n00bzilla99 40 Posted September 24, 2016 If I have a ship that has fighter coordination team and issues squadron, let's say I choose to move a squadron onto the station, i would heal a damage from the squadron. What happens if I choose to use the fighter coordination team to move the squadron a second time and land on the station again? Do I get to heal a second damage from the squadron? Quote Share this post Link to post Share on other sites
Ginkapo 9,321 Posted September 24, 2016 If I have a ship that has fighter coordination team and issues squadron, let's say I choose to move a squadron onto the station, i would heal a damage from the squadron. What happens if I choose to use the fighter coordination team to move the squadron a second time and land on the station again? Do I get to heal a second damage from the squadron? Correct. Its amazing when that works out. Fast healing 2 Green Knight and Flengin reacted to this Quote Share this post Link to post Share on other sites
Green Knight 9,746 Posted September 24, 2016 You could even have 2+ ships with FCT and manage to jump those squads back and forth a LOT. As an added bonus the station obstructs, so your squads that are wholly on the station can't be engaged (except by Instigator). Quote Share this post Link to post Share on other sites
GhostofNobodyInParticular 2,497 Posted September 24, 2016 As an added bonus the station obstructs, so your squads that are wholly on the station can't be engaged (except by Instigator). Why can't they? If Instigator can engage them, why not ordinary squadrons? Quote Share this post Link to post Share on other sites
Ginkapo 9,321 Posted September 24, 2016 As an added bonus the station obstructs, so your squads that are wholly on the station can't be engaged (except by Instigator). Why can't they? If Instigator can engage them, why not ordinary squadrons? To check engagement of normal squadrons, measure range 1, and check line of sight is not obstructed. If line of sight passes over\through obstacles it is obstructed. This includes "touching" squads which are judged to be imperceptually seperated. To check engagement of instigator phantom squads, measure range 1 to instigator. Quote Share this post Link to post Share on other sites
Tokra 2,147 Posted September 24, 2016 (edited) On this part i noticed a little flaw in the rules references. The text of the Obstacles say: When a ship or squadron overlaps an obstacle after executing a maneuver, it resolves an effect that depends on the type of obstacle it overlapped: But squadrons are not executing a maneuver. they are just moving. I know, it is a bit fussy. Especially when they talk about moving a bit further down. • A ship or squadron overlaps an obstacle if part of its base is on top of the obstacle token after moving(excluding activation sliders). Ships and squadrons can move through obstacles without issue. I dont want to start a discussion. I just noticed it. Edited September 24, 2016 by Tokra Quote Share this post Link to post Share on other sites
Green Knight 9,746 Posted September 25, 2016 What is your point? Quote Share this post Link to post Share on other sites
GhostofNobodyInParticular 2,497 Posted September 25, 2016 As an added bonus the station obstructs, so your squads that are wholly on the station can't be engaged (except by Instigator). Why can't they? If Instigator can engage them, why not ordinary squadrons? To check engagement of normal squadrons, measure range 1, and check line of sight is not obstructed. If line of sight passes over\through obstacles it is obstructed. This includes "touching" squads which are judged to be imperceptually seperated. To check engagement of instigator phantom squads, measure range 1 to instigator. In the rules booklet it states that squadrons distance 1 from each other are engaged. Where line of sight is traced through obstacles (i.e. obstructed), the attacker removes one die from the attack pool. Where does it say that obstruction leads to unengagement? I'm not trying to argue, I am only curious, since I can't find the reference. 1 alby1kenoby reacted to this Quote Share this post Link to post Share on other sites
Ginkapo 9,321 Posted September 25, 2016 As an added bonus the station obstructs, so your squads that are wholly on the station can't be engaged (except by Instigator). Why can't they? If Instigator can engage them, why not ordinary squadrons? To check engagement of normal squadrons, measure range 1, and check line of sight is not obstructed. If line of sight passes over\through obstacles it is obstructed. This includes "touching" squads which are judged to be imperceptually seperated. To check engagement of instigator phantom squads, measure range 1 to instigator. In the rules booklet it states that squadrons distance 1 from each other are engaged. Where line of sight is traced through obstacles (i.e. obstructed), the attacker removes one die from the attack pool. Where does it say that obstruction leads to unengagement? I'm not trying to argue, I am only curious, since I can't find the reference. Read pg 6 Engagement of RRG Quote Share this post Link to post Share on other sites
TheEasternKing 607 Posted September 25, 2016 (edited) I thought we had agreed that Mauler cannot be triggered by moving him by the use of Fighter Co-ordination teams? or am I recalling that wrong that as well? If Mauler cannot trigger his ability when moved by a FCT, then you should not be triggering the Station when moved by FCT. Doesn't his card say "After you move." ? emphasis on "you" Edited September 25, 2016 by TheEasternKing Quote Share this post Link to post Share on other sites
Tokra 2,147 Posted September 25, 2016 What is your point? The point is: Following this ruling squadrons do not repair one hull when on a station. Because the trigger for the station to repair is "after execute a maneuver". And this will never happen. But it is clear that they mean move, even though it is written different. About Mauler and FCT: It should work. Mauler say: After you move, each squadron engaged with you suffers 1 damage. And with enough FCT and Intel around, you could even do it several times in a round. Quote Share this post Link to post Share on other sites
