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Martozar

Movement through the corners

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Hello, community!

 

I've got a question about the movement through the corners. At page 9 of rulebook there is a movement example, where Grisban the Thirsty goes through the corner without any problems, but at page 3 of FAQ  it says the wall blocks both movement and line of sight between the two spaces on either side. So, what is right?

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I have played with it blocking line of sight but not movement due to that example. I'd be curious about the answer to that. Usually as long as you are consistent and monsters can do the same I think it's fair. It just makes blocking paths harder and people can move around faster.

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I played Descent wrong for a long time because of this FAQ Mart. Like eljolly stated above, figures can move diagonally, even throw black border corners/blocked spaces corners. The FAQ states that a figure can't count spaces ignoring black edges. You won't understand it well without seeing a propper example. On Zaltyre guide to range and LOS there is an example of an Ettin counting spaces throw a black edge (Diagram 8).

Edited by Dommus

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There is no separation by a wall.

 

Pg. 3 of the FAQ specifically refers to edge of the map tiles that are diagonally adjacent to eachother, such as two different map tiles where the corners could (somehow, I guess) be misunderstood as to allow diagonal movement between them.

 

I honestly have no idea why this was included in the FAQ, since I cannot imagine that this is actually a common issue. Meanwhile, there's questions that crop up from people almost every week, both general ones and very specific ones. In this case, the FAQ actually makes matters worse since it makes people second-guess what is actually a really clear-cut situation.

Edited by Luckmann

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