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Latari elves focus for the next big box expansion?

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Pure speculation at this point, but with the Latari coming to Runewars Miniatures, could we see the next big box expansion for Descent focusing on them?

If we look at the undead factions in the Terrinoth universe, most of the content for each game came out around the same period.

BattleLore's undead faction,Vorakesh as a base game scenario in Runebound, the two small box expansions in Descent focusing on Waiquar and the mistlands, and the undead as one of the first factions in Runewars Miniatures. All of them have pretty much been released in the last year, with Runewars looking like it'll come out in early 2017.

So, imagining they might do the same type of release for the Latari, what would you a hope to find in a big box expansion for Descent with such a theme?

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I hoped for Uthuk' Ylan, but your logic is good, and since miniatures from runewars are from descent, maybe the opposite is going to be to.

 

And that may be the reason why descent miniature and a bit more taller than usual

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I can see (even) moar Latari heroes, but enemies? I would enjoy a Wilderness/Forest-based campaign, as we have a lot of wilderness units from HoM not really fitting into other campaigns. I can see Ents and stuff.

But you'd need to justify somehow why human-sized elf units would have gone rogue against heroes.

Edited by SpawnGarret

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I must have missed something.  Where was it announced that Latari are going to be in the miniatures game?

They are mentioned on one of the hero cards.

We don't know the release order for runewars yet.

2 good factions and one evil faction seems a little odd, I expect the uthuk and lives to be released at the same time.

Uthuk monsters and elven hero's might make a good descent expansion.

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I must have missed something.  Where was it announced that Latari are going to be in the miniatures game?

 

It was mentioned on the RuneWars: The Miniatures Game Forums

 

As for the Latari Elfs inside Descent, there are many things that make reference to them, an item (Latari Longbow), some heroes (Syndrael/Roganna the Shade), etc.

 

I can see (even) moar Latari heroes, but enemies? I would enjoy a Wilderness/Forest-based campaign, as we have a lot of wilderness units from HoM not really fitting into other campaigns. I can see Ents and stuff.

But you'd need to justify somehow why human-sized elf units would have gone rogue against heroes.

 

Yeah...maybe we could see Kari Wraithstalker as a Descent Hero, but I wouldn't be sure. And the only elven enemies I know are the Deep Elfs, and according to the Wikia (because I don't own BoW yet) they are just mercenary elfs, whether they are Latari or not, it's a mistery.

 

Aside from this, it will be really interesting to see an expansion featuring Latari Elfs. Like, what would they add for tiles and campaign flavour, what would be the mechanics, the new condition, etc. 

Edited by Volkren

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Well, FFG has run all out of old D1e monsters to convert and bring back, is that correct?  That means for any new expansion, FFG can finally start with a fresh slate and make all new monsters.

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To much heroes and they need release the 12 missing from first edition. But I expect more small box system like mists of belihall/chains that rust.

Are there any elven heroes in the 12 that are still MIA?  If so, then 2 of them may pop up in a Latari expansion...

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I don't think we will see hero only expansions. The heroes are imo stronger than the OL. And with that I mean that in a 4 hero party, a single great player will help other less experienced players. In addition, Heroes/classes/items synergize better than the OL monsters/cards. If we see a one side focus again, it will be an OL expansion with a bit for the heroes (like items and new classes). And with the H&M packs, there are a ton of heroes already. I would rather see more classes than heroes. So maybe 8 classes instead of the usual 4 and I will then pick up the heroes from the H&M packs.

 

Edit: I came to hate the word 'also', so I edited that word out:p
Edited by Ceasarsalad101

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Latari (Heroes) against Uthuk (OL) would be awesome and lead to a very thematic campaign.
 
Hmm given the fact that there are still 12 heroes missing and that there were some almost exclusively OL focused expansions in the past is would be possible to see a big (or 2 small to combine) expansion with a stronger focus on heroes rather than the OL.
 
I guess that FFG is waiting for some response to the new Hybrid classes and if the responses are mostly positive, then we could see more of those as well.
 
Right now we have:
Mage   -> warrior
Warrior -> Mage
Scout    -> Healer
Healer  -> Scout
 
Which means you could have 8 additional combinations:
Mage  -> Scout
Scout  -> Mage
Mage  -> Healer
Healer -> Mage
Warrior -> Scout
Scout    -> Warrior
Warrior  -> Healer
Healer   -> Warrior
 
Maybe they will give us the missing 12 Heroes in boxed expansion, but I doubt that. They have always created new ones for boxed expansions so far. I can image some elve-style hybrids however (Mage -> Healer: Druid?)

