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InterdictingAround

3 games in, starting to experiment with upgrades

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Was hoping to do something a little different, even though it still has some of the more popular elements. Still fairly new to the game, just posting to see what critiques people might have.

The focus is pretty straightforward. Isolate deployment with grav-well/Titus. Keep them moving slow with Konstantine. Once in range the G-8 can be used to keep two ships a turn standing still (I think).

IG and Bobba are just there for squadron counters and both having Rogue make them good toolbox squadrons for threats that move decently fast and don't need any extra support.

I tried to pick missions that would all be bad choices for my opponent. They all require movement to do well in and I should, in theory, keep them on lockdown.

Comment and criticize away. I may add in a random 2 pointer just so I have a zero bid, I'm not sure with this list I really care if I have initiative or not.

Interdicting Around

Commander: Admiral Konstantine (23 pts)

Flagship: (105 pts)

  • Interdictor Suppression Refit(90 pts)
  • Interdictor (3 pts)
  • Admiral Titus (2 pts)
  • G-8 Experimental Projector (8 pts)
  • G7-X Grav Well Projector (2 pts)
Fleet Ship 1: (77 pts)

  • Gladiator I-class Star Destroyer(56 pts)
  • Demolisher (10 pts)
  • Ordnance Experts (4 pts)
  • Assault Concussion Missiles (7 pts)
Fleet Ship 2: (73 pts)

  • Victory I-class Star Destroyer(73 pts)
Fleet Ship 3: (73 pts)

  • Victory I-class Star Destroyer(73 pts)
Squadrons (47 of 134 pts):

  • 1x IG-2000 - IG-88 (21 pts)
  • 1x Slave I - Bobba Fett (26 pts)
Objectives: Most Wanted , Contested Outpost , Intel Sweep

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I like the naked Victories, but I don't know if Boba is a good choice to cover your weakness to bomber lists. Maybe take a look at splitting those points into Mauler and a tie interceptor for the same points, or pay one extra and grab mauler and a tie advanced to provide a meat shield to your little ball and keep IG flying for another round.

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I'd be tempted to swap your Gladiators ACM for APT's and then swap your aces for 6 Tie Fighters (using the 2pts you saved with the APT's).

This gives you another 2 deployment's and IMO a little more power in your squadron game - Your Vic's can easily control them and even if your outmatched it's more individual targets you can spread around to speed bump your opponent :)

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