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Shadow345

Are 3 ship fleets dead?

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Well, most of the three ship fleets I'm used to seeing tend to be squadron heavy. The flotillas are right at home in such a fleet, so I've found myself replacing the third ship with two flotillas. Not really a non-competitive thing. Just more of an obvious evolution. I'm sure there are plenty of three ship builds that will work fine.

Edited by Truthiness

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Well, most of the three ship fleets I'm used to seeing tend to be squadron heavy. The flotillas are right at home on such a fleet, so I've found myself replacing the third ship with two flotillas. Not really a non-competitive thing. Just more of an obvious evolution. I'm sure there are plenty of three ship builds that will work fine.

My fighter heavy tournament fleet did the same. I replaced

 

MC80, Yavaris + Tantive

with

MC80, Yavaris, BCC flotilla + Comms Net Flotilla.

 

I like the 4th activation especially when playing second player to help offset last-then-first activation attack runs by Demolisher or MC30s.

 

I attended a 10 player tournament last weekend and noticed most fleets had a flotilla and plenty had 2+. 4 ship fleets were most common.

 

 

If you have a decent initiative bid or a lot of fighters then I don't see 3 ship as being much of a problem. I mainly made the switch because of Bomber Command Centre rather than anything else but of course it does make Most Wanted even more vicious when the enemy are only getting an extra 18 points for your ship while you hunt down an important and decently expensive target. 

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I can only speak for the local meta as I don't play outside the store much.

2 ship is more rare but has a solid success rate. Mostly as 2xHomeOne or 2xISD with 130+ in squads.

3 and 4 ship are most fleets now and more are 3 than 4.

5+ sees the table occasionally. Usually only as a fun gimmick fleet.

Our local meta is very squadron heavy. In a meta where squads are poorly used/represented, you can get away with more ships.

Edited by Church14

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Hm. Fleet compositions locally in the last few weeks:

2xHome One, full squads

2xLiberty, 1 Flotilla, 120ish in squads

3xGuppy, 70isb in squads

Home One, Nebulon, Flotilla/Cr90, full squads

Home One, 3xCr90, 7pish in squads

2xISD, 90ish in squads

ISD/Interdictor, GSD, Gozanti/Raider, 70ish squads

ISD/Interdictor, 2xGSD

ISD, 2xRaider, full squads

So mostly 3 ships builds. Rarely 4 now that I look at it. Sometimes 2.

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There is a video in the Battle Report subforum for the Canadian Nationals finals and one of the fleets was a 3 ship, ISD1, Demo, Gazonti + Rhymerball list. It lost to a 5 ship 2 VSD 3 Gazonti Rhymerball but it getting to the top table shows 3 ship lists are not dead if played right. i do think 4 ships will be the most common.

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I do enjoy that we have completely different takes depending in where we play. Says a lot of good about the health of the game that the defining meta is player dependant more than on a single upgrade/ship.

I personally have found 5+ ship fleets to be a huge liability and 4 ships fleets not much better. Yet the point of this thread is people wondering if the exact opposite is true. Good news for the game.

Edited by Church14

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Even two ship fleets are viable.  I'm pretty sure two of them faced off in the final of the US Nationals.

 

That was without wave 3/4 available though.

 

We don't see 2 ship builds locally.  3-4 ships is common.

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I am still flying 3 x VSD-I with success. I think it heavily depends on the meta and your own play style.

I'd love to see your list sometime, as I do love the VSD.

 

 

Here you go. It's built around finding and delivering crits :-)

 

Vader's Fists 

Author: Englishpete

Faction: Galactic Empire

Points: 393/400

Commander: Darth Vader

Assault Objective: Precision Strike

Defense Objective: Contested Outpost

Navigation Objective: Minefields

 

Victory I-Class Star Destroyer (73 points)

-  Fire-Control Team  ( 2  points) 

-  XX-9 Turbolasers  ( 5  points) 

-  Assault Proton Torpedoes  ( 5  points) 

85 total ship cost

 

Victory I-Class Star Destroyer (73 points)

-  Fire-Control Team  ( 2  points) 

-  XX-9 Turbolasers  ( 5  points) 

-  Assault Proton Torpedoes  ( 5  points) 

85 total ship cost

 

[ flagship ] Victory I-Class Star Destroyer (73 points)

-  Darth Vader  ( 36  points) 

-  Fire-Control Team  ( 2  points) 

-  XX-9 Turbolasers  ( 5  points) 

-  Assault Proton Torpedoes  ( 5  points) 

121 total ship cost

 

3 Firespray-31s ( 54 points) 

3 Aggressor Assault Fighters ( 48 points) 

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