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Hypothetical "ban list" tournament- what would the meta be?

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A better ban list would probably be:

-Zuckuss crew

-Palpatine

-Extra munition made unique

 

With Biggs being wachted closely

Making EM unique just screws TIE Bombers and TIE Punishers though, and they're not exactly lighting up the meta right now.

 

No, the solution to Scouts being meta warpingly powerful is to errata Scouts.

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So, the Corusant Open showed an alternate format, where you could shackle underperforming ships to everyones lists to mix up the meta. The results were interesting, and I look foreward to seeing more of the same.

 

This is something more conventional. Assume the following cards were banned:

Palpatine

Biggs Darklighter

Contracted Scout

 

What would the new meta be?

 

Without palpatine, Palpaces is just Imperial aces. But by the same tokeen, without Contracted Scouts, Dengaru is intact but triple uboats is dead, reviving all the rebel lists that prey on imperial aces. And without biggs, rebels lose much of their anti-alpha they no longer need against the vanished torpscouts, reducing pressure on post-vets Tie Bombers.

 

Crackswarm (imperial and rebel) are intact,

Rebel regen rises from the ashes

 

Thug life?

Dash ghost?

 

What other lists would be good lin a meta with no palp, no biggs, and no contracted scout, but all other tools of Wave 8 and Wave 9 intact?

Better banlist:

 

Palpatine

No multiples of any card

 

GG all meta lists.

 

GG pretty much any swarms, too.  Way to nuke all generics forever ;)  No BBBBZ, no rookie x wing squadrons, no green squadrons swarms... etc.  No more than one T65 because no integrated astromechs and no generic R2 units...

 

For my money, there are two errata I'd make to hopefully improve meta diversity:

 

Palpatine costs 1 Epic Point.

Scout has no EPT.

 

The rest will sort itself out.

 

Dead useless scouts, triple aces, defender lists, return of filthy regen, rectal TLT domination driving ghost back to the shelves.

 

Not remotely.  The scout would still see a LOT of value as the bumpmaster build, and you can still do Deadeye torpedo u-boats with Mana and Tel.  It means you don't get a full wave of 4 torpedoes WHAT? HOW? in round one guaranteed, but the Scouts can still fairly reliably shoot them off later in the game using TLs, and they have the toughness to weather a round of shooting.  They just have to actually fly properly and get specific tagrets in arc.  You know, play the game.

 

TLT y-wings will still get PWNed by torp scouts just as hard unless they go up to PS4, at which point you can only afford three of them and they're nowhere near as good.

 

Palp and the Scout are the two most meta-warping cards in the game right now.  Kill them, you open up a LOT more meta space at high levels.  Rebel regen is nasty but it has counters - not to mention that giving rebels back an actually-viable build other than Dash/Ghost would be lovely.

 

First of all you never could do 4 torps in a round 1 >_>

like COMPLETELY. because somehow a list can't incorporate 4 Uboats.

second thing is that bumpmaster is still an U-boat simply with Feedback and intel agent, forfeiting torps for intimidation and antipursuits is a fail and laughable.

ah, yes, not even intimidation, lol.

 

Play the game? PS3. large base. play the game.

kidding, right? The only other large ship that has to rely on primary arc is IG. and it takes frequent s-loops and boost+loops to get that shot at all.

 

You don't realise that somehow 2 torps is the max you dish out per turn? And that nobody needs to bid to PS4, simply stress them and no more torps needed.

I've seen Dash go down in a single turn of fire from rebel-Y list. What makes us think Manaroo won't go down the same way? 

 

Regen lists only fear alpha strike. That's the counter. Eat that thing faster than it can regenerate. Wes+Poe+Stresshog (or the Gecon XXE) can laugh at your puny attempts to fly two torp-scouts. 

 

understanding of consequences of any action is required. 

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Banning scouts is a major overreaction, and screws people who want to use non-torpedo versions. If you wanna kill uboats, just ban deadeye. Its not like it gets used anywhere else

 

Except for Gamma Squadron Bombers... because they are so over powered.  Deadeye is just fine.

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So, the Corusant Open showed an alternate format, where you could shackle underperforming ships to everyones lists to mix up the meta. The results were interesting, and I look foreward to seeing more of the same.

 

This is something more conventional. Assume the following cards were banned:

Palpatine

Biggs Darklighter

Contracted Scout

 

What would the new meta be?

 

Without palpatine, Palpaces is just Imperial aces. But by the same tokeen, without Contracted Scouts, Dengaru is intact but triple uboats is dead, reviving all the rebel lists that prey on imperial aces. And without biggs, rebels lose much of their anti-alpha they no longer need against the vanished torpscouts, reducing pressure on post-vets Tie Bombers.

