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Kdubb

The Scum and Villainy Invitational: The Lists

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The tournament is now active. You can find the current standings in this Google Doc.

 

S&V STANDINGS

 

 

The Lists are in for the Scum & Villainy Invitational, a X-wing tournament utilizing a draft format pitting 6 teams of 6, each composed of some of the worlds best players, against one another. Players include such greats as 3 time World Champion Paul Heaver, Worlds 2013 Runner-Up Dallas Parker and Worlds 2014 Runner-Up Morgan Reid. 

 

Teams picked pilots in a snake draft where each pilot, even generics, could only be selected once, and only fielded once.

 

Here are the lists which each of these teams have created after their draft. For the details of what ships each team picked and in what order, visit the GoogleDOC here. The initial post detailing the format in more detail and the teams can be found here.

 

 

EDIT: The Match-ups are now official. You can access them here. And finally, the Challonge page which includes the logs for the match ups, can be found here.

 

 

Team Aces

 

Captain: Mu0n

Pick Position: 2

Faction split: 3 Rebel, 3 Imperial

 

1. Assortedneedles

Miranda Doni w/ Twin Laser Turret, Long-Range Scanners

Lothal Rebel w/ Fire-Control System, Autoblaster Turret, Hera, Chopper

Tarn Mison w/ R7 Astromech, Integrated Astromech

100 pts

 

2. Mu0n

Garven Dreis w/ R2 Astromech, Integrated Astromech

Kyle Katarn w/ Juke, Jan Ors, Twin Laser Turret, Moldy Crow

Wild Space Fringer w/ Heavly Laser Cannon, Intelligence Agent, Smuggling Compartment, Black Market Slicer Tools

100 pts

 

3. Dom

Howlrunner w/ Crack Shot

Scourge w/ Crack Shot

Mauler Mithel w/ Crack Shot

Dark Curse

Black Squadron Pilot w/ Crack Shot

Wampa

100 pts

 

4. Starslinger72

Captain Kagi w/ Sensor Jammer, Rebel Captive, Tractor Beam, Tactician

Zertik Strom w/ Predator, Tie/x1, Sensor Jammer, Proton Rockets, Guidance Chips

Sigma Squadron Pilot w/ Fire-Control System, Stygium Particle Accelerator, Intelligence Agent

99 pts

 

5. DarthDane

Dash Rendar w/ Push the Limit, Outrider, Heavy Laser Cannon, Kyle Katarn, Engine Upgrade

Chopper w/ Fire-Control System, Hera, Autoblaster Turet

100 pts

 

6. Remi

Commander Kenkirk w/ Lone Wolf, Palpatine, Ysanne Isard, Engine Upgrade

Colonel Vessery w/ Juke, Hull Upgrade, Tie/x7

100 pts

__________________________________________

Team Champions

 

Captain: Ryan Fleming (Rinehart)

Pick Position: 4

Faction split: 3 Imperial, 2 Rebel, 1 Scum

 

1. Ryan Fleming (Rinehart)

Guri w/ Attani Mindlink, Virago, Fire Control System, Autothrusters, Black Market Slicer Tools, Flechette Torpedoes

Palob Godalhi w/ Attani Mindlink, Twin Laser Turret, 4-Lom

Talonbane Cobra w/ Attani Mindlink, Cloaking Device, Stygium Particle Accelerator

100 pts

 

2. BMF

Kanan Jarrus w/ Fire Control System, Recon Specialist, Twin Laser Turret, Chopper

Leebo w/ Lone Wolf, Recon Specialist, Heavy Laser Cannon, Outrider

100 pts

 

3. Blade_Mercurial

Carnor Jax w/ Push the Limit, Royal Guard Tie, Autothrusters, Hull upgrade

Rexlar Brath w/ Predator, Tie/x7

Delta Squadron Pilot w/ Tie/x7

100 pts

 

4. Frans

Rear Admiral Chiraneau w/ Predator, Palpatine, Rebel Captive, Engine Upgrade

Darth Vader w/ Juke, Engine, Tie/x1, Advanced Targeting Computer

100 pts

 

 

5. JChav

Ezra Bridger w/ Elusiveness, Kyle Katarn

Red Ace w/ Comm Relay, R2-D2, Autothrusters

Poe (8) w/ Veteran Instincts, R5-P9, Autothrusters

100 pts

 

6. Torm3ntin

Captain Oicunn w/ Predator, Palpatine, Rebel Captive, Conner Net, Engine Upgrade

Countess Ryad w/ Push the Limit, Twin Ion Engine Mk. II, Tie/x7

100 pts

__________________________________________

Team Commonwealth

 

Captain: Morgan Reid

Pick Position: 6

Faction split: 2 Rebel, 2 Imperial, 2 Scum

 

