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Drasnighta

Article Predictions. Mostly General Discussion. But there's definately some Predictions scattered throughout.

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LTTs:
I think these are a great card. Compare to DTTs they are 2 points more, don't exhaust (good for both shots or all three shots with an SSD) and are not a modification (not usually a problem but on SSDs the modifiction limit may start to be encountered more). The DTT has a slightly better effect than a reroll - such as throwing away different coloured dice or the extra blank red you just added. LTTs also work on squadron shooting for the SSD with a red flak dice or even for any ship with agent Kallus. Adding a rerolling red dice gets you the same average damage as adding a black dice but with added accuracy chances thrown in. The victimising of one sqaud with the extra dice is just a situational bonus but how many times have we used our second shot on one squadron that happens to be in a flank arc? Now this becomes a decent smack in the mouth. If you  want to get silly against Gold Squadron take LTT on a Cymoon with Needa and a TRC...

WBTs:
They compete with Ordnance Experts and Gunnery Teams so I find them similar to Veteran Gunners - not great but there are a few uses. Fishing for blue crits is probably their best use making HIEs and OL-Pulse more reliable weapons. Their combo with H9s for the guarantee is usually too expensive, a bit like H9&Warlord has been for a while. OL-Pulse on Avenger could be fun but you would still need to double arc the target and BT-Avenger does a similar thing better. Raider-II, D-Cap, HIE builds can benefit giving you a sort of Screed-"light" effect but this adds to the cost. Speaking of Raiders...

Corvus: 
Loving this title. I got back into Raider-II HIE, Dcap builds recently and in one of my Screed list use it as a flagship (with Montferrat) so redeploying last of all could be useful. Deploy Corvus first and place squadrons from it (particularly rogues) then redeploy out of there before the game starts.

Question: I assume when Corvus redeploys it can redesignate a different speed? If so great, all the more deception. If not can you redeploy into a Grav well zone and keep your previous non zero speed?  

Redeploying can be good for some scenarios like Superior Positions/Solar corona as first player or in objective grabbing miossions like Dangerous Territory combined with a grav shift. Hyperspace Migration can be fun too as you can dummy an enemy into thinking the space whales will be moving left to right then Corvus over and send the purgill the other way. 

Reserve Hangars: 
Good for sloane lists helping you to exceed the 134 points of squadron limit in a similar way that Adar Tallon and Flight controllers do. Also good for token TIE squadron forces of about 32-60 points. With such a combat air patrol you are unlikely to have used up Offensive slots as you may have already done in a fighter heavy list with Expanded Hangar or Boosted Comms. I can see Gozantis taking this as standard if your list has a couple of TIE-Ints. It tips the balance slightly in the old debate on taking Dengar (with his scatter) or 2 Jump masters in a squadron force to keep bombers free to attack ships and Mauler free to do his nasty ramming attacks. 

Hyperspace Migration
This mission seems similar to a moving Contested Outpost scenario. We are not sure what speed the creatures travel but it must be reasonable if they are be able to reach their destination token by turn six a distance of 60 to 80 inches. You can place the Migration start point in your bottom corner to keep the enemy from gettin early points. Lambdas with FCT ships cound then drag the start point with you as you heard the purgill gaining tokens. The turn 3 creatire is now deployed nearer to your escorting fleet. Corvus Profundity and Raddus could help out a bit too.

Question: End of round there are two actions to do.... cash in exhisting tokens and gain new ones if nearby. I assume a player can do them in whatever order they like so with a token from a previous turn you can cash it in from a ship and gain another immediately after, Or gain one and cash it in immediately. It may depend on when the purgill conduct their movement. 

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1 hour ago, Mad Cat said:

LTTs:
I think these are a great card. Compare to DTTs they are 2 points more, don't exhaust (good for both shots or all three shots with an SSD) and are not a modification (not usually a problem but on SSDs the modifiction limit may start to be encountered more). The DTT has a slightly better effect than a reroll - such as throwing away different coloured dice or the extra blank red you just added. LTTs also work on squadron shooting for the SSD with a red flak dice or even for any ship with agent Kallus. Adding a rerolling red dice gets you the same average damage as adding a black dice but with added accuracy chances thrown in. The victimising of one sqaud with the extra dice is just a situational bonus but how many times have we used our second shot on one squadron that happens to be in a flank arc? Now this becomes a decent smack in the mouth. If you  want to get silly against Gold Squadron take LTT on a Cymoon with Needa and a TRC...

