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chr335

Yavaris, bwings and flight coordination team

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Yep, this is the Rebel Demolisher!

Yavaris Shenanigans

Nebulon-B Escort Frigate (57 points)

- Yavaris ( 5 points)

- Flight Commander ( 3 points)

- Fighter Coordination Team ( 3 points)

- X17 Turbolasers ( 6 points)

= 74 total ship cost

2 B-Wing Squadrons ( 28 points)

Edited by cynanbloodbane

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I played against that just on Saturday.

Except it was Dutch/Wedge. I'd have preferred if they were B Wings because of the reduced range, and they would be easier to kill.

Then again, it wasn't a particularly strong anti squadron build.

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This is an amazing combo. Flew against a guy using and almost killed an ISD in one round.

I killed an isd with that combo real quick the other day.. It also happened to be against a guy using the exact fighter load out you talked about in another post. Would you happen to be Chris from ct?

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This is an amazing combo. Flew against a guy using and almost killed an ISD in one round.

I killed an isd with that combo real quick the other day.. It also happened to be against a guy using the exact fighter load out you talked about in another post. Would you happen to be Chris from ct?

Indeed I am

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That's funny this is tom. And I did have flight commander on that yavaris to. The flight commander and fighter coordination team combo is amazing. I was using that comms net gr75 to pass it a squadron token as well. Triple tapping 2 bwings and nym with that was deadly especially with the mon Karren hitting that isd the very next activation

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This is the list I ran

++ Rebel Fleet (Standard) (399pts) ++

+ Nebulon-B Frigate (68pts) +

Nebulon-B Escort Frigate (68pts) [Fighter Coordination Team, Flight Commander, •Yavaris]

+ Squadrons (120pts) +

B-Wing Squadron (14pts)

B-Wing Squadron (14pts)

X-Wing Squadron (13pts)

X-Wing Squadron (13pts)

X-Wing Squadron (13pts)

X-Wing Squadron (13pts)

•Jan Ors (19pts)

•Nym (21pts)

+ Rebel Transport Flotilla (68pts) +

GR-75 Medium Transports (35pts) [bomber Command Center, •Bright Hope, •Toryn Farr]

GR-75 Medium Transports (33pts) [Comms Net, Expanded Hangar Bay, •Quantum Storm, •Raymus Antilles]

+ MC80 Liberty-Class Cruiser (143pts) +

MC80 Star Cruiser (143pts) [Fighter Coordination Team, Gunnery Team, Spinal Armament, •General Dodonna, •Mon Karren]

Created with BattleScribe (http://www.battlescribe.net)

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I've tabled 2 imperials in my last 2 games with this similar list:

Points: 400/400

Commander: General Dodonna

Assault Objective: Precision Strike

Defense Objective: Contested Outpost

Navigation Objective: Superior Positions

[ flagship ] MC80 Command Cruiser (106 points)

- General Dodonna ( 20 points)

- Defiance ( 5 points)

- Fighter Coordination Team ( 3 points)

- Electronic Countermeasures ( 7 points)

- Leading Shots ( 4 points)

= 145 total ship cost

Nebulon-B Escort Frigate (57 points)

- Yavaris ( 5 points)

- Flight Commander ( 3 points)

- Fighter Coordination Team ( 3 points)

= 68 total ship cost

GR-75 Medium Transports (18 points)

- Bright Hope ( 2 points)

- Toryn Farr ( 7 points)

= 27 total ship cost

GR-75 Medium Transports (18 points)

- Leia Organa ( 3 points)

- Bomber Command Center ( 8 points)

= 29 total ship cost

1 Jan Ors ( 19 points)

2 YT-1300s ( 26 points)

4 B-Wing Squadrons ( 56 points)

3 Y-Wing Squadrons ( 30 points)

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Here is rhe full build that won me the Summer Tournament:

Yavaris Shenanigans + LSD

Author: Cynanbloodbane

Faction: Rebel Alliance

Points: 398/400

Commander: General Madine

Assault Objective: Opening Salvo

Defense Objective: Contested Outpost

Navigation Objective: Superior Positions

[ flagship ] MC80 Star Cruiser (96 points)

- General Madine ( 30 points)

- Intel Officer ( 7 points)

- Gunnery Team ( 7 points)

- X17 Turbolasers ( 6 points)

- Heavy Turbolaser Turrets ( 6 points)

= 152 total ship cost

MC80 Star Cruiser (96 points)

- Intel Officer ( 7 points)

- Gunnery Team ( 7 points)

- X17 Turbolasers ( 6 points)

- Heavy Turbolaser Turrets ( 6 points)

= 122 total ship cost

Nebulon-B Escort Frigate (57 points)

- Yavaris ( 5 points)

- Flight Commander ( 3 points)

- Fighter Coordination Team ( 3 points)

- X17 Turbolasers ( 6 points)

= 74 total ship cost

2 B-Wing Squadrons ( 28 points)

2 A-Wing Squadrons ( 22 points)

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I must be missing something key here. What is it about FCT and FC make this combo so powerful? Your squadrons get to move an extra 1? That's it? I don't get it.

 

Well, Yavaris only triggers when the Squadron does not move during its activation.

 

The move of distance 1 granted by the Flight Coordination Teams does not activate them.

 

Which means, if you are Yavaris...  

