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Pivot Wing (Landing) - deeper meanings

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Guys.....guys.....GUYS!

 

You realize...that we have our first X-Wing ship that can now LAND.    You know what this means right?    You know what it means right?!?!?!?!? DO YOU KNOW WHAT THIS MEANS?!?!?!?!

 

 

 

AT-AT_89d0105f.jpeg?region=138%2C19%2C13

 

Review_BespinCloudCarSOTDS_stillC.jpg

It is coming!   Brace yourselves!!!!!!!

 

Atmospheric / Ground formats for X-Wing!!!!!

 

/SWOON

#Headexplode

 

Technically every ship in the game *can* land. :P

 

 

 

Where'd you find the Hoth pic? Love it!

 

 

I think the image is a screen shot from Star Tours the Adventure Continues, specifically when the ship travels to Hoth.

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Waiting for:

Pivot Wings (Lambda class only)

Flight

Increase agility by one

Landing

Rotate craft 180 degrees when executing a red speed zero

Flip card blah blah blah

Now all those knuckle heads can ligit have the Lambda's wings in the 'up' position and not be total tools.

 

Poor lambda class. First the TIE-SF gets the rear gunner that Lambda needed, then the U-wing gets the folding wings that Lambda also is left out of.

Edited by Marinealver

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I just can't see ground assault working well for this game.

 

First is the issue of maneuvers. The T-65's atmospheric top speed is 1,050 km/h. Couldn't find a speed for an AT-AT, but since Luke could out-jog it and human walking speed is 5 km/h, let's give it a generous top speed of 10 km/h. If you want maneuvers that fit with the background then, then AT-AT's max movement is 1/24th of the 1 speed template (if its on a small base).

 

Then there's relative power of weapons. The speeders on Hoth couldn't hurt the AT-ATs, since as they say its 'too thick for blasters'. Starships don't use blasters though, they use laser cannons. In one of the Rogue Squadron books they go up against some AT-ATs again, but flying their X-Wings instead, and absolutely obliterate them. The speeders are the equivalent of army jeeps with a mount for an assault rifle, compared to modern fighter cannons.

 

The only way ground assault could be made balanced is if it was a self-contained expansion. You can use ground units and speeder-level vehicles against each other, but not against general X-Wing stuff.

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Is there any chance that this ship gets a white stop maneuver? I know that sounds insane, but not like, WAY more insane than a white K-Turn or S-Loop, right?

Don't matter with hera :P

But eh ffgvis for some reason far more conservative with rebels than the other factions

Because if rebels ever have more thana 33.33% rate at making the top cut people flip out and claim rebels are super op.

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I just can't see ground assault working well for this game.

 

First is the issue of maneuvers. The T-65's atmospheric top speed is 1,050 km/h. Couldn't find a speed for an AT-AT, but since Luke could out-jog it and human walking speed is 5 km/h, let's give it a generous top speed of 10 km/h. If you want maneuvers that fit with the background then, then AT-AT's max movement is 1/24th of the 1 speed template (if its on a small base).

 

Then there's relative power of weapons. The speeders on Hoth couldn't hurt the AT-ATs, since as they say its 'too thick for blasters'. Starships don't use blasters though, they use laser cannons. In one of the Rogue Squadron books they go up against some AT-ATs again, but flying their X-Wings instead, and absolutely obliterate them. The speeders are the equivalent of army jeeps with a mount for an assault rifle, compared to modern fighter cannons.

 

The only way ground assault could be made balanced is if it was a self-contained expansion. You can use ground units and speeder-level vehicles against each other, but not against general X-Wing stuff.

 

AT-ATs have a rated speed of 60 kph according to Wookiepedia, faster than most people could move in the snow.  But relative speed in X-Wing is not really that important.  A T-47 snowspeeder has an Attack Speed of 570 kph or 10 times the AT-AT which seems reasonable but I don't think they were going very fast at all while doing the cable attack.

 

Blasters/laser cannons are pretty much the same thing, again according to Wookiepedia the modified T-47s had 2 CEC AP/11 double laser cannons.  It would seem that "blasters" could be slang for laser cannons in Luke's case.  So yes the X-Wings 4 laser cannons are better.  Did they just use laser cannons to destroy the walkers, or did they use proton torpedoes?  The Ghost used proton torpedoes effectively against them which makes a lot more sense as an armored vehicle killer.

 

It would be a shame to have to have a separate system for including ground units that prevent "X-Wing ships" being used because of perceived speed differences.  The U-Wing belongs in a ground combat game, as does the TIE Striker.  Of course there are X-Wings attacking ground units in TFA, and Rogue One is bound to have X-Wings attacking the AT-ACTs to support the troops on the ground.  We have the models so why not use them in atmospheric games?

 

This may not be for everyone but feel free to check out this website for ideas on ground combat made compatible with X-Wing ships.  We are already looking forward to making a Rogue One setting now that FFG is going to supply the ship models!  Then we can have them actually "transport" infantry, "land" on the battlefield and "take-off" and become a support gunship.... just as it was designed to do.

 

http://xwingassault.com/

 

 

 

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Waiting for:

Pivot Wings (Lambda class only)

Flight

Increase agility by one

Landing

Rotate craft 180 degrees when executing a red speed zero

Flip card blah blah blah

Now all those knuckle heads can ligit have the Lambda's wings in the 'up' position and not be total tools.