 

Nevertheless, there are already a lot of elves in the game:
-Arvel Worlwalker

-Ashrian

-Eliam (missing)

-High Mage Quellen

-Laurel of Bloodwood

-Jaes the Exile

-Lindel

-Rendiel

-Roganna the Shade

-Shala

-Syndrael

-Theteris

Among those, Ashrian, High Mage Quellen, Roganna the Shade and Syndrael are Latari or have visited the Latari, (explicitly) according to their background story. Given that Ashrian and Syndrael are part of the base game, it would be possible to have them involved in the story of the campaign. For example, as an ally or something. This would make them unavailable for use to play for this campaign, but I would love to get a great Story with these two involved.

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I'd love to see an expansion around the themes of the (Latari or otherwise; "Latari" means very little to me, they appear to be a mash-up between traditional high elves and wood elves..?) elves, same as I'd like to see more clearly "themed" expansions in general. In particular, I'm keen on seeing a wilderness/wilds-based adventure. I was thinking of something jungle-y, but not being very well-read on the overall nature of the universe of Terrinoth, I can't say much. Something themed along the lines of the Latari Elves and exotic woodlands (if not jungle) would definitely get me excited, and I'd definitely get Stewards of the Secret just so I could pull out some blood apes and nagas from the woodwork.

 

As a sidenote on the issue of expansions, I'd also love to see a dwarf-centric underworld/underground city expansion. Could we have a dwarf mage, maybe? I'd love to be able to do a full party of dwarves without doubling up or tripling up on warriors (yes, I know there's two healers and one scout).

I'm wondering if they'll keep deviating from the old format, though, sticking to smaller expansions doubled up, or return to bigger expansions. On one hand, I enjoy smaller expansions, but in the case of Mists of Bilehall/The Chains that Rust, it resulted in an absence of cross-compatibility since each expansions apparently has to be self-contained (which is perfectly understandable from a marketing perspective, but annoying from a devoted fan perspective) and also in a lot of reprinted material (lieutenant tokens, the Terrified condition, some terrain features, etc).

 

Also, no introduction of new heroes, which is odd, although understandable seeing as how we've got a ton of heroes now. Nevertheless, between two small expansions (each of which previously got 2 heroes each, while the big expansions got 4) and the introduction of 4 new (hybrid) classes, we really could've used some new heroes, especially ones to compliment or fit the new classes.

 

And in the most general sense of new expansions, we're still missing 1 Mage and 1 Healer class, as well as no less than 8 hybrid classes (Warrior-to-Scout, Warrior-to-Healer, Mage-to-Scout, Mage-to-Healer, Scout-to-Warrior, Scout-to-Mage, Healer-to-Warrior, Healer-to-Mage). There's still a lot of room for Descent to expand and from what I know of the line, it's consistently successful, even if not their most successful in-house IP.

 

The only real ongoing issue that I see with Descent is the lack of an updated FAQ/Errata (as well as that FAQ/Errata often ignoring questions or issues that we know come up fairly often, or that we know have been addressed Rules Questions) and the fact that the models are getting wildly inconsistent. And to a habitual misanthrope such as myself, those are really minor issues.

 

To much heroes and they need release the 12 missing from first edition. But I expect more small box system like mists of belihall/chains that rust.

 

I dunno, I'm getting the feeling they don't want to update all the heroes, which, at the end of the day, would be understandable. Ponder at the eventual Descent 3rd Edition, they'd just go through it all again, with even more to just plow through. Not having played Descent 1st Ed, while there's some I'd like to see (Tobin Farslayer, Aurim, Eliam, Varikas the Dead) I think I'd prefer new heroes in most cases. On the other hand, with only 12 left, it'd be almost odd to stop now. Mixing it up with new heroes altogether (at least to make sure that the type of heroes doesn't get wildly out of proportion), there's easily material for another 5 H&M Collections.

 

But my perspective is selfish, since I never formed any attachment to the previous heroes.

 

 

To much heroes and they need release the 12 missing from first edition. But I expect more small box system like mists of belihall/chains that rust.

Are there any elven heroes in the 12 that are still MIA?  If so, then 2 of them may pop up in a Latari expansion...

 

 

Only one that I know of; Eliam. From the looks of it, he's not a Latari elf, but I could be wrong, knowing nothing about him, and next-to-nothing about the Latari. But either way, the heroes of a Latari Elves-based expansion doesn't strictly need to be Latari elves. It'd be cool to see some other elves heed the call. Or something.