 

1 Yavaris Reveals Squadron Command.

 (Hold onto command, due to Flight Commander)

 

2 Yavaris Shoots - Potentially dropping or damaging enemy shields.

Yavaris Maneuvers.

 

4a Yavaris triggers Fighter Coordination Team, moving Squadrons (Potentially B-Wings), Distance 1.  Distance 1 is quite a large distance, when you consider the following:

4b Yavaris now Triggers its Delayed Squadron Command...  Which, if the enemy is range of those Squadrons who did a Distance 1 move - means they Shoot Twice...  OR, they Move and Shoot as per usual...  Which can mean a B-Wing Engagement Zone is almost Distance 5 for that Turn (Distance 1 + Distance 2 [= ~Distance 3.5] + Distance 1 [= ~Distance 5])...

 

 

Which is awesome on Yavaris if you're already close to the enemy...

 

 

But consider as well, that you could potentially have 5 B-Wings Move and Attack at almost distance 5 if you have a Properly Upgraded MC80 Command Cruiser.

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Thanks Drasnighta. I was aware of all of that but I still don't see 1 move as being all that powerful. It's blatantly obvious how far those squads can go with 1 move. Seems good, but nothing devastating? Someone comparing it to Demolisher? Not even close.

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Thanks Drasnighta. I was aware of all of that but I still don't see 1 move as being all that powerful. It's blatantly obvious how far those squads can go with 1 move. Seems good, but nothing devastating? Someone comparing it to Demolisher? Not even close.

 

Well again, on its own, its okay...

But when you can also have FCT'd those Squads with other ships, since the Rebels have no lack of support slots, and the fact that the prevalent enemy thought patterns have been Rhymer Ball or Ship, these things are hitting with surprise like Demolisher...  

That's all.

 

Its a perception/meta thing.  I mean, I know I've disagreed with a lot of assertions that other people have had - this one is great for me - but I can see how someone living in an Imperial Fighter Meta wouldn't give a snot.

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But consider as well, that you could potentially have 5 B-Wings Move and Attack at almost distance 5 if you have a Properly Upgraded MC80 Command Cruiser.

 

QFT

 

I did this. . . You can not understand how stupidly obscene this is until you do it. . . Add in even a single Bomber Command Center. . . 

Edited by Lyraeus

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Thanks Drasnighta. I was aware of all of that but I still don't see 1 move as being all that powerful. It's blatantly obvious how far those squads can go with 1 move. Seems good, but nothing devastating? Someone comparing it to Demolisher? Not even close.

It's a little more than that. The 1 move can help to close the gap. At speed 2, B-Wing are slow, but if you add the distance 1 they are now going a little more over speed 3. In all the game I played, it,s impressive how this distance 1 can be the difference between 2 attack or 1 move 1 attack from my Yavaris commands. And the Flight Commander help to close the range of your squadron command, remember that a Nebulon-B can't take Boosted Comm.

 

Just like Demolisher, Yavaris really love the initiative. You move your squadron during last turn squadron phase preparing for the attack, then next turn you start by activating Yavaris. If you timed your things well and already have a squadron token, you are looking at 3 B-Wing that can attack twice on your target, plus your frontal 3 red attack; So in total, that's 6 Black, 6 Blue and 3 Red. Add the Bomber Command Center for rerolls and the fact that your target will run out of defensive token to soak those 7 attack, there is not many ship that can resist an offensive of this strength.

 

But, Yavaris have a lot of weaknesses, so I too would not go as far as comparing it to the Demolisher. It's strong and very rewarding, but there is more planning involve.

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Thanks Drasnighta. I was aware of all of that but I still don't see 1 move as being all that powerful. It's blatantly obvious how far those squads can go with 1 move. Seems good, but nothing devastating? Someone comparing it to Demolisher? Not even close.

Try it. . . just try it. Watch your B-Wings be at middle of the board at T2 and then watch Demolisher Cry because your B-Wings Double Tapped it a Turn earlier than expected.

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Thanks Drasnighta. I was aware of all of that but I still don't see 1 move as being all that powerful. It's blatantly obvious how far those squads can go with 1 move. Seems good, but nothing devastating? Someone comparing it to Demolisher? Not even close.

It's a little more than that. The 1 move can help to close the gap. At speed 2, B-Wing are slow, but if you add the distance 1 they are now going a little more over speed 3. In all the game I played, it,s impressive how this distance 1 can be the difference between 2 attack or 1 move 1 attack from my Yavaris commands. And the Flight Commander help to close the range of your squadron command, remember that a Nebulon-B can't take Boosted Comm.

 

Just like Demolisher, Yavaris really love the initiative. You move your squadron during last turn squadron phase preparing for the attack, then next turn you start by activating Yavaris. If you timed your things well and already have a squadron token, you are looking at 3 B-Wing that can attack twice on your target, plus your frontal 3 red attack; So in total, that's 6 Black, 6 Blue and 3 Red. Add the Bomber Command Center for rerolls and the fact that your target will run out of defensive token to soak those 7 attack, there is not many ship that can resist an offensive of this strength.

 

But, Yavaris have a lot of weaknesses, so I too would not go as far as comparing it to the Demolisher. It's strong and very rewarding, but there is more planning involve.

 

Dont forget Toryn Farr! Those Blue Rerolls help a LOT! There have been several times against Flotilla's and Imperial Aces that I have rerolled a blue with Toryn or BCC and was able to lock down that pesky scatter

Edited by Lyraeus

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