WBTs:
They compete with Ordnance Experts and Gunnery Teams so I find them similar to Veteran Gunners - not great but there are a few uses. Fishing for blue crits is probably their best use making HIEs and OL-Pulse more reliable weapons. Their combo with H9s for the guarantee is usually too expensive, a bit like H9&Warlord has been for a while. OL-Pulse on Avenger could be fun but you would still need to double arc the target and BT-Avenger does a similar thing better. Raider-II, D-Cap, HIE builds can benefit giving you a sort of Screed-"light" effect but this adds to the cost. Speaking of Raiders...

Corvus: 
Loving this title. I got back into Raider-II HIE, Dcap builds recently and in one of my Screed list use it as a flagship (with Montferrat) so redeploying last of all could be useful. Deploy Corvus first and place squadrons from it (particularly rogues) then redeploy out of there before the game starts.

Question: I assume when Corvus redeploys it can redesignate a different speed? If so great, all the more deception. If not can you redeploy into a Grav well zone and keep your previous non zero speed?  

Redeploying can be good for some scenarios like Superior Positions/Solar corona as first player or in objective grabbing miossions like Dangerous Territory combined with a grav shift. Hyperspace Migration can be fun too as you can dummy an enemy into thinking the space whales will be moving left to right then Corvus over and send the purgill the other way. 

Reserve Hangars: 
Good for sloane lists helping you to exceed the 134 points of squadron limit in a similar way that Adar Tallon and Flight controllers do. Also good for token TIE squadron forces of about 32-60 points. With such a combat air patrol you are unlikely to have used up Offensive slots as you may have already done in a fighter heavy list with Expanded Hangar or Boosted Comms. I can see Gozantis taking this as standard if your list has a couple of TIE-Ints. It tips the balance slightly in the old debate on taking Dengar (with his scatter) or 2 Jump masters in a squadron force to keep bombers free to attack ships and Mauler free to do his nasty ramming attacks. 

Hyperspace Migration
This mission seems similar to a moving Contested Outpost scenario. We are not sure what speed the creatures travel but it must be reasonable if they are be able to reach their destination token by turn six a distance of 60 to 80 inches. You can place the Migration start point in your bottom corner to keep the enemy from gettin early points. Lambdas with FCT ships cound then drag the start point with you as you heard the purgill gaining tokens. The turn 3 creatire is now deployed nearer to your escorting fleet. Corvus Profundity and Raddus could help out a bit too.

Question: End of round there are two actions to do.... cash in exhisting tokens and gain new ones if nearby. I assume a player can do them in whatever order they like so with a token from a previous turn you can cash it in from a ship and gain another immediately after, Or gain one and cash it in immediately. It may depend on when the purgill conduct their movement. 

I'm a little sad the only card in that bunch I'm even excited for didn't make the cut. lol still, good write up, thanks!

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Now with only two weeks till GenCon and the promised info about the two new ships, what are your expectations? The more I think about it, the less it seems probable that we'll get my beloved dual-faction Dreadnought. I doubt that the two new ships would be GCW-exclusive because Clone Wars was confirmed for Armada. So they'll need some iconic ships so my bet is on a dual-faction Venator and some Separatist ship the Rebels can use as well. The Munificent Class probably...?

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I dunno, as much as I do really want dual faction ships (a select few where it makes sense- not a whole range & leave fighters out of it I think) i have a feeling they won’t do it (at least not at this stage).

I thought it had been stated already that the next 2 ships being announced were definitely GCW no?

I can only think of the Imperial Support Vessel as the Imp release given they seem to be sticking to new canon lately. For rebels... I dunno, maybe a gunship flotilla. But is that is kinda niche for your average player (assuming not everyone is a rabid wars fan)?

Unless they go ala raider & design something new again.

Id personally love the Liberator class from the old EU for the rebels.