1. Morgan Reid

Han Solo w/ Predator, Luke Skywalker, C3P0, Engine Upgrade, Millennium Falcon 1

Jake Farrell w/ Push the Limit, Veteran Instincts, A-wing Test Pilot, Proton Rockets, Autothrusters

97 pts

 

2. Travis Foss

Tel Trevura w/ Deadeye, Plasma Torpedoes, Extra Munitions, Overclocked R4, Guidance Chips

Contracted Scout w/ Deadeye, Proton Torpedoes, Boba Fett, Extra Munitions, Overclocked R4, Guidance Chips

Concord Dawn Ace w/ Push the Limit, Concord Dawn Protector, Autothrusters

100 pts

 

3. Jaren Foss

Quickdraw w/ Rage, Electronic Baffle, Special Ops Training

Echo w/ Veteran Instincts, Fire control System, Advanced Cloaking Device

Captain Yorr w/ Collision Detector, Palpatine

100 pts

 

4. Veldrin

Maarek Stele w/ Predator, Tie/x7

Glaive Squadron Pilot w/ Predator, Tie/x7

Tomax Bren w/ Crackshot, Proton Torpedoes, Guidance Chops

100 pts

 

5. Mr. Sunol

Sabine Wren w/ Predator, Twin Laser Turret, Chewbacca, Hull upgrade

Red Squadron Veteran w/ Predator, R2-D2, Integrated Astromech

Dutch Vander w/ Ion Turret, R3-A2, BLT-A4 Y-wing

100 pts

 

6. The Dave Side

Sabine Wren w/ Dengar, Gyroscopic Targeting, Glitterstim, Glitterstim, Shadow Caster

Concord Dawn Veteran w/ Push the Limit, Concord Dawn Protector, Autothrusters

Ruthless Freelancer w/ Fire Control System

100 pts

__________________________________________

 

Team Mynock Squadron

 

Captain: Dee Yun

Pick Position: 5

Faction split: 3 Imperial, 2 Scum, 1 Rebel

 

1. Dee Yun (Mynock Delta)

Whisper w/ Veteran Instincts, Agent Kallus, Fire-Control System, Advanced Cloaking Device

Patrol Leader w/ Seismic Torpedo, Darth Vader, Palpatine, Engine Upgrade

98 pts

 

2. Ryan Farmer (RyTackle)

Rey w/ Push the Limit, Kanan, Ezra, Millennium Falcon 2, Engine Upgrade

Gold Squadron Pilot w/ BTL-A4, R3-A2, Twin Laser Turret

Prototype Pilot w/ Chardaan Refit

100 pts

 

3. Joe Desmond (Imperial Rebel)

Dengar w/ Push the Limit, Plasma torpedoes, Guidance Chips, Punishing One, R4 Agromech, Recon Specialist

Bossk w/ Crack Shot, Concussion Missiles, K4 Security Droid, 4-Lom, Guidance Chips

100 pts

 

4. Dallas Parker (Texx)

Zeta Leader w/ Juke, Comm Relay

Zeta Ace w/ Juke, Comm Relay

Omega Squadron Pilot w/ Juke, Comm Relay

Onyx Squadron Pilot w/ Tie/x7

100 pts

 

5. Nick Belle

Asajj Ventress w/ Push the Limit, K-4 Security Droid, Rigged Cargo Chute, Gyroscopic Targeting (listed as Gyroscopic stabalizers. You ALMOST got me Mynocks!)

Zuckuss w/ Adaptability, Mist Hunter, Tractor Beam, Collision Detector, Dengar

N’Dru w/ Adaptability, Homing Missiles, Guidance Chips

100 pts

 

6. Minh Nguyen

Colonel Jendon w/ ST-321, Fire-Control System, Palpatine

Omega Leader w/ Juke, Comm Relay

Juno Eclipse w/ Homing Missiles, Veteran Instincts, Tie/x1, Advanced Targeting Computer, Guidance Chips

100 pts

 

________________________________________

Team Nova/Rook

 

Captain: Paul Heaver

Pick Position: 3

Faction split: 3 Rebel, 2 Scum, 1 Imperial

 

1. Phil (Phild0)

Soontir Fel w/ Push the Limit, Royal Guard Tie, Stealth Device, Autothrusters

The Inquisitor w/ Push the Limit, Tie/v1, Autothrusters

Omicron Group Pilot w/ Palpatine, Sensor Jammer

99 pts

 

2. Paul Heaver

Ketsu Onyo w/ Push the Limit, Gonk, Shadow Caster, Engine Upgrade

Syndicate Thug w/ Twin Laser Turret

Hired Gun w/ Twin Laser Turret

100 pts

 

