Whippoorwills 83 Posted September 1, 2016 I recently acquired to party buses and am looking to build a list with those two and perhaps something else. I don’t have a lot of scum cards. I’ve got most of my collection in my signature. Does anyone have any suggestions on a build? Quote Share this post Link to post Share on other sites
jangopool 16 Posted September 1, 2016 I recently acquired to party buses and am looking to build a list with those two and perhaps something else. I don’t have a lot of scum cards. I’ve got most of my collection in my signature. Does anyone have any suggestions on a build? There are a lot of ideas with the new Wave 9 available to a few who got it during gen con. However, I saw a very nasty list that I played against; Zuckuss VI+Mist Hunter/Tractor Beam+Gunner+Fire Control System Kavil Marksmanship+Autoblaster Turret+Unhinged Astromech Talonbane (which can be replaced with another ship; maybe Manaroo) The first two ships make a vicious combo, especially if you can get out of arc for Kavil at range 1 1 Andruel reacted to this Quote Share this post Link to post Share on other sites
NeverBetTheFett 1,515 Posted September 1, 2016 My buddy uses Bossk with 4-LOM, Merc co-pilot, and Dengar crew. It's pretty nasty. Problem with all YV-666 builds is if your opponent gets behind you it's over. So you really only get a few good rounds of fighting out of it...but they can be nasty rounds in your favour! Quote Share this post Link to post Share on other sites
Whippoorwills 83 Posted September 1, 2016 Couldn't engine My buddy uses Bossk with 4-LOM, Merc co-pilot, and Dengar crew. It's pretty nasty. Problem with all YV-666 builds is if your opponent gets behind you it's over. So you really only get a few good rounds of fighting out of it...but they can be nasty rounds in your favour! Interesting, thanks Couldn't Enigne Upgrade help a bit with its movement difficulties? Quote Share this post Link to post Share on other sites
K Genesis 176 Posted September 1, 2016 Trandoshan Slaver (29): K4 Security Droid (3) 4-LOM (1) Zuckuss (1) Total: 34 pts Trandoshan Slaver (29): Bossk (2) Tactician (2) Gunner (5) Total: 38 pts Drea Renthal (22): Ion Cannon Turret (5) Unhinged Astromech (1) Total: 28 pts Drea's really just a filler here, to exploit the stressbus, as there isn't anything you own that could work at 28 pts. First bus is a pure attacker, with your lack your Dengar crew filled by K4. Second is the stressbus, pretty straight forward. 3 Whippoorwills, ObiWonka and CBMarkham reacted to this Quote Share this post Link to post Share on other sites
CBMarkham 2,441 Posted September 1, 2016 Here: Trandoshan Slaver (29) K4 Security Droid (3) Zuckuss (1) 4-LOM (1) Total: 34 This is the standard party bus, except the standard bus uses Dengar in place of K4 Security Droid. Dengar is better, but since you don't have a Jumpmaster, the K4 will due in a pinch. It's called a party bus because when you jam 3 bounty hunters into a giant flying stapler, one can only assume that they're doing shots and chest bumping a lot while running down their quarry. If you're not too keen on the K4 Security Droid because of the low pilot skill and the restricted dial, you could probably replace it with Tactician and get decent results. Either way, Zuckuss and 4-L0M love to cruise together. As for lists, I think K Genesis has the right idea. Normally I wouldn't be a huge fan of Drea with Ion, but since you're using two staplers, restricting enemy maneuvers for a turn might help you re-position and get arcs against opponents who were trying to get behind you. 2 Whippoorwills and ObiWonka reacted to this Quote Share this post Link to post Share on other sites
Whippoorwills 83 Posted September 1, 2016 Guess I need to head down to my FLGS to get a jumpmaster then... been eyeing it for a while. Quote Share this post Link to post Share on other sites
