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Ken at Sunrise

3 Lists for new players

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I have some people coming over this weekend. They have never played X-Wing before. So I wanted three 4 person games.

 

I want the all to reasonably balanced and to start easy.  Game 1 should be basic. I was thinking no abilities but the R2 and Integrated Astromech should be easy and balances the game a little better. The Rebels fly one X-Wing each and the Empire fly 2 TIEs each.

 

What are your thoughts?

Rebels Game 1:

Red Squadron Pilot (23)

R2 Astromech (1)

Integrated Astromech (0)

Red Squadron Pilot (23)

R2 Astromech (1)

Integrated Astromech (0)

Total: 48 46

View in Yet Another Squad Builder

 

Empire Game 1:

Academy Pilot (12)

Academy Pilot (12)

Academy Pilot (12)

Academy Pilot (12)

Total: 48

View in Yet Another Squad Builder

Edited by Ken at Sunrise

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Game 2 

 

Rebel's
Red Squadron Pilot (23)
R2 Astromech (1)

Gold Squadron Pilot (18)
Ion Cannon Turret (5)
R2 Astromech (1)

Total: 48

View in Yet Another Squad Builder
 

Imperial
Avenger Squadron Pilot (20)
Stealth Device (3)

Academy Pilot (12)

Obsidian Squadron Pilot (13)

Total: 48

View in Yet Another Squad Builder
 
 
 
 
I was thinking that Luke and Wedge would be iconic. But I'm really not sure of the upgrades.
 
I think this may be jumping into the deep in too quickly so let me know.
 
Game 2 Rebels
Luke and R2-D2
Wedge and ?????
 
Game 2 Empire:
"Night Beast" (15)

"Winged Gundark" (15)

"Mauler Mithel" (17)

"Chaser" (14)

Total: 61

View in Yet Another Squad Builder

Edited by Ken at Sunrise

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The first list drop the IA's to even things up a bit. As for Luke and Wedge um the pilot skills and abilities can really trump the 4 TIE Fighters. Second game might introduce different ships like a basic Y-Wing and an Ion turret while the Imperials unleash a TIE Interceptor and a TIE Fighter to work in Tandem. Allows people to see other ships while at the same time keeping it bare bones.

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The first list drop the IA's to even things up a bit.

 

I was wondering about that. But you realize that this goes counter to most everyone on this forum that even with IA and R2 the X-Wing is still a dog. However going without any abilities would be a better way to learn anyway.

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Second game might introduce different ships like a basic Y-Wing and an Ion turret while the Imperials unleash a TIE Interceptor and a TIE Fighter to work in Tandem. Allows people to see other ships while at the same time keeping it bare bones.

 

What do you think of the second game now?

 

I'd still like Vader and Luke for the third game.

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The first list drop the IA's to even things up a bit.

 

I was wondering about that. But you realize that this goes counter to most everyone on this forum that even with IA and R2 the X-Wing is still a dog. However going without any abilities would be a better way to learn anyway.

It does go against conventional wisdom if it was a bit more serious of a game. Learning the fewer elements involved the better typically and build up to things.

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Game 1: TIEs v. X-Wings

Theme: Classic

 

Red Squadron Pilot (23)
R2 Astromech (1)
Integrated Astromech (0)
 
Red Squadron Pilot (23)
R2 Astromech (1)
Integrated Astromech (0)
 
Total: 48
 
vs. 
 
Academy Pilot (12)
 
Academy Pilot (12)
 
Academy Pilot (12)
 
Academy Pilot (12)
 
Total: 48[/b

 

 

Game 2: Small Fries vs. Big Bounty Hunter 

Theme: Can the A-Wing use PS4 to arc dodge the Firespray's Tactician?

 

Tala Squadron Pilot (13)
 
Tala Squadron Pilot (13)
 
Green Squadron Pilot (19)
Adaptability (0)
Chardaan Refit (-2)
Push the Limit (3)
Autothrusters (2)
A-Wing Test Pilot (0)
 
Total: 48
 
vs. 
 
Bounty Hunter (33)
Tactician (2)
 
Obsidian Squadron Pilot (13)
 
Total: 48
 
 
Game 3: Bricks vs. Dodgers

Theme: Can the Interceptor pilot use PtL and superior PS4 to avoid the Ion Turret?

 

Gold Squadron Pilot (18)
Ion Cannon Turret (5)
R2 Astromech (1)
 
Blue Squadron Pilot (22)
Fire-Control System (2)
 
Total: 48
 
vs.
 
Academy Pilot (12)
 
Academy Pilot (12)
 
Saber Squadron Pilot (21)
Push the Limit (3)
 
Total: 48
 
 
I dunno. These all seem fun and relatively balanced to me, although the PtL, Ion Turret and Tactician might be more in depth than you're looking for, in terms of intro games.

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2 weeks ago my brother-in-law and his son came to play a game of X-Wing.

Though i have played couple of games with my nephew, i decided for everybody's best, to keep things simple.

1 vs 2, imperial versus rebel, 4 ships each team.

Just pilots skills. No upgrades, and asteroids. To focus on maneouvring, and not getting lost on combos.

It was pretty fun.

Imperial side was:

Brother-in-law: Vader, Capt. Yorr (he really wanted to use the Lambda)

Me: Countess Ryad, Inquisitor

 

Rebel Terrorists:

Nephew: Poe Dameron, Wedge Antilles, Nien Numb, Jake Farrell.

 

It's also curious to play some ships without autoinclude titles.

 

It was Imperial victory, due to some mistakes with Nien and asteroids.

Inquisitor was desintegrated by Wedge (mostly to my bad bad flying)

Countess was MVP with the Lambda.

Vader's dice were on fire and only lost 2 shields due to Numb's critics.

Wedge was a beast, killing Inquisitor, Lambda, and stripping all shield from defender.

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