3. Bryan (Serrate)

Trandoshan Slaver w/ 4-LOM, Dengar, Zuckuss

Spice Runner w/ Twin Laser Turret

Kavil w/ Twin Laser Turret, Adaptability

Black Sun Soldier w/ Black Market Slicer Tools

100 pts

 

4. Bob (MajorJuggler)

Wes Janson w/ R3-A2, Integrated Astromech, Adaptability

Keyan Farlander w/ Opportunist, Advanced Sensors, Heavy Laser Cannon

Biggs Darklighter w/ R4-D6, Integrated Astromech

100 pts

 

5. Jeff Bizzak

Poe (9) w/ Lone Wolf, R5-P9, Black One, Autothrusters

Wedge Antilles w/ Predator, R2-D2, Integrated Astromech

Rebel Operative w/ Twin Laser Turret, Hera

100 pts

 

6. Jeff Faulkner

Horton Salm w/ Twin Laser Turret

Gray Squadron Pilot w/ Twin Laser Turret

Guardian Squadron Pilot w/ Twin Laser Turret

Bandit Squadron Pilot

100 pts

__________________________________________

Team Scum & Villainy

 

Captain: Kelvan

Pick Position: 1

Faction split: 4 Scum 2 Rebel

 

1. Jeff (Theorist)

IG-88B w/ Predator, Heavy Laser Cannon, IG-2000, Advanced Sensors, Autothrusters

Moralo Eval w/ Heavy Laser Cannon, Dengar, IG-88D, Engine Upgrade

100 pts

 

2. BlairBunke

IG-88A w/ Predator, Advanced Sensors, Autothrusters, IG-2000

IG-88C w/ Predator, Advanced Sensors, Autothrusters, IG-2000

Binayre Pirate

100 pts

 

3. Lyle (Sozin)

Fenn Rau w/ Push the Limit, Concord Dawn Protector, Autothrusters

Old Teroch w/ Push the Limit, Concord Dawn Protector, Autothrusters

Manaroo w/ Fearlessness, Recon Specialist, Black Market Slicer Tools

98 pts

 

4. Ricky (Kelvan)

Warden Squadron Pilot w/ Twin Laser Turret, Chopper, Long-Range Scanners

Blue Squadrion Pilot w/ Collision Detector, Tractor Beam

Rookie Pilot w/ R4-D6, Integrated Astromech

Blue Squadeon Novice w/ R3-A2, Integrated Astromech

100 pts

 

5. Sable

Kath Scarlet w/ Fearlessness, Andrasta, Tail Gunner, Glitterstim, Engine Upgrade

Boba Fett w/ Veteran Instincts, Thermal Detonators, Slave I, Extra Munitions, Tactician, Glitterstim, Engine Upgrade

100 pts

 

6. Alex (Antigrapist)

Corran Horn w/ Push the Limit, Advanced Sensors, R2-D2, Engine Upgrade

Chewbacca w/ Predator, C-3P0, Smuggling Compartment, Black Market Slicer Tools, Leebo

100 pts

Edited by Kdubb
MorganR, Nhoj4, Juggernawht and 5 others like this

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Team Aces

 

Pilots being played and round selected

 

Round 1- Dash Rendar (List 5)

2- Commander Kenkirk (6)

3- Miranda Doni (1)

4- Colonel Vessery (6)

5- Lothal Rebel (1)

6- Chopper (5)

7- Howlrunner (3)

8- Wild Space Fringer (2)

9- Kyle Katarn (2)

10- Captain Kagi (4)

11- Wampa (3)

12- Mauler Mithel (3)

13- Scourge (3)

14- Tarn Mison (1)

15- Black Squadron Pilot (3)

18- Dark Curse (3)

21- Zertik Strom (4)

29- Garven Dreis (2)

30- Sigma Squadron Pilot (4) 

 

 

 

To be frank, I’m worried about Team Aces. Their draft I would grade the worst of the teams, as after pick 6, their picks really lost ground on the competition. That can be part of the struggle with the format. If you want to field something with lots of small, cheap ships, your other lists are going to suffer as you pass up other competitive, higher priced options to grab low priced ships instead. And we see this impact with at least 2 lists that seem to miss the mark.  But first let’s look at the high points.

 

List 3, 5 and 6 are the strong points here. Named Crack Swam is a bit more difficult to fly than Black Crack, but Dom shouldn’t have any issue with that.  Dash + Chopper may not be quite top tier, but just on the edge. List 6 has Palp and a Defender, not much else to say there. List 1 also has some good pieces, and it gives a tough choice to opponents between chasing Miranda or facing the Lotahal Rebel. It could cause some issues.  

 

Now on to the lists I’m worried about.