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Posted (edited)
43 minutes ago, mcworrell said:

The phrase “sizable” is what is messing me up. No way they can say sizable and then give us a Dornian Gunship Flotilla or anything else on a small base. It is possible that I’m reading to much info sizable, we will see.

Yes that is key factor here. If sizeable means at least medium base, I can’t really think of what units this would be. 

The EU dreadnought was 600m so a medium base 7 hull seems about fair. Not sure how big the ISV is but if it’s a suppprt vessel I’d imagine it would be smaller, maybe 5-6 hull, which would float it on the border of a small/medium base to my mind.

Edited by ISD Avenger

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1 hour ago, mcworrell said:

The phrase “sizable” is what is messing me up. No way they can say sizable and then give us a Dornian Gunship Flotilla or anything else on a small base. It is possible that I’m reading to much info sizable, we will see.

Now this is kind of just a technicality but the two ships were never actually called "sizable". But somehow this missquote spread like wildfire. The correct quote was, I believe: "two ships of decent size". Now this basically means the same but it is still bothering me every time I see"sizable" quoted😅

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13 hours ago, Norell said:

Now with only two weeks till GenCon and the promised info about the two new ships, what are your expectations? The more I think about it, the less it seems probable that we'll get my beloved dual-faction Dreadnought. I doubt that the two new ships would be GCW-exclusive because Clone Wars was confirmed for Armada. So they'll need some iconic ships so my bet is on a dual-faction Venator and some Separatist ship the Rebels can use as well. The Munificent Class probably...?

No, I don't think it will be Clone Wars ships. If they introduce new factions they will almost certainly announce more than one ship per faction.

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They already announced the Clone Wars, so why not make the new release a Clone Wars release? And we have plenty of ships that were around that era as well, so I'm sure that either there will be a core set with the cards, or an X-Wing style GCW/CW conversion kit for each faction will be available.

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3 hours ago, Norell said:

They already announced the Clone Wars, so why not make the new release a Clone Wars release? And we have plenty of ships that were around that era as well, so I'm sure that either there will be a core set with the cards, or an X-Wing style GCW/CW conversion kit for each faction will be available.

I think clone wars releases are probably at least a year away, fall of 2020 would be my bet.  These 2 ships will most likely be the last two ships for the gcw, at least for a quite some time. 

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I really do hope we get the dreadnaught/imperial support 

Its a design I've always loved. I prefer the eu look to the rebels look, but as long as it's there I'll be happy.

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5 hours ago, Wintercross said:

I really do hope we get the dreadnaught/imperial support 

Its a design I've always loved. I prefer the eu look to the rebels look, but as long as it's there I'll be happy.

latest?cb=20180316044632

That design ... is just ... not ... so ... very much ... exciting. In my eyes. I prefer them triangular.

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11 minutes ago, Triangular said:

latest?cb=20180316044632

That design ... is just ... not ... so ... very much ... exciting. In my eyes. I prefer them triangular.

It’s absolutely not exciting.  But it’s nostalgic and it adds a new silhouette to the Imperial fleet to boost diversity.  I’d be very happy to see it as a second Imperial small ship...even though in canon it’s probably closer to medium.

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15 minutes ago, ExplosiveTooka said:

How is the SSD gonna shake up the meta?

Worth remembering that the SSD meta is only going to last a month before RitR comes along and messes it all up completely.

There isn't all that much with the SSD that affects non-SSD lists; maybe Director Krennic on Cymoons, Officer Darth Vader (but only in a point-filling thing), maybe the Palpatines. So for the most part the SSD meta may just come down to "you need to make sure your existing list can cope with an SSD if you happen to meet one." There may be some heavily anti-squadron SSD builds, but there are already some pretty strong anti-squadron builds out there.

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3 hours ago, Wintercross said:

I actually prefer the Fractul Sponge design best out of the three. The EU design I am meh about and I wouldn't mind the Rebels one. 

710x528_15638737_9210302_1561493175.jpg

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1 hour ago, TallGiraffe said:

I actually prefer the Fractul Sponge design best out of the three. The EU design I am meh about and I wouldn't mind the Rebels one. 

710x528_15638737_9210302_1561493175.jpg

That’s just Battlestar Galactica without the landing bay arms...

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