MorbidDon 178 Posted September 8, 2016 What happened to the Mechanicus Implants from "say" Rogue Trader... I recall being able to build a Mechanicus character with better Armor Points than most other builds? Did DH2 nerf the AdMech build - or am I missing something? P.S. go look up the stat blocks found in the Book "The Lathe Worlds" - you'll see NPCs with all below + armor on top of that - rolling hard! LOL Logis Implant +10 bonus on WS and BS on successful Tech-Use Test. The Explorer may use analytical circuits to calculate trajectoryand reactions to a preternatural extent. His ability to read possible outcomes lets him anticipate the movement of hisopponents. By using his Reaction for the Round, the charactermay make a Tech-Use Test to make use of this Talent. He gainsa +10 bonus to all Weapon Skill and Ballistic Skill Tests untilthe end of his next Turn. The Explorer must pass a ToughnessTest when he uses this ability or gain a level of Fatigue. Machine Trait A creature with the Machine Trait is fashionedfrom inorganic materials and is generally morerigorous than fleshy folks. Machines do not breathe, are immune to the effects of a vacuum, extremes ofcold, any mind-influencing psychic effect, and their ArmourPoints apply toward fire damage. Machines are also resilientto injury, having 1 to 5 Armour Points for each location. Thisnumber is indicated next to the Trait. The Flesh is Weak (1 to 4)The Explorer’s body has undergone significant bionicreplacement to the point where he is far more machine thanman. This Talent grants the Explorer the Machine Trait (seepage 365) with Armour Points equal to the number of timesthis Talent has been taken. The Explorer may purchase thisTalent multiple times in accordance with his Career Advances.In this case, note the number of times this Talent has beentaken, such as The Flesh is Weak 3. Morbid Quote Share this post Link to post Share on other sites
MijRai 196 Posted September 8, 2016 Giving PCs The Flesh is Weak is quite unbalanced, so it is easy to see why they didn't keep it. I personally would have liked to see more augments, but we've seen our last official product, I think. 1 Lynata reacted to this Quote Share this post Link to post Share on other sites
MorbidDon 178 Posted September 8, 2016 Ahh ok MijRai I can understand you point! I would dare as to say Explorators are a class unto themselves - and thusly are outfitted with "kit" that all other Tech Priests normally don't get... Being that they are the spearhead of the Mechanicus' explansion into the stars - you'd want the beefiest "people" at the fore ready to show all the primitives the glory of Mars! That's cool and noted and I will move onward from this subject LOL Stay GAMING Morbid Quote Share this post Link to post Share on other sites
ThenDoctor 862 Posted September 8, 2016 You act like the removal of this stuff was a bad thing. FFG had this weird obsession with AdMech. They almost always ended up irresponsibly powerful. Quote Share this post Link to post Share on other sites
MorbidDon 178 Posted September 8, 2016 LOL - nah under intense scrutiny (I rolled three successes) I agree that its better without it all - just was "used" to that all that OP Powa! Quote Share this post Link to post Share on other sites
ThenDoctor 862 Posted September 8, 2016 LOL - nah under intense scrutiny (I rolled three successes) I agree that its better without it all - just was "used" to that all that OP Powa! I mean really. who let The Lathe Worlds exist and thought "yeah, that'll be fine" I don't even let my players look at anything past the cover of that book. Quote Share this post Link to post Share on other sites
H.B.M.C. 191 Posted September 9, 2016 That's sad. Lathe Worlds is a fantastic book.BYE 2 Jargal and SCKoNi reacted to this Quote Share this post Link to post Share on other sites
ThenDoctor 862 Posted September 9, 2016 Lathe worlds has some fantastic lore and seeds, but mechanically it's just too destructive unless everyone is playing with something from that book. Quote Share this post Link to post Share on other sites
Jargal 200 Posted September 9, 2016 Lathe worlds has some fantastic lore and seeds, but mechanically it's just too destructive unless everyone is playing with something from that book. It's looks like that you have problem not with the TLW book itself, but with different power levels of characters? So the same thing with Blood of Martyrs or mix of Ascension and pre-Ascension characters? 1 SCKoNi reacted to this Quote Share this post Link to post Share on other sites
ThenDoctor 862 Posted September 9, 2016 Lathe worlds has some fantastic lore and seeds, but mechanically it's just too destructive unless everyone is playing with something from that book. It's looks like that you have problem not with the TLW book itself, but with different power levels of characters? So the same thing with Blood of Martyrs or mix of Ascension and pre-Ascension characters? Basically I guess. Core - Ascension is basically what I use mechanically. There are bits and pieces I grab from the rest, but mostly just lore. I'll take the origin options from all the lines because more is better, but not the alternate careers, gear, talents, ect. Quote Share this post Link to post Share on other sites