williaps 11 Posted August 16, 2016 Hi All, I would love to see the RtL app incorporate a LoS calculator. The app already knows what map tiles exist and the 3D map is already clickable for tokens and doors. The only information that the app needs is the source square and target square (or squares for large monsters) and any additional blocked squares. My thought would be to enter a LoS Calculation mode where the user is prompted for the source, target and any blocked squares. The app would then draw any successful LoS in green or a "No LoS" message if there is no LoS. I understand that there can be exceptions with some class cards but this must be understood by the players. This would be GREATLY helpful for those of us who find calculating LoS quite difficult depending on the situation. What does everyone think? williaps 3 Voidez, maxam and quartersmostly reacted to this Quote Share this post Link to post Share on other sites
LoneFox64 11 Posted August 16, 2016 Yes yes yes this a thousand times Quote Share this post Link to post Share on other sites
Sharkeyx 8 Posted August 17, 2016 Have a dollar store ruler on the table and just hold it from corner to corner of the target tiles. There isn't much to los in this game, and since you're coop there shouldn't be many arguments about los. Adding thos to the app would just slow it and you down more than really help, since it doesnt track movement of figs. 4 Tetos, DocFoobar, Volkren and 1 other reacted to this Quote Share this post Link to post Share on other sites
Husker949 47 Posted September 13, 2016 I've used laser levels for los, the best part about it is that the laser is long enough to go the whole map length and there is no worry about knocking figures over. Quote Share this post Link to post Share on other sites
Zaltyre 1,701 Posted September 13, 2016 (edited) Just in case you haven't seen it, I made a guide to range and LOS (link in my signature). Hopefully, that helps make the process of determining LOS a little more straightforward. I find that for me personally, the easiest way to do LOS (in most cases) is a slope estimate- for example, if you know the line needs to go down 1, over 3 in order to make it past the corner of an obstacle, that sets the angle of your whole line- you just need to determine if repeating that pattern gets you to a corner of the target space. Edited September 13, 2016 by Zaltyre 1 Budapest reacted to this Quote Share this post Link to post Share on other sites