 

Crackswarm (imperial and rebel) are intact,

Rebel regen rises from the ashes

 

Thug life?

Dash ghost?

 

What other lists would be good lin a meta with no palp, no biggs, and no contracted scout, but all other tools of Wave 8 and Wave 9 intact?

Better banlist:

 

Palpatine

No multiples of any card

 

GG all meta lists.

 

GG pretty much any swarms, too.  Way to nuke all generics forever ;)  No BBBBZ, no rookie x wing squadrons, no green squadrons swarms... etc.  No more than one T65 because no integrated astromechs and no generic R2 units...

 

For my money, there are two errata I'd make to hopefully improve meta diversity:

 

Palpatine costs 1 Epic Point.

Scout has no EPT.

 

The rest will sort itself out.

 

Dead useless scouts, triple aces, defender lists, return of filthy regen, rectal TLT domination driving ghost back to the shelves.

 

Not remotely.  The scout would still see a LOT of value as the bumpmaster build, and you can still do Deadeye torpedo u-boats with Mana and Tel.  It means you don't get a full wave of 4 torpedoes WHAT? HOW? in round one guaranteed, but the Scouts can still fairly reliably shoot them off later in the game using TLs, and they have the toughness to weather a round of shooting.  They just have to actually fly properly and get specific tagrets in arc.  You know, play the game.

 

TLT y-wings will still get PWNed by torp scouts just as hard unless they go up to PS4, at which point you can only afford three of them and they're nowhere near as good.

 

Palp and the Scout are the two most meta-warping cards in the game right now.  Kill them, you open up a LOT more meta space at high levels.  Rebel regen is nasty but it has counters - not to mention that giving rebels back an actually-viable build other than Dash/Ghost would be lovely.

 

First of all you never could do 4 torps in a round 1 >_>

like COMPLETELY. because somehow a list can't incorporate 4 Uboats.

second thing is that bumpmaster is still an U-boat simply with Feedback and intel agent, forfeiting torps for intimidation and antipursuits is a fail and laughable.

ah, yes, not even intimidation, lol.

 

Play the game? PS3. large base. play the game.

kidding, right? The only other large ship that has to rely on primary arc is IG. and it takes frequent s-loops and boost+loops to get that shot at all.

 

You don't realise that somehow 2 torps is the max you dish out per turn? And that nobody needs to bid to PS4, simply stress them and no more torps needed.

I've seen Dash go down in a single turn of fire from rebel-Y list. What makes us think Manaroo won't go down the same way? 

 

Regen lists only fear alpha strike. That's the counter. Eat that thing faster than it can regenerate. Wes+Poe+Stresshog (or the Gecon XXE) can laugh at your puny attempts to fly two torp-scouts. 

 

understanding of consequences of any action is required. 

 

Sorry, that should have said 4-HIT torpedoes...

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Kwings would see reduced play, especially the bomb variants, with no palp aces to counter.

????

Dude there's no torp scouts

That's LITERALLY the one list you can't absolutely bulldoze with some well placed bombs

Conners ruin everyone's ****, from aces to brobots to fat ships of any size or type including and esp regenerators, while seismic take care of swarms

Edited by ficklegreendice

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The ban list needs to rotate. This tourney Jumpmaster and VI are banned. The next one Palp and Zuckess are banned. The one after that Biggs, etc etc. There would be a constantly changing meta. So what you take to the store championship is different than what you take to regional or worlds.

Edited by Shot in the Dark

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Would the Emperor really be that bad if they just got rid of Soontir Fel?   Personally, I'd like to see them get rid of PTL.  

Yes.  One of the most successful Palp/Aces variants in recent years doesn't use the Baron at all (Palp/OL/Inq/Wampa)...

 

As long as you can get ships that get focus/evade every turn on 3 green dice, Palp will always be that bad.

 

PTL is very strong too, don't get me wrong.  But some ships are just... not very usable without it.  High PS A wings and Squints in particular - not just Soontir.  Not to mention Dash.

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fapfapfap

 

Just play X-Wing guys.  Hey, why not try 5x ABT Y-Wings?  Or how about Scyk Link?  Try Guri on for size!

 

Seriously, X-Wing should be kept in the basement with the beer and pretzels, where it belongs.

Fixed.

 

That's cute.  Tell that to the droves of players lining up to buy tickets to Regionals.  I'm sure Organized Play will continue to rake in the dough once we all go back to playing  at Moms house.  Hey, at least at the prize support is better.  Cookies anyone?

 

Oh, by the way Mom doesn't take any of that gluten free crap.  Bring your intestinal fortitude or your own granola.

