Jump to content
Sign in to follow this  
n00bzilla99

Fighter Coordinatoon and Station interaction

Recommended Posts

If I have a ship that has fighter coordination team and issues squadron, let's say I choose to move a squadron onto the station, i would heal a damage from the squadron. What happens if I choose to use the fighter coordination team to move the squadron a second time and land on the station again?

Do I get to heal a second damage from the squadron?

Share this post


Link to post
Share on other sites

If I have a ship that has fighter coordination team and issues squadron, let's say I choose to move a squadron onto the station, i would heal a damage from the squadron. What happens if I choose to use the fighter coordination team to move the squadron a second time and land on the station again?

Do I get to heal a second damage from the squadron?

Correct.

Its amazing when that works out. Fast healing

Share this post


Link to post
Share on other sites

As an added bonus the station obstructs, so your squads that are wholly on the station can't be engaged (except by Instigator).

 

Why can't they? If Instigator can engage them, why not ordinary squadrons?

To check engagement of normal squadrons, measure range 1, and check line of sight is not obstructed. If line of sight passes over\through obstacles it is obstructed. This includes "touching" squads which are judged to be imperceptually seperated.

To check engagement of instigator phantom squads, measure range 1 to instigator.

Share this post


Link to post
Share on other sites

On this part i noticed a little flaw in the rules references.

 

The text of the Obstacles say:

 


When a ship or squadron overlaps an obstacle after executing a maneuver, it resolves an effect that depends on the type of obstacle it overlapped:

 

But squadrons are not executing a maneuver. they are just moving.

 

I know, it is a bit fussy. Especially when they talk about moving a bit further down.

 

 


•     A ship or squadron overlaps an obstacle if part of its base is on top of the obstacle token after moving
(excluding activation sliders). Ships and squadrons can move through obstacles without issue.

 

 

I dont want to start a discussion. I just noticed it.

Edited by Tokra

Share this post


Link to post
Share on other sites

 

 

As an added bonus the station obstructs, so your squads that are wholly on the station can't be engaged (except by Instigator).

 

Why can't they? If Instigator can engage them, why not ordinary squadrons?

To check engagement of normal squadrons, measure range 1, and check line of sight is not obstructed. If line of sight passes over\through obstacles it is obstructed. This includes "touching" squads which are judged to be imperceptually seperated.

To check engagement of instigator phantom squads, measure range 1 to instigator.

 

 

In the rules booklet it states that squadrons distance 1 from each other are engaged. Where line of sight is traced through obstacles (i.e. obstructed), the attacker removes one die from the attack pool. Where does it say that obstruction leads to unengagement? I'm not trying to argue, I am only curious, since I can't find the reference.

Share this post


Link to post
Share on other sites

As an added bonus the station obstructs, so your squads that are wholly on the station can't be engaged (except by Instigator).

 

Why can't they? If Instigator can engage them, why not ordinary squadrons?

To check engagement of normal squadrons, measure range 1, and check line of sight is not obstructed. If line of sight passes over\through obstacles it is obstructed. This includes "touching" squads which are judged to be imperceptually seperated.

To check engagement of instigator phantom squads, measure range 1 to instigator.

 

In the rules booklet it states that squadrons distance 1 from each other are engaged. Where line of sight is traced through obstacles (i.e. obstructed), the attacker removes one die from the attack pool. Where does it say that obstruction leads to unengagement? I'm not trying to argue, I am only curious, since I can't find the reference.

Read pg 6 Engagement of RRG

Share this post


Link to post
Share on other sites

I thought we had agreed that Mauler cannot be triggered by moving him by the use of Fighter Co-ordination teams? or am I recalling that wrong that as well?

 

If Mauler cannot trigger his ability when moved by a FCT, then you should not be triggering the Station when moved by FCT.

 

 

Doesn't his card say "After you move." ? emphasis on "you"

Edited by TheEasternKing

Share this post


Link to post
Share on other sites

What is your point?

 

The point is: Following this ruling squadrons do not repair one hull when on a station.

Because the trigger for the station to repair is "after execute a maneuver". And this will never happen.

 

But it is clear that they mean move, even though it is written different.

 

 

About Mauler and FCT: It should work.

Mauler say: After you move, each squadron engaged with you suffers 1 damage.

And with enough FCT and Intel around, you could even do it several times in a round.

Share this post


Link to post
Share on other sites

About Mauler and FCT: It should work.

Mauler say: After you move, each squadron engaged with you suffers 1 damage.

And with enough FCT and Intel around, you could even do it several times in a round.

And this is why there is confusion.

Intel causes heavy.

Heavy DOES NOT prevent engagement.

Mauler cannot be moved by FCT if engaged.

Share this post


Link to post
Share on other sites

 

What is your point?

 

The point is: Following this ruling squadrons do not repair one hull when on a station.

Because the trigger for the station to repair is "after execute a maneuver". And this will never happen.

 

But it is clear that they mean move, even though it is written different.

 

 

Ok, I see. Well, the rules are crystal clear re. squadrons and healing on the station. Although I suppose they could have avoided the term execute a maneuver when talking about squads.

Share this post


Link to post
Share on other sites

But you could send him in with a FCT, activate and fly out again (if you have intel around), and after this send him in again with another FCT. For a nice 3 2 Damage to all in range.

Edited by Tokra

Share this post


Link to post
Share on other sites

I don't think that moving a squadron with FCT to the station repairs one damage.

 

The wording for the effect of overlapping obstacles is:

When a ship or squadron overlaps an obstacle after executing a maneuver, it resolves an effect that depends on the type of obstacle it overlapped...

 

And FCT says that after you execute a maneuver (but referring to the ship) blah blah... Those squadrons may move up to distance 1.

So for FCT those squadron doesn't execute a maneuver which is the trigger for the obstacles (in this case the station), they just move up to distance 1

Share this post


Link to post
Share on other sites

I don't think that moving a squadron with FCT to the station repairs one damage.

 

The wording for the effect of overlapping obstacles is:

When a ship or squadron overlaps an obstacle after executing a maneuver, it resolves an effect that depends on the type of obstacle it overlapped...

 

And FCT says that after you execute a maneuver (but referring to the ship) blah blah... Those squadrons may move up to distance 1.

So for FCT those squadron doesn't execute a maneuver which is the trigger for the obstacles (in this case the station), they just move up to distance 1

By that logic the entire of RRG p12 Squadron Movement would be invalid though.

Share this post


Link to post
Share on other sites

I don't think that moving a squadron with FCT to the station repairs one damage.

 

The wording for the effect of overlapping obstacles is:

When a ship or squadron overlaps an obstacle after executing a maneuver, it resolves an effect that depends on the type of obstacle it overlapped...

 

And FCT says that after you execute a maneuver (but referring to the ship) blah blah... Those squadrons may move up to distance 1.

So for FCT those squadron doesn't execute a maneuver which is the trigger for the obstacles (in this case the station), they just move up to distance 1

 

This was said already earlier in the thread.

By this logic the squardons would not repair at all. Not even when moved by squadron commando.

 

Squadrons only move. And there is no difference by what they are moved.

So moved by commando is the same as being moved by FCT. With all triggers.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...