 

Or we can get a hero-only expansion :) Just to compensate monster-only MoB and CtR

 

I understand the sentiment, but I think this'd be a terrible idea. Think about it; monsters is not to the Overlord what heroes are to the Heroes. Often, the choice of monsters is the most significant choice an overlord gets to make for an encounter or quest, and he's limited in his choices depending on the traits, while heroes are chosen at the start of a campaign and is set for the remainder of the campaign. There's actually a bit of an inflation in the number of heroes, and I already feel like I've got more heroes than my players will manage to play with for years to come.

 

Also, monsters help set the tone for the campaign more than the choice of hero does (even if I would personally always try to choose a "fitting" hero for a campaign, but that's just me). New monsters are incorporated into the new quests, because otherwise the expansion is (sadly) limited to the Core set of monsters. I really wish they'd start adding alternatives to the quest texts, such as "Use Reanimates if you have them, otherwise use Zombies" or "Use Skeleton Archers if you have them, otherwise use Goblin Archers".

 

 

 

I don't think we will see hero only expansions. The heroes are imo stronger than the OL. And with that I mean that in a 4 hero party, a single great player will help other less experienced players. Also, Heroes/classes/items synergize better than the OL monsters/cards. If we see a one side focus again, it will be an OL expansion with a bit for the heroes (like items and new classes). Also, with the H&M packs, there are a ton of heroes already. I would rather see more classes than heroes. So maybe 8 classes instead of the usual 4 and I will then pick up the heroes from the H&M packs.

 

 

This. I would not mind it at all if FFG, along with a Latari Elves expansion, released a H&M Collection that only included elven heroes and monsters that would fit with the expansion and the added classes, as long as I didn't feel like the expansion itself was lacking in other content (such as monsters, extra classes, overlord class, etc). The H&M Collections and the expansions already compliment eachother rather well. The only one I can't fit into going with an expansion or two is actually Stewards of the Secret. All other H&M Collections, I've gotten because I felt they fitted with a given expansion (sometimes two).

 

In two good expansions, I'd like to see 1 class (either mage or healer) and 4 hybrids. I think that'd be reasonable, if unexpected.

On a slightly unrelated note, I'd love to see a (uncorrupted) deep elf hero that effectively gets riposte as a hero ability, or some variant of it (perhaps limited to one defensive dice, so you can't just stack armour and pretend that you're parrying with, say, your Stone Armor). With that and Eliam, we're already talking two solid elven heroes, a warrior and a scout. And I think that elves really could use another warrior (Syndrael being the only current one).

 

Edit: The elves have 5 scouts, 3 healers, 2 mages, 1 warrior, so if that theoretical deep elf assassin would be a warrior, that'd probably be a good idea. Give it something sneaky or stealthy as it's heroic ability and we're talking prime material for whatever the future warrior-to-scout hybrid is.

Edited by Luckmann

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As a sidenote on the issue of expansions, I'd also love to see a dwarf-centric underworld/underground city expansion. Could we have a dwarf mage, maybe? I'd love to be able to do a full party of dwarves without doubling up or tripling up on warriors (yes, I know there's two healers and one scout).

A dwarf-themed expansion would be awesome as well. A combination of underground city and (icy) mountain regions maybe? Then FFG would have a reason to give us more cold-traited monsters and some monsters like the Wendigo and the ice-wyrm would fit perfectly into that theme.

 

But a dwarf-mage? I don't know, might be against the Therrinoth-Dwarf lore. I'd rather go for another gnome-mage, to accompany Ravelly Lightfoot.

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As a sidenote on the issue of expansions, I'd also love to see a dwarf-centric underworld/underground city expansion. Could we have a dwarf mage, maybe? I'd love to be able to do a full party of dwarves without doubling up or tripling up on warriors (yes, I know there's two healers and one scout).

A dwarf-themed expansion would be awesome as well. A combination of underground city and (icy) mountain regions maybe? Then FFG would have a reason to give us more cold-traited monsters and some monsters like the Wendigo and the ice-wyrm would fit perfectly into that theme.

 

I love that idea. They're not even mutually exclusive. A campaign in a underground mountain-city and along the slopes of a frozen mountain, the entirety of the campaign map could be a depiction of a mountain, with paths into and out of it. A dwarven city beleaguered, under siege. If Shadows of Nerekhall was a mystery/intrigue scenario, this could be a campaign set during what amounts to an actual war scenario, with the heroes sent on missions to attack the supply lines of the enemy, or to sap a bridge, or gathering resources for a daring counter-attack.