Rinzler in a Tie 1,892 Posted September 1, 2016 (edited) This build ruins dreams. I'm pretty proud of it: Trandoshan Slaver - Zuckuss - Dengar - Inertial Dampeners Trandoshan Slaver - Bossk - Gunner - Inertial Dampeners Binyare Pirate (x2) - Feedback Array ----- 99 Points ----- Feel free to throw 4-LOM on either of those buses. I'd have to say use it on the Bossk+Gunner version. Edited September 1, 2016 by Rinzler in a Tie 2 thebrettski and ObiWonka reacted to this Quote Share this post Link to post Share on other sites
CBMarkham 2,441 Posted September 1, 2016 Guess I need to head down to my FLGS to get a jumpmaster then... been eyeing it for a while. Lots of people went nuts and bought 2-3. I think that's a little overbaord, but it's absolutely worth owning 1 of them, for sure. It's a great ship and Dengar is one of the best crew Scum has access to. You'll end up using it in a ton of lists. Quote Share this post Link to post Share on other sites
K Genesis 176 Posted September 1, 2016 Guess I need to head down to my FLGS to get a jumpmaster then... been eyeing it for a while. Lots of people went nuts and bought 2-3. I think that's a little overbaord, but it's absolutely worth owning 1 of them, for sure. It's a great ship and Dengar is one of the best crew Scum has access to. You'll end up using it in a ton of lists. I'd say own two. 4 copies of Chips and Mindlink, which is huge (on Mind's case, necessary). But, also, the ability to run Dengaroo without resorting to third parties. If you really want U-Boats, then ask a friend for a spare. Quote Share this post Link to post Share on other sites
Whippoorwills 83 Posted September 1, 2016 Guess I need to head down to my FLGS to get a jumpmaster then... been eyeing it for a while. Lots of people went nuts and bought 2-3. I think that's a little overbaord, but it's absolutely worth owning 1 of them, for sure. It's a great ship and Dengar is one of the best crew Scum has access to. You'll end up using it in a ton of lists. Yeah, I want rage aswell for trying a rage swarm sometime in the future Quote Share this post Link to post Share on other sites
Erik3E 1 Posted November 21, 2016 Zuckuss VI+Mist Hunter/Tractor Beam+Gunner+Fire Control System Kavil Marksmanship+Autoblaster Turret+Unhinged Astromech So what's this combo i'm missing? Autoblaster and marksmanship? Quote Share this post Link to post Share on other sites
mattman75 4 Posted December 2, 2016 Trandoshan Slaver - Zuckuss - Dengar - Inertial Dampeners Trandoshan Slaver - Bossk - Gunner - Inertial Dampeners Binyare Pirate (x2) - Feedback Array Ok, dumb question time......why would you put Inertial Dampeners on a ship that already has a "0" movement spot on the dial? Granted, it is a white maneuver, but you still have to take a stress. I love the YV-666, it's the first scum ship I bought, so I am always looking for new things to do with it! Thanks! Quote Share this post Link to post Share on other sites
Rinzler in a Tie 1,892 Posted December 2, 2016 Trandoshan Slaver - Zuckuss - Dengar - Inertial Dampeners Trandoshan Slaver - Bossk - Gunner - Inertial Dampeners Binyare Pirate (x2) - Feedback Array Ok, dumb question time......why would you put Inertial Dampeners on a ship that already has a "0" movement spot on the dial? Granted, it is a white maneuver, but you still have to take a stress. I love the YV-666, it's the first scum ship I bought, so I am always looking for new things to do with it! Thanks! Fair question. The answer is both of these ships stress themselves and still want to stop to ensure shots (or maybe bumps). Inertial Dampeners allows them both to stop once during the game regardless of their stress situation - and these stops can win you the game if used at the right time. The difference between sinking those 6-8 hits and bumping because you couldn't stop (due to stress) is huge. Quote Share this post Link to post Share on other sites
asters89 280 Posted December 2, 2016 Trandoshan Slaver (29): Bossk (2) Tactician (2) Gunner (5) Total: 38 pts I really like this build. I played it with the same crew but with Latts pilot. Take TL as an action, let someone else use it to reduce agility. Your shot with latts will probably miss as unmodified, then gunner + bossk for a focus/TL and spend the TL to reduce agility.... have minor trouser accident if this happens at range 2. Quote Share this post Link to post Share on other sites