Ginkapo 9,321 Posted September 25, 2016 About Mauler and FCT: It should work. Mauler say: After you move, each squadron engaged with you suffers 1 damage. And with enough FCT and Intel around, you could even do it several times in a round. And this is why there is confusion. Intel causes heavy. Heavy DOES NOT prevent engagement. Mauler cannot be moved by FCT if engaged. 2 DerErlkoenig and Flengin reacted to this Quote Share this post Link to post Share on other sites
Tokra 2,147 Posted September 25, 2016 (edited) Ah yes. This part is true. But he can be moved in with it. But not anymore while engaged. Edited September 25, 2016 by Tokra 1 Flengin reacted to this Quote Share this post Link to post Share on other sites
DerErlkoenig 975 Posted September 25, 2016 FCT could move Mithel into engagement, giving him his mega shotgun blast, then he could be activated, and potentially moved again (heavies, Intel, Chirneau) giving him another shotgun blast - but that's still a pretty hard setup. Quote Share this post Link to post Share on other sites
Green Knight 9,746 Posted September 25, 2016 What is your point? The point is: Following this ruling squadrons do not repair one hull when on a station. Because the trigger for the station to repair is "after execute a maneuver". And this will never happen. But it is clear that they mean move, even though it is written different. Ok, I see. Well, the rules are crystal clear re. squadrons and healing on the station. Although I suppose they could have avoided the term execute a maneuver when talking about squads. Quote Share this post Link to post Share on other sites
Tokra 2,147 Posted September 25, 2016 (edited) But you could send him in with a FCT, activate and fly out again (if you have intel around), and after this send him in again with another FCT. For a nice 3 2 Damage to all in range. Edited September 25, 2016 by Tokra Quote Share this post Link to post Share on other sites
Ginkapo 9,321 Posted September 25, 2016 But you could send him in with a FCT, activate and fly out again (if you have intel around), and after this send him in again with another FCT. For a nice 3 Damage to all in range. Except if you activate him to fly out, at the end of that maneuver he does zero damage to the enemy. 2 Green Knight and DerErlkoenig reacted to this Quote Share this post Link to post Share on other sites
Tokra 2,147 Posted September 25, 2016 I need some sleep.... 1 Ginkapo reacted to this Quote Share this post Link to post Share on other sites
GhostofNobodyInParticular 2,497 Posted September 25, 2016 Read pg 6 Engagement of RRG Ah, thanks. Quote Share this post Link to post Share on other sites
Lemmiwinks86 934 Posted September 25, 2016 I don't think that moving a squadron with FCT to the station repairs one damage. The wording for the effect of overlapping obstacles is: When a ship or squadron overlaps an obstacle after executing a maneuver, it resolves an effect that depends on the type of obstacle it overlapped... And FCT says that after you execute a maneuver (but referring to the ship) blah blah... Those squadrons may move up to distance 1. So for FCT those squadron doesn't execute a maneuver which is the trigger for the obstacles (in this case the station), they just move up to distance 1 Quote Share this post Link to post Share on other sites
Ginkapo 9,321 Posted September 25, 2016 I don't think that moving a squadron with FCT to the station repairs one damage. The wording for the effect of overlapping obstacles is: When a ship or squadron overlaps an obstacle after executing a maneuver, it resolves an effect that depends on the type of obstacle it overlapped... And FCT says that after you execute a maneuver (but referring to the ship) blah blah... Those squadrons may move up to distance 1. So for FCT those squadron doesn't execute a maneuver which is the trigger for the obstacles (in this case the station), they just move up to distance 1 By that logic the entire of RRG p12 Squadron Movement would be invalid though. 2 DerErlkoenig and Green Knight reacted to this Quote Share this post Link to post Share on other sites
Tokra 2,147 Posted September 25, 2016 I don't think that moving a squadron with FCT to the station repairs one damage. The wording for the effect of overlapping obstacles is: When a ship or squadron overlaps an obstacle after executing a maneuver, it resolves an effect that depends on the type of obstacle it overlapped... And FCT says that after you execute a maneuver (but referring to the ship) blah blah... Those squadrons may move up to distance 1. So for FCT those squadron doesn't execute a maneuver which is the trigger for the obstacles (in this case the station), they just move up to distance 1 This was said already earlier in the thread. By this logic the squardons would not repair at all. Not even when moved by squadron commando. Squadrons only move. And there is no difference by what they are moved. So moved by commando is the same as being moved by FCT. With all triggers. 1 alby1kenoby reacted to this Quote Share this post Link to post Share on other sites
Ginkapo 9,321 Posted October 5, 2016 Following email response. Tycho and FCT.... Quote Share this post Link to post Share on other sites
Green Knight 9,746 Posted October 5, 2016 Following email response. Tycho and FCT.... Tycho doesn't negate engagement, he just ignores it. No? Quote Share this post Link to post Share on other sites
Ginkapo 9,321 Posted October 5, 2016 Following email response. Tycho and FCT.... Tycho doesn't negate engagement, he just ignores it. No? Precisely... reread the email... Quote Share this post Link to post Share on other sites