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Order 66 Podcast - Questions for the Devs - Forged in Battle

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The Order 66 Podcast will be welcoming back Max Brooke and Keith Kappel to the show to discuss the release of Forged in Battle - A Career Book for Soldiers. As we have done before, the Order 66 Podcast is collecting questions from you, the listeners, for any queries you have about the book. Got a production question? A rules dispute about a talent? A piece of gear that doesn't make sense, looking for insight on the Soldier's Signature Abilities, or perhaps you want to ask about something in the Military Campaign section of the book.

We are only taking and fielding questions about this book, Forged in Battle. We won't have time to ask about any questions relating to other books, and of course Max and Keith cannot answer questions about products that have not been announced yet.

Please limit replies in this thread to questions for the Devs only. If you would like to discuss something brought up in this thread, please start a new thread elsewhere and discuss the matter there.

We're set for September 18th show date, so we'll be taking questions up until midnight on Wednesday the 14th.

 

You've got two weeks to get your questions in, so let's hear 'em!

:D

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I'll post more questions later once I get the book.

 

Big Ones:  For this book, were any military veterans consulted for this book?  In addition, were there any real world military examples researched for parts of this books?  Finally, has there been any comparisons between Star Wars, technology, and the military while making this book?

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I like to ask all the writers and devs this. Knowing what you know now, if they were to make a SW FFG 1.5 what would you alter about the rules or system? Obviously it is awesome as is and you all have done a great job working within what you created, but do you have any house rules that you would like to see become official in another iteration?

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Having read the book, the first question that comes to mind are vehicle design rules.  Was that considered for this book?  In addition, would it be a one size fits all approach or divided up between Spaceships, speeders (air and land), walkers, and exotics?  Finally, would there be rules to further modify vehicles to fulfill different roles or become more specialized?

 

Second.  While there are some good selections in the book, it seems like there is a lack of vehicles.  Was this planned, or were there other vehicles that didn't make the cut?

 

Fortifications Question(s):  The big three (Trench, Bunkers, and Blinds) are decent, but there are a few other defenses that come to mind.  Fox holes, vehicle and man traps, mines, and various other modern defenses come to mind immediately.  Are there plans to expand the fortifications in a later book?

 

Bases and Fortifications:  Has there been any discussion on combining fortifications with the base building rules?

 

Soldier Rewards:  This section has a good start, but it also seems a bit light.  Has there been any thought about kill/mission count rules, as well modifications to bases for rewards?

Edited by Sarone

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Forum question- you're probbly not the one to ask, but it's pretty hard to contact someone who can do anything. Can you ask around FFG about getting a Play by Post subforum for the star wars forums?

Can we expand this to make a combined FFG star Wars RPG master forum, now that all three games are out and cross pollinating. Then create sub forums for the following specific topics

1. Game Masters

2. EOTE

3. AOR

4. FAD

5. Play-by-Post games

Cheers

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