TheRealStarkiller 3,446 Posted September 10, 2016 Stupid question perhaps, but this one seems to be handled differently by players in my region and I want to know if there is an official rule about this: Range from base to base is measured from cupboard to cupboard or from plastic stand to plastic stand? Quote Share this post Link to post Share on other sites
Green Knight 9,746 Posted September 10, 2016 Depends Attack range is cardboard to cardboard. Other measurements are from plastic base. 1 TheRealStarkiller reacted to this Quote Share this post Link to post Share on other sites
TheRealStarkiller 3,446 Posted September 10, 2016 Thank you. Quote Share this post Link to post Share on other sites
err404 132 Posted September 10, 2016 (edited) Keep in mind that range is measured to the hull zone, not the ship. The hull zone is the cardboard wedge, not including the arc line width (technically delineated, but that can be a messy term. I prefer no-mans-land interpretation) You are also required to measure the shortest distance that is within arc. This can lead to some counter intuitive situations where your range measurement crosses another hull zone on the defending ship. This is an invalid shot even if you could measure a slightly longer range that doesn't cross the other hull zone. (Note this is not the same as LoS) It is surprising how frequently this is not done correctly. Edited September 10, 2016 by err404 1 Flengin reacted to this Quote Share this post Link to post Share on other sites
MrDumbAzCanB 5 Posted September 8, 2017 Can someone point me to a section(s) in the rules that I can reference for my gaming group? Quote Share this post Link to post Share on other sites
Green Knight 9,746 Posted September 8, 2017 13 minutes ago, MrDumbAzCanB said: Can someone point me to a section(s) in the rules that I can reference for my gaming group? @Drasnighta Quote Share this post Link to post Share on other sites
DiabloAzul 2,636 Posted September 8, 2017 (edited) It's all scattered throughout the rulebook. But the best sections to look at are these: Measuring Firing Arc and Range (p.7) To measure a hull zone’s firing arc, use the range ruler to extend the firing arc lines that are printed on the ship token around that hull zone. If a portion of any component is inside the area between those extended firing arc lines, that component is inside the firing arc. To measure attack range from a ship, measure from the closest point of the attacking hull zone. To measure attack range to a ship, measure to the closest point of the defending hull zone. To measure attack range to or from a squadron, measure to or from the closest point of the squadron’s base. • Targeting points are not used when measuring range; they are exclusively for determining line of sight. • When measuring non-attack range or distance between two components, measure from the closest point of the first component to the closest point of the second component. • A ship or squadron is always at close range and distance 1 of itself. • When measuring firing arc, range, or distance, ignore squadrons’ activation sliders and ships’ shield dials and the plastic portions of the base that frame the shield dial. Hull Zones (p.6) A hull zone is a section of a ship token delineated by the two firing arc lines that border it. It does not include any part of the plastic base. FAQ (Errata section, p.4)When measuring attack range for a ship, ignore any portion of the defender that is outside the attacking hull zone’s firing arc, even if that portion is at a closer range. In summary: attack range between ships is measured between hull zones, and hull zones are defined by the cardboard ship token only attack range to or from squadrons is measured to or from the closest point of the plastic base of the squadron non-attack range or distance is measured between components, i.e. plastic to plastic the green items are always ignored when measuring Edited September 8, 2017 by DiabloAzul added errata entry 9 Thraug, Tokra, Democratus and 6 others reacted to this Quote Share this post Link to post Share on other sites
Democratus 1,698 Posted September 8, 2017 Awesome summary, @DiabloAzul. Thanks! Quote Share this post Link to post Share on other sites
ovinomanc3r 4,437 Posted September 8, 2017 2 hours ago, DiabloAzul said: To measure attack range to a ship, measure to the closest point of the defending hull zone. ... whithin the firing arc. From the FAQ (errata) “When measuring attack range for a ship, ignore any portion of the defender that is outside the attacking hull zone’s firing arc, even if that portion is at a closer range.” Quote Share this post Link to post Share on other sites
DiabloAzul 2,636 Posted September 8, 2017 Thanks sheepyhead. Edited with more green goodness. 1 Ardaedhel reacted to this Quote Share this post Link to post Share on other sites
Ardaedhel 10,844 Posted September 9, 2017 2 hours ago, DiabloAzul said: sheepyhead lol Quote Share this post Link to post Share on other sites
Payens 33 Posted September 9, 2017 Okay to follow up with measuring I had this come up today. I know that while the movement tool is on the board you can't use the range ruler to determine where you go as that is triangulation. BUT can you do this before you move? So say for example I want to make sure I am out of a certain range of a ship can I measure the distance from that ship so I can eye ball a spot on the board so I know where I want to be? Or say I want to move some squadrons and I want too make sure I that I am only range 1 from a certain squadron can I measure and get and eye ball on the board where range 1 is from that squad then move my squadron to be in that range? Quote Share this post Link to post Share on other sites
Ardaedhel 10,844 Posted September 9, 2017 (edited) Yes, you may use the range ruler to measure at any time during the game, with the single exception that you can't use it if another measuring tool is on the board at the same time (I believe this has been interpreted to include fingers and tokens as "tools", but I don't recall the reference on that at the moment. The restriction is different for the maneuver tool, which may only be used during a ship's determine course step (after attacking, through the conclusion of that ship's movement), and may only be used to measure for that ship. Edited September 9, 2017 by Ardaedhel 1 DiabloAzul reacted to this Quote Share this post Link to post Share on other sites
Sybreed 1,110 Posted June 25, 2018 When measuring firing arc, range, or distance, ignore squadrons’ activation sliders and ships’ shield dials and the plastic portions of the base that frame the shield dial. Doesn't that part imply that the plastic portion of the base is taken into account as only the plastic from the shield dial is ignored? Quote Share this post Link to post Share on other sites
Drasnighta 26,832 Posted June 25, 2018 10 hours ago, Sybreed said: When measuring firing arc, range, or distance, ignore squadrons’ activation sliders and ships’ shield dials and the plastic portions of the base that frame the shield dial. Doesn't that part imply that the plastic portion of the base is taken into account as only the plastic from the shield dial is ignored? It does. you can measure Distance plastic to plastic, for that very reason, on things that are not attacks (such as Phylom Q7, or “am I close enough to Home One/Toryn Farr”) Range however, during attacks involving ships, ignores the plastic base as it is measured to or from that ships HULL ZONE, which inherently, is only cardboard. 2 R4Pi3R and Sybreed reacted to this Quote Share this post Link to post Share on other sites
Sybreed 1,110 Posted June 26, 2018 12 hours ago, Drasnighta said: It does. you can measure Distance plastic to plastic, for that very reason, on things that are not attacks (such as Phylom Q7, or “am I close enough to Home One/Toryn Farr”) Range however, during attacks involving ships, ignores the plastic base as it is measured to or from that ships HULL ZONE, which inherently, is only cardboard. Thx dras Quote Share this post Link to post Share on other sites