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KrisWall

Viable List for VT-49 Decimator?

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I've been using RAC with two academy and two Epsilon. It does well. Missiles and bombs are a problem. But it holds up well to aces. Use the ties to force bumps. Aces without actions are very limited. I find it fun. I like the decimator and I like swarms. This gives me both.

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Guest Compactsteak

 

.  I come from a Warhammer 40k background. 

 

 

The false emperor is dead!

 

Sorry I have little else to add.  Um ... the Decimator is a great name?  

 

Actually a question, as I only have small ships do you like the load out that the Decimator comes with?  

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Yup. I'm running a deci/vader list in a tournament this saturday..

Kenkirk + Lone Wolf + Palpatine + Isard + Prox Mine + Engine Upgrade
Darth Vader + Veteran Instincts + ATC + Tie 1x + Engine Upgrade

It's been pretty murdery so far...

Kenkirk w/ Palp and Isard and LW is surprisingly tanky in a 2-3 ship meta. Using the decimator to kite is key.

(edit- granted, I know this list is 100% dependent on having the Raider upgrade cards, but... I did start out running this: Chirineau + VI + Isard + Vader + Rebel Captive + Engine Upgrades = 61 points. Perfect spearhead for a 39 point barebones Whisper ACD FCS VI})

Edited by JasonCole

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Kenkirk w/ Palp and Isard and LW is surprisingly tanky in a 2-3 ship meta. Using the decimator to kite is key.

 

For sure. I've been running similar Palp Deci + Vader lists for about a year now. The entire secret to the list is that they're two of the fastest and highly mobile ships in the game. If they go for Vader, you turtle up and dodge half their arcs, then zip around the board while the Decimator blasts them. If they go after the Decimator, it uses its huge engines to fly across the map at a fantastic speed while shooting at the people behind him, meanwhile Vader murders them from behind. 

 

You always bring the two ships in from separate sides, it's easy to do because their speed makes them remarkable at flanking. Your enemy will take their squad and point it at one ship, but because both of these ships are so fast, there's a chance that it won't be there when it comes time to fire. I once fought a Dash + Lothal Rebel list where the Lothal Rebel had TLT. I managed to deny all shots from BOTH ships for 3 turns in a row, because each ship had a blind spot, and my ships were able to exploit them thanks to their maneuverability. If you learn to fly the Decimator right, it's obscenely powerful.

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I was playing this for a while, and it was pretty good:

 

31 Inquisitor w/ PtL, AT, V1.

26 Omega Leader w/ Juke, Comms.

43 Patrol w/ Vader.

 

Can handle most enemy squads. Torp-boats is probably the hardest match-up, but even that's winnable with careful flying and good rock placement.

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I wanted to try this out for a while:

Patrol Leader (40)
Darth Vader (3)
Intelligence Agent (1)

Delta Squadron Pilot (30)
TIE/x7 (-2)

Delta Squadron Pilot (30)
TIE/x7 (-2)

Total: 100

 

Might not be brilliant but should be fun. Pretty tanky

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I want to share a squad that I LOVE, but isn't very competitive any more.

 

Commander Kenkirk [44]

- Determination [1]

- Ysanne Isard [4]

- Gunner [5]

- Rebel Captive [3]

 

Dark Curse [16]

Night Beast [15]

Academy Pilot [12]

 

100 points

 

The general idea is that all the ships are really defensive, so you are just trying to keep ships on the board and firing. "Night Beast" and "Dark Curse" are some of the more long-lasting TIEs, and the Academy serves as a blocker. Kenkirk's Determination is hilariously helpful, and Ysanne Isard and the bonus defense die make him tougher to kill than most Decimators. You may think that it's not so helpful, but for what Decimators bring to the table, every damage blocked makes a difference. This squad did surprisingly well back in the Wave 5 meta. Rebel Captive shuts down aces in the Fel/Whisper + Chiraneau squads. Rebel Captive was also extremely helpful against Dash + Corran squads, even though the TIEs weren't much help. Although the Academy Pilot makes a decent blocker.

 

Since you don't have the shuttle, you might consider running Recon Specialist, which will allow you to modify both attacks from Gunner, or, if you don't need the focus for offense, you can modify Kenkirk's defense die, which is especially helpful with all these Jukers running around. I hate them. Bonus points if you have the alternate art Recon Specialist :)

 

The current meta of high offense, Crackshot, etc., makes this squad struggle a little bit. I've never tried it against a Ghost, but I imagine it will be rough. But you asked for a fun one, and it's fun!

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