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Also, loving how Biggs Darklighter is number two on the Big Bad Ban List.

 

Didn't his ship need fikst?  I thought the T-65 was "in a bad place right now", how can we possibly need to ban someone in a T-65?

 

On second thought, I flew against PS10 Wes and was mildly perturbed when he shot before Whisper and took Echo's tokens (Like wtf did I take rec-spec for, lamesauce).  I mean, if it's beating my favourite ship it must be stale and unoriginal and detrimental to the game.  The solution must be to ban Phantoms so I don't get butt hurt when I lose with them.

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You know, if you take Palpatine out of the game that fixes scouts also. Now you can run 4 PS 4 Bombers without fear and annihilate a U-Boat before it fires in a hail of Homing Missiles.

If you made Palp epic only, and if Tarkin then lost his huge ship only restriction, you could run Tarkin Aces and strip a focus token off of a U-Boat within range 1-4.

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I suggest to ban (in tournaments):

 

Anything from wave 9 o 10.

Pilots: Biggs, Poe, Corran, Hera, Miranda, Dash, Howlrunner, OL, Vader, Inquisitor, Soontir, Tomax, Ryad, Vessery, Whisper, Echo, Chiraneau, IG88-B, IG88-C, Dengar, Manaroo

Crew & droids: Tactician, recon specialist, gunner, C3PO, Palpatine, Zuckuss, R3-A2, R5-P9, R2-D2, overclocked, agromech

Equipment: Chips, autothrusters, stealth device, engine upgrade, FCS, shield upgrade, glitterstym

Secondary weapons: TLT, HLC, proton torpedoes, prockets, cluster missiles, homing missiles

EPT: Push the limits, predator, juke, lone wolf, deadeye, crack shot, veteran instincts

Title: Nearly every one of them

 

Ok, I thought is a pretty conservative array of banned cards, not even 75... Just the OP, obnoxious or ugly ones.

 

Outside tournaments, I suggest to allow the use of only one or two of those cards per list, and only if the user wear all the game a "hat of shame" or something like that.

 

 

 

what would the meta be?

Edited by Draconis Hegemonia

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Also, loving how Biggs Darklighter is number two on the Big Bad Ban List.

 

Didn't his ship need fikst?  I thought the T-65 was "in a bad place right now", how can we possibly need to ban someone in a T-65?

 

On second thought, I flew against PS10 Wes and was mildly perturbed when he shot before Whisper and took Echo's tokens (Like wtf did I take rec-spec for, lamesauce).  I mean, if it's beating my favourite ship it must be stale and unoriginal and detrimental to the game.  The solution must be to ban Phantoms so I don't get butt hurt when I lose with them.

Biggs doesnt care that his ship is crappy. his ability is so good that he keeps Rebels from being able to have nice things, because nice things + biggs = NPE

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I would not ban but say do something like the Android Netrunner Most wanted list. Only instead of just adding a point to the cost of certain upgrades and pilots add a point cost to certain pilot/upgrade combos. As for the pilots that work great with no upgrades add 1 point unless they equip an upgrade.

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I suggest to ban (in tournaments):
 
Anything from wave 9 o 10.
Pilots: Biggs, Poe, Corran, Hera, Miranda, Dash, Howlrunner, OL, Vader, Inquisitor, Soontir, Tomax, Ryad, Vessery, Whisper, Echo, Chiraneau, IG88-B, IG88-C, Dengar, Manaroo
Crew & droids: Tactician, recon specialist, gunner, C3PO, Palpatine, Zuckuss, R3-A2, R5-P9, R2-D2, overclocked, agromech
Equipment: Chips, autothrusters, stealth device, engine upgrade, FCS, shield upgrade, glitterstym
Secondary weapons: TLT, HLC, proton torpedoes, prockets, cluster missiles, homing missiles
EPT: Push the limits, predator, juke, lone wolf, deadeye, crack shot, veteran instincts
Title: Nearly every one of them
 
Ok, I thought is a pretty conservative array of banned cards, not even 75... Just the OP, obnoxious or ugly ones.
 
Outside tournaments, I suggest to allow the use of only one or two of those cards per list, and only if the user wear all the game a "hat of shame" or something like that.
 
 
 
what would the meta be?

 

Double Decimator.

 

Or maybe TIE shuttle + Rexler.

Edited by spacelion

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Outside tournaments, I suggest to allow the use of only one or two of those cards per list, and only if the user wear all the game a "hat of shame" or something like that.
 
 
 
what would the meta be?

 

 

...that a "hat of shame" would become an auto-include in everyone's game-kit.

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