JarsusCrust 0 Posted December 28, 2009 This table shows which tech purchased could be obtained by each of the 14 races in TI. It's kind of hard to explain in words so I'll just give a Legend. Level 0 (Green) = Starting techs, these are the techs each race starts with. Level 1 (Light Green) = This number means that it could potentially be the 1st tech this race can buy. Level 2 (Yellow-green) = This could be the 2nd tech potentially purchased, but you must have purchased the corresponding Lvl 1 Tech. Level 3 (Yellow) = This could be the 3rd tech purchased, if the corresponding Lvl 1 & Lvl 2 prereq techs were purchased. These are not too far down and could be considered. Level 4 (Orange-yellow) = This could be 4th. Very possible in longer games (especially 4-player game) and could be a game changer if attained. Level 5 (Orange) = This could be 5th. Very situational technology for your race. I could see if you need it for an objective or a maneuver (Like Light/Wave), but shouldn't be picking up too many of these. Level 6 (Vermilion) = This could be 6th, so there are 5 techs you need before this one is available. That being said, don't count on it. There are better techs at Lvl 3 or Lvl 4. Level 7 (Red) = This could be 7th. The chances of you getting this tech are near impossible, and it shouldn't be considered. Example: Magen Def is Lvl 2 for YIN, but you MUST purchase the Lvl 1 Tech, Deep Space Cannon. With Excel it's impossible for me to show the prereqs, but that's not what's important. What's important is seeing how deep certain techs are for certain races. WINNU could get Type IV as their third tech. As NORR or YIN (and most other races for that matter), you definitely shouldn't be even considering Advanced Fighters. On the right side are the mean values for every tech, and that is how they are ordered, by average depth. Any questions? Let me know, either on the chat page here, or on FFG Forums. Quote Share this post Link to post Share on other sites
JarsusCrust 0 Posted December 28, 2009 I'll just link you, since it doesn't fit on the forums. Tech Depth Table Quote Share this post Link to post Share on other sites
blarknob 0 Posted December 28, 2009 That is pretty useful, give a kind of roadmap/threatmap for each races tech advancement. Good Work. Quote Share this post Link to post Share on other sites
4lterego 0 Posted December 28, 2009 Very nice.... going to print that out and keep it in the box Quote Share this post Link to post Share on other sites
Span Argoman 3 Posted January 22, 2010 Nice, gives a good perspective on which techs a race should focus on. Previously, it was either counting manually for each tech or going by intuition. Much appreciated. Quote Share this post Link to post Share on other sites
The Fist of Ferrum 0 Posted January 29, 2010 I had a thought: This table could use an average function at the bottom of each races collumn to help compare the average reach of each race into the table. It's a pithy stat, but none the less an interesting one when comparing races. If you uploaded the excel file we could edit it directly to explore such analysis. Quote Share this post Link to post Share on other sites
Span Argoman 3 Posted February 4, 2010 If I'm not mistaken, Nano Technology should be at tech level 2 for Winnu since they have Stasis Capsules and just need Micro Tech before being able to research Nano Tech yes? Quote Share this post Link to post Share on other sites
NuclearNebula 0 Posted February 12, 2010 Impressive. Thank you for sharing. Quote Share this post Link to post Share on other sites
kargie 0 Posted February 25, 2010 Thanks for doing thisit was quite useful! Though as pointed out, there are a couple of errors. For anyone else using this, I went ahead and recreated it as an excel file to correct the Winnu error noted above and discovered a few others. The Winnu should also have a lower number number for Micro Technology (same error that lead to the higher Nano number I suspect). I also discovered something when I created the columnsby generating them dynamically based upon starting techs, integrated economy will show as one "deeper" for any race that doesn't start with Antimass and/or Enviro. This is because they can "double up" as they are in the prerequisite path for both of the required techs for integrated econ. Essentially, Yin and Norr should have that tech reduced by one as well (as should a generic race if you use this table to create one, unless they start with either of Antimass/Enviro). With those four changes, this thing is perfect! Thanks again! Quote Share this post Link to post Share on other sites
kargie 0 Posted February 25, 2010 The mentak also should have a lower value for Integrated economy (by 1). Finally found a function in excell that does that tech properly. :-P Quote Share this post Link to post Share on other sites