 

I appreciate StarSlinger bringing out a variant of the original Imperial Aholes, but pardon me if a shuttle without Palpatine or Vader gives me some major doubts. I want this to work, but it’s hard to give a list a pass because you like what it is trying to do. StarSlinger has made it work before though, so let’s see if he has the magic still.

Also, List 2 seems to be severely lacking. I just see Kyle or Garven popping in combat round 2 or 3, and the game being finished before it’s even really started. If I’m being totally honest, what the list is telling me more than anything else is the X-wing and WSF really need help from FFG to be competitive. Mu0n, I’m counting on you to surprise me with this one, because as of now… Well… I’ll count it as a victory if you notch even one win.

 

Looking at the other pilots they had at their disposal, it seems they missed on List 2. They have some really good components to construct a nasty little alpha strike List. Captain Jonus, Gamma Squadron Veteran, Valen Rudor, Sienar Test Pilot, Tempest Squadron Pilot, and Commander Alozen were all quality options. Now, a mixed Alpha Strike team composed of those components wouldn’t be world shaking, but that should outperforms List 2 by a wide margin and maybe even List 4. They also had a couple of Rebel ships that were more valuable to build around than Garven. Roark, Ten Numb, and even Airen Cracken are better pilots in my opinion. Being able to have a couple PS 8 pilots in a format where PS 9 is going to be sparse is yet another reason Ten and Airen could be worthwhile.

 

Sample possible alpha strike list

 

Kdubb’s Grade: C-

____________________________________________________

 

Team Champions

 

Pilots being played and round selected

 

Round 1- Rear Admiral Chiraneau (List 4)

2- Captain Oicunn (6)

3- Darth Vader (4)

4- Carnor Jax (3)

5- Poe Dameron (5)

6- Countess Ryad (6)

7- Rexlar Brath (3)

8- Leebo (2)

9- Kanan Jarrus (2)

10- Palob Godalhi (1)

11- Delta Squadron Pilot (3)

12- Guri (1)

13- Red Ace (5)

14- Ezra Bridger (5)

20- Talonbane Cobra (1)

 

 

Not really sure how I feel about Team Champion’s draft and lists here. I like the Decimators, although I would have preferred one of them go with Vader instead of Palp for some diversity between the lists, but Palp is probably the better call overall. I actually like all of their Imperial lists. They are all really solid with great pieces.

Outside of that though, I’m not sold.  The Mindlink squad feels a bit too gimmicky, Kanan + Leebo feels like a list that both pieces want the other half to be something else, and Ezra/Red Ace/Poe, while tanky, lacks the fire power or maneuverability to compete with many other lists. Also, Carnor is the only Imperial piece they have with Autothrusters, so turrets could be an issue even for their top line lists.

 

I’d love to be surprised here though, especially as a man who enjoys flying lists that go against the grain. They certainly have the players to make these pilots shine. I do wish Talonbane had Vectored Thrusters here, if only to see if it could work on him, and while I was bully on Kanan/Leebo, it is fun that you have a couple of fat ships that want to stay out of range 1. Should be interesting to see how that flies.

 

One of the pieces missed out on was Braylen Stramm. With that aux arc, he really has the ability to cripple ships with double stress either with R3-A2 Gunner or R3-A2 Tactician. I would have deconstructed both Rebel lists to get him fit in somewhere. And with how many good Rebel options they still had left, it’s not hard to believe they could have made something work well. Eaden Vrill, Tala, Lt. Blount, and even Zeb as a cheap TLT carrier or Phantom/Ghost title, were all options I think could do some good things. There were also a few choices on the scum end they could have utilized, such as the Shadowport Hunter or Mandalorian Mercenary, but I don’t think either of those would perform much if any better than what they put together.

 

 

Kdubb’s Grade: C

____________________________________________________

 

Team Commonwealth

 

Pilots being played and round selected

 

Round 1- Han Solo (List 1)

2- Jake Farrell (1)

3- Captain Yorr (3)

4- Echo (3)

5- Tel Trevura (2)

6- Contracted Scout (2)

7- Glaive Squadron (4)

8- Maarek Stele (4)

9- Quickdraw (3)

10- Tomax Bren (4)

11- Scum Sabine Wren (6)

12- Concord Dawn Ace (2)

13- Rebel Sabine Wren (5)

14- Red Squadron Veteran (5)

15- Concord Dawn Veteran (6)

16- Ruthless Freelancer (6)

21- Dutch Vander (5)

 

Pretty cut and dry draft here from Commonwealth. With back to back picks, they grabbed key components of top tier lists one after another for lists 1-4. They are fielding ships from all of their picks rounds 1-16, Dutch Vander being the only outlier at round 21 (although this might be off since the pick order was corrupted in later picks), serving as an unorthodox, but likely still effective, R3-A2 carrier. Commonwealth’s top to bottom squad build strategy means their top line squads, lists 1 through 4, look highly competitive, while their bottom line at 5 and 6, with what many would consider less impressive pilots such as the Red Squadron Veteran and Ruthless Freelancer, seems to lag behind.

