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MorbidDon

Mechanicus Options - Where / What Happened?

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What happened to the Mechanicus Implants from "say" Rogue Trader... I recall being able to build a Mechanicus character with better Armor Points than most other builds?

 

Did DH2 nerf the AdMech build - or am I missing something?

 

P.S. go look up the stat blocks found in the Book "The Lathe Worlds" - you'll see NPCs with all below + armor on top of that - rolling hard! LOL

 

Logis Implant

+10 bonus on WS and BS on successful Tech-Use Test.

The Explorer may use analytical circuits to calculate trajectory
and reactions to a preternatural extent. His ability to read

possible outcomes lets him anticipate the movement of his
opponents. By using his Reaction for the Round, the character
may make a Tech-Use Test to make use of this Talent. He gains
a +10 bonus to all Weapon Skill and Ballistic Skill Tests until
the end of his next Turn. The Explorer must pass a Toughness
Test when he uses this ability or gain a level of Fatigue.

 

Machine Trait

A creature with the Machine Trait is fashioned
from inorganic materials and is generally more
rigorous than fleshy folks. Machines do not

breathe, are immune to the effects of a vacuum, extremes of
cold, any mind-influencing psychic effect, and their Armour
Points apply toward fire damage. Machines are also resilient
to injury, having 1 to 5 Armour Points for each location. This
number is indicated next to the Trait.

 

The Flesh is Weak (1 to 4)
The Explorer’s body has undergone significant bionic
replacement to the point where he is far more machine than
man. This Talent grants the Explorer the Machine Trait (see
page 365) with Armour Points equal to the number of times
this Talent has been taken. The Explorer may purchase this
Talent multiple times in accordance with his Career Advances.
In this case, note the number of times this Talent has been
taken, such as The Flesh is Weak 3.

 

Morbid

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Giving PCs The Flesh is Weak is quite unbalanced, so it is easy to see why they didn't keep it.  

 

I personally would have liked to see more augments, but we've seen our last official product, I think.  

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Ahh ok MijRai I can understand you point!

 

I would dare as to say Explorators are a class unto themselves - and thusly are outfitted with "kit" that all other Tech Priests normally don't get...

 

Being that they are the spearhead of the Mechanicus' explansion into the stars - you'd want the beefiest "people" at the fore ready to show all the primitives the glory of Mars!

 

That's cool and noted and I will move onward from this subject LOL

 

Stay GAMING

Morbid

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LOL - nah under intense scrutiny (I rolled three successes) I agree that its better without it all - just was "used" to that all that OP Powa!

 

I mean really. who let The Lathe Worlds exist and thought "yeah, that'll be fine"

 

I don't even let my players look at anything past the cover of that book.

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Lathe worlds has some fantastic lore and seeds, but mechanically it's just too destructive unless everyone is playing with something from that book.

 

It's looks like that you have problem not with the TLW book itself, but with different power levels of characters? So the same thing with Blood of Martyrs or mix of Ascension and pre-Ascension characters?

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Lathe worlds has some fantastic lore and seeds, but mechanically it's just too destructive unless everyone is playing with something from that book.

 

It's looks like that you have problem not with the TLW book itself, but with different power levels of characters? So the same thing with Blood of Martyrs or mix of Ascension and pre-Ascension characters?

 

 

Basically I guess.

 

Core - Ascension is basically what I use mechanically.

 

There are bits and pieces I grab from the rest, but mostly just lore.

 

I'll take the origin options from all the lines because more is better, but not the alternate careers, gear, talents, ect.

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