 

Poor lambda class. First the TIE-SF gets the rear gunner that Lambda needed, then the U-wing gets the folding wings that Lambda also is left out of.

 

And then the Upsilon gets 4 attack dice which Lambda with its eigth frontal guns deserved like no other ship in the game :P

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If the stop maneuver is red and it doesn't have a K-Turn on the dial, this thing could have the same problems as a Lambda. You will technically be able to turn around, but only with one super telegraphed move that you have to signal on your previous turn, 

 

There is no requirement for you to flip the card every maneuver. If you don't want to telegraph, just leave it on that side and don't increase the number of fickle green dice you roll.

 

Just toss on a 3P0 and Ezra.

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I just can't see ground assault working well for this game.

 

First is the issue of maneuvers. The T-65's atmospheric top speed is 1,050 km/h. Couldn't find a speed for an AT-AT, but since Luke could out-jog it and human walking speed is 5 km/h, let's give it a generous top speed of 10 km/h. If you want maneuvers that fit with the background then, then AT-AT's max movement is 1/24th of the 1 speed template (if its on a small base).

 

Then there's relative power of weapons. The speeders on Hoth couldn't hurt the AT-ATs, since as they say its 'too thick for blasters'. Starships don't use blasters though, they use laser cannons. In one of the Rogue Squadron books they go up against some AT-ATs again, but flying their X-Wings instead, and absolutely obliterate them. The speeders are the equivalent of army jeeps with a mount for an assault rifle, compared to modern fighter cannons.

 

The only way ground assault could be made balanced is if it was a self-contained expansion. You can use ground units and speeder-level vehicles against each other, but not against general X-Wing stuff.

 

AT-ATs have a rated speed of 60 kph according to Wookiepedia, faster than most people could move in the snow.  But relative speed in X-Wing is not really that important.  A T-47 snowspeeder has an Attack Speed of 570 kph or 10 times the AT-AT which seems reasonable but I don't think they were going very fast at all while doing the cable attack.

 

Blasters/laser cannons are pretty much the same thing, again according to Wookiepedia the modified T-47s had 2 CEC AP/11 double laser cannons.  It would seem that "blasters" could be slang for laser cannons in Luke's case.  So yes the X-Wings 4 laser cannons are better.  Did they just use laser cannons to destroy the walkers, or did they use proton torpedoes?  The Ghost used proton torpedoes effectively against them which makes a lot more sense as an armored vehicle killer.

 

It would be a shame to have to have a separate system for including ground units that prevent "X-Wing ships" being used because of perceived speed differences.  The U-Wing belongs in a ground combat game, as does the TIE Striker.  Of course there are X-Wings attacking ground units in TFA, and Rogue One is bound to have X-Wings attacking the AT-ACTs to support the troops on the ground.  We have the models so why not use them in atmospheric games?

 

This may not be for everyone but feel free to check out this website for ideas on ground combat made compatible with X-Wing ships.  We are already looking forward to making a Rogue One setting now that FFG is going to supply the ship models!  Then we can have them actually "transport" infantry, "land" on the battlefield and "take-off" and become a support gunship.... just as it was designed to do.

 

http://xwingassault.com/

I don't think the AT-ATs were going top speed since they were walking on snow and ice. They may be All Terrain but that doesn't mean going full speed on all terrains. The AT-STs on Hoth were definately moving faster than human running speed tho.

Anyway...

Yeah, I can see a ground assault game using some of the X-wing mechanics and some of the models. Air strikes would have to use totally different mechanics than using our current movement templets tho. Shuttles and transports would probably be restricted to landing and dropping off/picking up units. Ground units probably would be out of scale with the ships, unfortunately.

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My question is, why does the Uwing do a 180 for Landing? I feel like that would be a terrible idea for dropping off troops.

Inertia helps them leave the vehicle faster.

Haven't you watched the movies? SW ships are always spinning around and reorienting themselves when they land or take off. It looks cool on camera.

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Oh jeeze, this opens the realm of all possibilities.

S-foils! Flipable card.

"Lock S-foils in attack position"

No effect, ship flys normal

"Lock in the other position"

Reduce primary attack by 1, you now have the TIE striker alerion ability.

(Or your speed three manuvers are now green)

Edited by Corellian Corvette

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Is there any chance that this ship gets a white stop maneuver? I know that sounds insane, but not like, WAY more insane than a white K-Turn or S-Loop, right?

Don't matter with hera :P

But eh ffgvis for some reason far more conservative with rebels than the other factions

Because if rebels ever have more thana 33.33% rate at making the top cut people flip out and claim rebels are super op.

 

 

Rebels are the Krogans, they were needed to cut down the rachni, but they were too much of a threat to the meta galaxy (fat han anyone?) so they needed to get cut down with the genophage so cannot take control over the galaxy again.

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Just means FFG decided ships can now flap wings like f....ing birds while in a dogfight. That is ridiculous, and sadly, that's all it means.

 

Yeah... that's clearly impossible.  

 

f-14-tomcat.jpg

 

Is that a Star Wars ship? I don't remember seeing that in a movie.  :rolleyes: 

S-foils in SW are fix positions; for a lambda shuttle, you got landing and cruising. For X/B wing, cruising/landing and fighting positions. These are not flaps (which would have no meaning, changing the geometry of the wing has no sense in space, because, you know, there's no lift involved...).

So, I maintain it, flapping those s-foils around is ridiculous (and never happens in the movies, BTW).

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