and if you like keep playing if you dont... play something else.

Weird thing to write, that was a complete non sequitur.

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Youre taking this to seriously... relax... try the game first and if you like keep playing if you dont... play something else.

 

What makes you think I won't like the game?  I actually think it's going to be a great game.  It's just not going to be a good platform for a true roleplaying experience.

 

I'm a very active roleplayer, and have been for around 30 years or so.  I get pretty deep into design theory of RPGs and their systems.  I've spent a lot of time (none of it wasted) considering and learning what makes for good roleplaying experiences, and what doesn't.  I thought we were having a conversation over whether this would be a good platform for roleplaying, but apparently having that conversation means I don't like the game?

 

I mean, if the discussion got too deep for you that's fine, but I'm not sure what you're actually contributing here?

 

 

I could ask you the same thing but its too easy so instead Im going to quote youre own comment above so to reply your own question about what makes me think you dont like the game:

 

"While I love the RPG elements and what they bring to the campaign/persistence, if I want to roleplay I'll play a roleplaying game :)"

 

You make this comment without any introductory thoughts or comments about the game. Is that comment supposed to be just a bit of fun? Where I come from that is a negative comment.

 

I have the same experience with RPGs that you have so...

Edited by Kentares

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I could ask you the same thing but its too easy so instead Im going to quote youre own comment above so to reply your own question about what makes me think you dont like the game:

 

"While I love the RPG elements and what they bring to the campaign/persistence, if I want to roleplay I'll play a roleplaying game :)"

 

You make this comment without any introductory thoughts or comments about the game. Is that comment supposed to be just a bit of fun? Where I come from that is a negative comment.

 

If you look up at the top of the page - go ahead, I'll wait - it says "Roleplaying Aspects".  If you read the OP - again, I'll wait - he asks about putting true roleplaying elements into the game, as if it were an RPG like D&D, Pathfinder, or Call of Cthulhu.  I thought that set the topic well enough that we were focusing on that specific element, and didn't consider it necessary to write a three-page treatise on my comprehensive feelings about the game before commenting.  I have also, actually, shared my very positive thoughts on the game elsewhere.  I'm not entirely sure why you think I have to prove my positive feelings to the game to you before I comment on anything.  You jumped to a conclusion, that's on you.

 

Was my comment negative?  I don't really think so.  If someone asked "Can I use AHCG cards as deadly shuriken" I'd probably say "Well, maybe if you really want to, but there are better options."  Which is exactly what I said above, and I still stand by.  If you want to shoehorn actual roleplaying into this, got for it - I think it's too limiting to make a good roleplaying experience, and I'll stick to better RPG systems.  I even just said it was what I would do.  After your response I laid out in minimal detail my view on RPG systems, what makes a good one, and why a card game doesn't qualify.  Your response was that I was wasting my time.  I'm pretty sure that I was nicely on the original topic, even though I disagreed with the OP, and you were an ass.

 

If you want to discuss the elements of this game that make for a good RPG structure and the elements that don't, I'm happy to.  If you want to evaluate those elements differently and come to a different conclusion, that's awesome to - I truly couldn't care less about how you play the game.  But if all you've got are these stupid little attacks because I hurt your fanboy feelings with one "negative" comment, you really need to get over it.

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Allow me to reiterate my question was more will you personally want to treat this as an RPG not will this make a good RPG like PF or CoC.

Edited by CEOWolf

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Allow me to reiterate my question was more will you personally want to treat this as an RPG not will this make a good RPG like PF or CoC.

Well, I did answer that question pretty directly and simply.  I seemed to get challenged on it, so explained my reasoning behind it, and got some pretty ugly comments from there.

 

But I think (personally) you wouldn't want to separate the "will you" from the "why".  Unless you just want a simple list of "Yes/No" responses, opinions on whether someone thinks it will make a good RP experience would seem central to the "why".

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Well, I did answer that question pretty directly and simply.  I seemed to get challenged on it, so explained my reasoning behind it, and got some pretty ugly comments from there.

 

 

But I think (personally) you wouldn't want to separate the "will you" from the "why".  Unless you just want a simple list of "Yes/No" responses, opinions on whether someone thinks it will make a good RP experience would seem central to the "why".

 

Ah well I like the idea of treating this as an actual rpg system and was curious if anyone else would.

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After Action Report

....? You elaborate a bit more please?

 

Typically a writeup that describes a game session.  They can be analytical which is a straightforward description of events or literary which uses the events to provide the basis for a story like write up possibly in character.

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