 

Lists 1 through 4 fit the mold of metas past and present with a Fat turret + ace, a Palpmobile, a Phantom, a Uboat, and a couple /x7 Defenders. That’s a very healthy mix, and I expect these lists to at worst split their wins when paired with other teams 1-4 lists. Han + Jake both being at PS 9 with a nearly guaranteed initiative pass at 97 points means this is easily one of the most threatening lists in the format.

 

I’m not a big fan of the lower PS Fang Fighters, so I thought Commonwealth reached in the draft on them, and even though they are decent filler where Scum has little, I can’t help but to feel those ships will underperform unless they perform as top level blockers. I would have stuck to large base, TLT, or high PS for scum myself, and with other options of IG-88D, Latts Razzi, and Prince Xizor at their disposal, I would have made some adjustments to the lists to get at least one of those 3 in to play.

Dropping the Concord Vet and Freelancer in favor of one of those 3 to pair with Sabine seems good.

 

In the same vain, I am surprised they elected to bring a Red Squadron Vet in their list 5, and not even with Autothrusters to cover for what seems to be a format which promotes TLT use. With Hera (VCX) as an option, a Hera+Sabine combo could have worked extremely well, with both of their abilities set up to feast on low PS ships. Sabine would need to cut out some of the bulk in the build to make room for a 3rd ship, which could still be Dutch if she really slimed down, but a Green Squadron Pilot or Tycho I feel fit there as well. Or you could, you know, do this

 

Don’t worry. I’m totally kidding.

 

*Looks around sheepishly and then goes to build list in vassal*

 

Kdubb’s Grade: B-

____________________________________________________

 

 

Team Mynock

 

Pilots being played and round selected

 

Round 1- Whisper (List 1)

2- Dengar (3)

3- Rey (2)

4- Omega Leader (6)

5- Patrol Leader (1)

6- Asajj Ventress (5)

7- Bossk (3)

8- Gold Squadron Pilot (2)

9- Zuckuss (5)

10- Zeta Leader (4)

11- Colonel Jendon (6)

12- Juno Eclipse (6)

13- N’dru Suhlak (5)

15- Prototype Pilot (2)

16- Omega Squadron Pilot (4)

20- Onyx Squadron Pilot (4)

25- Zeta Ace (4)

 

Mynock had a very solid draft and their lists reflect that. Not sure I can forgive them for passing Manaroo when they already had Dengar, but they came out with a solid list anyways for Dengar. That might be their strongest list, with their list 1 a close second. List 4 and 5 are strong as well, and Dallas should feel at home with a nice selection of ties. I’m beginning to think Asajj may have one of the 3 best abilities in the game after playing against her a few times now, so even if her support isn’t top tier, that list should do fine.

 

I’m not sold on Rey or Juno, and because of that, I don’t know how much I like List 2 and 6. List 2 does have a Stresshog, which could really help Rey take full advantage of her ability and the new title, but will it be enough? Ryan is going to need to do some fancy blocking with that Proto to keep this list up with the competition.

 

List 6 just feels like casual night Palp Aces. I know that sounds hyper critical, but I struggle seeing Juno pull her weight here. She’s 1 action Vader, and one action Vader isn’t Vader. I do like the 3 point Long Range Scanners (aka ST-321) on Jendon so he can pass off the TL early to trigger ATC to help mitigate the action deficiency. Omega Leader is going to need to do a lot here.

 

Kdubb’s Grade: B

____________________________________________________

 

 

Team Nova/Rook

 

Pilots being played and round selected

 

Round 1- Soontir (List 1)

2- The Inquisitor (1)

3- Omicron Group Pilot (1)

4- PS 9 Poe (5)

5- Biggs Darklighter (4)

6- Trandoshan Slaver (3)

7- Syndicate Thug (2)

8- Gray Squadron Pilot (6)

9- Kavil (3)

10- Hired Gun (2)

11- Ketsu Onyo (2)

12- Wes Janson (4)

13- Wedge Antilles (5)

14- Horton Salm (6)

16- Bandit Squadron Pilot (6)

17- Black Sun Solider (3)

18- Guardian Squadron Pilot (6)

20- Spice Runner (3)

21- Rebel Operative (5)

25- Keyan Farlander (4)

 

Primarily focusing on Rebel and scum TLT spam, I’d say things panned out well for the team I am calling Rova. The thing that is so great about TLT is it never feels like a stretch. Throw it on any ship that can take it, and there is a good chance that ship pays for itself. Four of their six lists contain a TLT, so if other teams haven’t built their lists with TLT in mind, Rova will make them pay heavily for it.

