sunny ravencourt 197 Posted August 26, 2016 (edited) 2 Questions from a game I had last night. 1: I had a demolisher. I maneuvered him into great position versus the enemy flotilla (rebel) and prepared to unload 4 black dice with assault torpedoes to boot. hit crit hit crit. He says, "this is gonna be a painful lesson." Scatter. No damage. But my assault torpedo Crit doesn't even go through? I apply my crit effect AFTER he gets a chance to use his defensive tokens, which means scatter removes the entire roll. Nothing? Black die don't even HAVE an accuracy. 2: Ship with a black die for anti-squadron. Squadron is at medium range (outside black die range, just blue and red). Do anti squadron attacks operate under the same range restrictions as regular attacks? Meaning; if my squadron is in medium or long range, and your ship only has a black die for anti-squadron, then you cannot roll that black die as an anti-squadron attack against me? That's the way we've always played it, but I couldn't find a rule that specified it. Edited August 26, 2016 by sunny ravencourt Quote Share this post Link to post Share on other sites
Mad Cat 2,250 Posted August 26, 2016 1.Yes no black dice accuracies so the scatter is 100% effective against a GSD-I broadside. But now the scatter token is red so you could try and hit it with something else that turn. Some people are considering GSD-II with Sensor teams to assassinate Flotillas but the cost is high on top of an already expensive small ship. 2. Yes black anti squadron dice are restricted to close range. There are a few sort of exceptions such as Agent Kallus who can add a black dice to the attack pool but this is different to adding a black dice to your armament as the range of the black die is not important only that you have some existing dice in your attack pool. Quote Share this post Link to post Share on other sites
MikeNYHC 217 Posted August 26, 2016 (edited) 1. Yep, you get nothing. 2. Anti-squadron follows all of the same restrictions as normal fire. I'm sure someone will quote the exact rules to support this. EDIT: Ninja'd Edited August 26, 2016 by MikeNYHC Quote Share this post Link to post Share on other sites
Ardaedhel 10,844 Posted August 26, 2016 (edited) 1. Yep, you get nothing. ... I'm sure someone will quote the exact rules to support this. 4. Spend Defense Tokens: The defender can spend one or more of its defense tokens. 5. Resolve Damage: The attacker can resolve one of its critical effects. Edited August 26, 2016 by Ardaedhel Quote Share this post Link to post Share on other sites