 

I really like that they “stole” away a Palp Aces list early. Rebel and scum small ships weren’t going anywhere early, so they pushed through and grabbed a clear list 1 early while also neutering the competitions ability to focus in on the popular archetype while losing nothing themselves. Having said that, outside of their clear top tier list at 1, I don’t see any dominant lists. Their List 1 could win every single match up as one of the most dominant lists in the game, but if the other 5 lists underperform, things could get rocky quick for Rova.  I don’t see that happening with the TLT coverage abound though.

 

Looking over their left over pieces, I don’t see anything that I really feel like they missed out on. A little sad neither of the ARCs got a spot, but I don’t really see them fitting anywhere anyways. Maybe Thane or Norra in place of Keyan, but Opportunist Keyan paired with Wes can just blow things away, so I have no issue with that.

 

Kdubb’s Grade: A-

 

 

____________________________________________________

 

 

Team Scum & Villainy

 

Pilots being played and round selected

Round 1- IG-88B (List 1)

2- Corran Horn (6)

3- Chewbacca (6)

4- Fenn Rau (3)

5- Manaroo (3)

6- Boba Fett (5)

9- Old Teroch (3)

11- Moralo Eval (1)

12- Warden Squadron Pilot (4)

13- Kath Scarlet (5)

14- IG-88C (2)

15- IG-88A (2)

16- Binayre Pirate (2)

18- Blue Squadron Novice (4)

19- Blue Squadron Pilot (4)

20- Rookie Pilot (4)

 

Really surprised by S&V here. I didn’t feel like their draft was anything spectacular, but drafting first seems to have paid off more than I expected. Every one of their lists is really quite good. List 1 is an untested, but great in theory list. I love the idea behind it, and I’m curious if it will hold up.

 

Love List 2. It’s one of those lists that come about because of restrictions, but you realize after looking at it that it actually seems really, really good. I also appreciate they didn’t just go the usual Brobots route and just call it a day and just slap B & C together.

 

List 3 is also fantastic. We all know what Manaroo is capable of, so I suspect this list will more than hold its own. Fearlessness is a bit curious, and I would have elected for Rigged Cargo over BMST myself, but still, Manaroo is Manaroo. Now the question is can the Aces hold up.

 

List 4, even as a “sloppy” Rebel 4 ship, has potential. Sloppy isn’t even really bad. It just means you sacrifice easy formation flying to instead have the opponent be unsure of what threat to go for first.  

 

List 5 is probably my least favorite list for the group (Poor Firespray just pales in comparison to the new shiny Lancer), but Kath and Boba is not bad. Sable has some nice “Sable pieces” in the list too, with Thermals, Tactician, and the mind skewer of an unnecessary title.

 

List 6 is great as well. If you’ve forgotten how insane Corran is, I’d ask you to pick him up and fly him again. He is crazy powerful. Ya, maybe there are a few things he is really scared of now, but I have no doubt a player as skilled as Antigrapist will know how to navigate those waters. And what more to say about Chewie? He’s a 3 attack PWT with Predator who gets a guaranteed evade each round and also never takes crits. Ya, that still works.

 

Pieces they might have missed? Nera Dantels I like. But nowhere for her to fit really. Same goes for Jan Ors. Mux was another pilot they had I really like. Think I might have considered dropping Boba or Kath in favor of him and some other filler, like 4LOM. Also a pity Emon Azzameen didn’t get picked up, if only for bombing shenanigans. Wish the other factions had a Sabine crew equivalent. If they do, I think Emon gets some quality table time. Would also like Hobbie to be in that Rebel list, but tough to fit.

 

Kdubb’s Grade: A

Edited by Kdubb

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I wonder how the rebel lists are planning on equipping all those illicits? :)

 

Vassal does not have smuggling compartment yet...

Edited by bmf
Rinehart likes this

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I wonder how the rebel lists are planning on equipping all those illicits? :)

 

Vassal does not have smuggling compartment yet...

Hey, all I know is that Mu0n is flying one of the lists with one, so I'm assuming he has something worked out. xD

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I wonder how the rebel lists are planning on equipping all those illicits? :)

 

Vassal does not have smuggling compartment yet...

 

Rebels act desperately in this current meta (and always). ;)

 

I thought Transmogrifier already did a placeholder art for it, but I couldn't find it in my PMs.

 

It's called Pieces/Chits/Missions/Small textbox in a pinch ;)

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Y'all are living up to your reputations. Everyone said smuggling compartment is bad because you need engine upgrade, but Leebo crew will do nicely.

Edit: I'm also excited to see at least one Lambda that doesn't have Palpatine!

Edited by AEIllingworth
Kelvan and ObiWonka like this

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Thanks so much for posting these very interesting lists.

After seeing the mad creations of the different teams, I'm mostly happy with the predictions I made right after the drafting finished.
1 -- Aces
2 -- Rook & Nova
3 -- Mynock
4 -- Champions
5 -- Scum & Villainy
6 -- Commonwealth

Here are some lists from each team that caught my attention.

1 -- Aces
They have two unique lists that could be their achilles heal. That Lambda doesn't have Palpatine & there's a generic Phantom.

 - Mu0n --- 100 pts
Garven Dreis w/ R2 Astromech, Integrated Astromech
Kyle Katarn w/ Juke, Jan Ors, Twin Laser Turret, Moldy Crow
Wild Space Fringer w/ Heavly Laser Cannon, Intelligence Agent, Smuggling Compartment, Black Market Slicer Tools

 - Starslinger72 --- 99 pts
Captain Kagi w/ Sensor Jammer, Rebel Captive, Tractor Beam, Tactician
Zertik Strom w/ Predator, Tie/x1, Sensor Jammer, Proton Rockets, Guidance Chips
Sigma Squadron Pilot w/ Fire-Control System, Stygium Particle Accelerator, Intelligence Agent

2 -- Rook & Nova
The Shadow Caster is the first ship that will allow lists with an effective combination of tractor beam & TLT. Gonk!

 - Paul Heaver --- 100 pts
Ketsu Onyo w/ Push the Limit, Gonk, Shadow Caster, Engine Upgrade
Syndicate Thug w/ Twin Laser Turret
Hired Gun w/ Twin Laser Turret

3 -- Mynock
This Tie/FO list is by far my favorite list in the whole tournament. Triple Comm Relays for Imperial regen. Zeta Leader & Zeta Ace! Can't go wrong with an X7 Defender to round things out. An extremely rare 4-ship list.

 - Dallas Parker (Texx) --- 100 pts
Zeta Leader w/ Juke, Comm Relay
Zeta Ace w/ Juke, Comm Relay
Omega Squadron Pilot w/ Juke, Comm Relay
Onyx Squadron Pilot w/ Tie/x7

4 -- Champions
Attani Mindlink has such potential. Guri doesn't have Lone Wolf or Sensor Jammer though.

 - Ryan Fleming (Rinehart) --- 100 pts
Guri w/ Attani Mindlink, Virago, Fire Control System, Autothrusters, Black Market Slicer Tools, Flechette Torpedoes
Palob Godalhi w/ Attani Mindlink, Twin Laser Turret, 4-Lom
Talonbane Cobra w/ Attani Mindlink, Cloaking Device, Stygium Particle Accelerator

5 -- Scum & Villainy
Scum aces! I now have table experience with Fenn Rau & he lived up to the high expectations I had for him.

 - Lyle (Sozin) --- 98 pts
Fenn Rau w/ Push the Limit, Concord Dawn Protector, Autothrusters
Old Teroch w/ Push the Limit, Concord Dawn Protector, Autothrusters
Manaroo w/ Fearlessness, Recon Specialist, Black Market Slicer Tools

6 -- Commonwealth
Sabine Wren in the Shadow Caster has the potential to tank insane amounts of damage & this buildout is just as it should be with 2x Glitterstim.

 - The Dave Side --- 100 pts
Sabine Wren w/ Dengar, Gyroscopic Targeting, Glitterstim, Glitterstim, Shadow Caster
Concord Dawn Veteran w/ Push the Limit, Concord Dawn Protector, Autothrusters
Ruthless Freelancer w/ Fire Control System

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What even....is....happening?

If you are referencing the original post having the order changed of the teams, I just wanted to put it in alphabetical order for a bit of simplicity. Rushed getting the post out a bit so the players could see the competing lists.

 

 

If you are wondering what happens next, match ups should be settled tomorrow. Sozin has it all figured out. Just gotta do a bit of randomization.

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With the new list info I would make some slight modifications to my predictions. I am not at all confident as all the teams have lists that can crush it.

1 -- Rook & Nova [+1] (I see no weaknesses)

2 -- Aces [-1] (2 lists have weakness)

3 -- Champions [+1] (2x Decimator lists with Palpatine & Rebel Captive)

4 -- Commonwealth [+2] (relying on Jumpmasters & Defenders)

5 -- Scum & Villainy [0] (I could be way wrong here. Most potential for variability)

6 -- Mynock [-3] (Excellent ships, but I see weaknesses in the builds)

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I wonder how the rebel lists are planning on equipping all those illicits? :)

 

Vassal does not have smuggling compartment yet...

 

I thought Transmogrifier already did a placeholder art for it, but I couldn't find it in my PMs.

 

Woops, check your PMs now!

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Awesome! Love the lists. One possible suggestion for the future is enforcing uniqueness among lists on the same team; i.e. not having multiple lists with Palpatine (looking at you, Champions and Mynocks). Possibly an exception for Pilots, for the crazy SOB's Australians that drafted both Sabines.

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Awesome! Love the lists. One possible suggestion for the future is enforcing uniqueness among lists on the same team; i.e. not having multiple lists with Palpatine (looking at you, Champions and Mynocks). Possibly an exception for Pilots, for the crazy SOB's Australians that drafted both Sabines.

Hey, who are you calling an Australian crazy SOB?

;)

Edited by Veldrin
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Awesome! Love the lists. One possible suggestion for the future is enforcing uniqueness among lists on the same team; i.e. not having multiple lists with Palpatine (looking at you, Champions and Mynocks). Possibly an exception for Pilots, for the crazy SOB's Australians that drafted both Sabines.

I agree. I'd like to see a rule that each team can use a unique card once across all of their lists.

blade_mercurial and ObiWonka like this

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Awesome! Love the lists. One possible suggestion for the future is enforcing uniqueness among lists on the same team; i.e. not having multiple lists with Palpatine (looking at you, Champions and Mynocks). Possibly an exception for Pilots, for the crazy SOB's Australians that drafted both Sabines.

I agree. I'd like to see a rule that each team can use a unique card once across all of their lists.

But we want to fly Sabine in every list. Unfortunately the Rebel TIE wasn't available, but next time we could have three Sabine pilots and one crew.

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Awesome! Love the lists. One possible suggestion for the future is enforcing uniqueness among lists on the same team; i.e. not having multiple lists with Palpatine (looking at you, Champions and Mynocks). Possibly an exception for Pilots, for the crazy SOB's Australians that drafted both Sabines.

I agree. I'd like to see a rule that each team can use a unique card once across all of their lists.

 

All in favor of implementing this rule now and immediately disqualifying Team Champions and Team Mynocks?

 

~ObiWonka, only in this thread to start beef ;)

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Awesome! Love the lists. One possible suggestion for the future is enforcing uniqueness among lists on the same team; i.e. not having multiple lists with Palpatine (looking at you, Champions and Mynocks). Possibly an exception for Pilots, for the crazy SOB's Australians that drafted both Sabines.

I agree. I'd like to see a rule that each team can use a unique card once across all of their lists.

 

All in favor of implementing this rule now and immediately disqualifying Team Champions and Team Mynocks?

 

~ObiWonka, only in this thread to start beef ;)

 

 

I feel like I should link this... 

Also while I agree that there was a definite strategy to draft literally anything that can carry Palpatine. Adding more rules to the format might at some point become overwhelming.

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Awesome! Love the lists. One possible suggestion for the future is enforcing uniqueness among lists on the same team; i.e. not having multiple lists with Palpatine (looking at you, Champions and Mynocks). Possibly an exception for Pilots, for the crazy SOB's Australians that drafted both Sabines.

I agree. I'd like to see a rule that each team can use a unique card once across all of their lists.

All in favor of implementing this rule now and immediately disqualifying Team Champions and Team Mynocks?

 

~ObiWonka, only in this thread to start beef ;)

Well, if we are gonna start disaqualifing people, I say we start with Aces and S&V, they are using cards that aren't in the vassal module (against the rules), smuggling compartment. :)

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Awesome! Love the lists. One possible suggestion for the future is enforcing uniqueness among lists on the same team; i.e. not having multiple lists with Palpatine (looking at you, Champions and Mynocks). Possibly an exception for Pilots, for the crazy SOB's Australians that drafted both Sabines.

I agree. I'd like to see a rule that each team can use a unique card once across all of their lists.

All in favor of implementing this rule now and immediately disqualifying Team Champions and Team Mynocks?

 

~ObiWonka, only in this thread to start beef ;)

 

I feel like I should link this... 

Also while I agree that there was a definite strategy to draft literally anything that can carry Palpatine. Adding more rules to the format might at some point become overwhelming.

It would be an easy rule. But, more importantly it would force the teams to build there lists with knowledge of who's getting what dotted cards. Who gets Palp, who gets R2D2, who gets Vader, etc etc. Would make it a bit more interesting.

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Well, if we are gonna start disaqualifing people, I say we start with Aces and S&V, they are using cards that aren't in the vassal module (against the rules), smuggling compartment. :)

 

 

Watchoo talkin' about

 

q985yWd.gif

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Blair is being opposed to include Smuggling Compartment. 

 

I have a ready Shadow Market module 6.1.1 with it inside. It would allow just a bit of Rebel faction reprieve for my very clearly subpar list assembled together with tape and hope and dreams.

 

Who wants all the players to get my ready new version just for the sake of seeing that card played out? All I have left at my disposal is a grass roots popular..........rebellion.

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