Cold-traited monsters are few and far between, as are their uses. It would be nice to see them used more, and wendigo and ice-wyrms would fit perfectly, especially with the idea of alternative monster setups (you don't have Ice Wyrms? Use Shadow Dragons. You don't have Wendigos? Use Ettins.) as well as adding more Cold-traited monsters. Bonus points if it manages to avoid "There's a volcano under the mountain" and adding hundreds of opportunities for the Hot trait. Primary traits should definitely be Cold and Mountain (Cave sounds good, but it's a surprisingly bad fit, and Wilderness feels like it's on every second Quest).

 

But a dwarf-mage? I don't know, might be against the Therrinoth-Dwarf lore. I'd rather go for another gnome-mage, to accompany Ravelly Lightfoot.

I honestly have no idea. I just want to see a dwarven mage, but if it doesn't fit the Terrinoth lore, it just doesn't. There are more than one setting where dwarves simply can't do (regular) magic (Warhammer comes to mind, among others). That being said, a dwarven mage could thematically fit both as a Runecaster (because.. runes?) or as a Battlemage (because battle!), and there's also the potential for a new mage class either way.

 

But they could also use a new Scout, since there's only Raythen and he's in a low-priority Lieutenant Pack. :P

 

Also, I had completely forgotten that gnomes were a thing. :P

 

Gnomes are "missing" a warrior, though, so for my sake, I would prefer it if there was a dwarf-centric H&M Collection to completement a dwarf-centric expansion, feel free to make the warrior a gnome. There's already 3 dwarf warriors. :lol: That being said, there only being 3 gnomes total (1 Scout, 1 Healer, 1 Mage), even if they are supposed to be a "rare" race in Terrinoth, I wouldn't mind seeing any addition to the gnomish ranks, but also, it being unlikely I'll ever want to run a gnome-themed game (especially since we treat Tomble as a Halfling, which afaik isn't even a thing in Terrinoth) I would lie if I said I cared overly much. :P

Edited by Luckmann

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I really love your Idea of alternative setups. Actually, FFG would make customers buy additional H&M packs this way. I own only 2 H&M packs, but I would gladly buy Shards of Everdark for such a campaign. (But they have me on the hook anyway :D)

 

And a war/siege theme for a campaign? Oh yes please! That'll be great!

 

(Now we have occupied the Latari-Elves thread and turned it into a Dwarf thread. How dare we. :D)

Edited by Chaoticus

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Mountain/ cold/ war theme would be very cool. An expansion that would introduce more cold trait monsters would be a welcome addition to the Overlords arsenal! Personally, I would love a sea/sunken city theme with the heroes on a quest to slay a ( insert epic sea monster that terrorizes the local people here).

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I'm wondering if the runewars models will be the same scale as descent models.

We could get descent cards packaged with runewars blisters, buy a uthuk squad for runewars and get to use them as a monster group in descent.

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Mountain/ cold/ war theme would be very cool. An expansion that would introduce more cold trait monsters would be a welcome addition to the Overlords arsenal! Personally, I would love a sea/sunken city theme with the heroes on a quest to slay a ( insert epic sea monster that terrorizes the local people here).

 

 

Descent: Journeys in the Dark, 2nd Edition: The Cthulhuing?

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Mountain/ cold/ war theme would be very cool. An expansion that would introduce more cold trait monsters would be a welcome addition to the Overlords arsenal! Personally, I would love a sea/sunken city theme with the heroes on a quest to slay a ( insert epic sea monster that terrorizes the local people here).

 

 

Descent: Journeys in the Dark, 2nd Edition: The Cthulhuing?

 

I was thinking of a city/harbor/coast/aboard a ship/ mysteries in the deep/ Kraken. But hell yeah Cthulu, why not? Maybe a private investigator as an ally?:P

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Mountain/ cold/ war theme would be very cool. An expansion that would introduce more cold trait monsters would be a welcome addition to the Overlords arsenal! Personally, I would love a sea/sunken city theme with the heroes on a quest to slay a ( insert epic sea monster that terrorizes the local people here).

 

 

Descent: Journeys in the Dark, 2nd Edition: The Cthulhuing?

 

I was thinking of a city/harbor/coast/aboard a ship/ mysteries in the deep/ Kraken. But hell yeah Cthulu, why not? Maybe a private investigator as an ally? :P

 

 

Nooooooo, the last sea expansion ended up with Descent first edition :P

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Well, in Runebound we got Fey Sorceress and the Moonbeam Cat. Both are combat encounters that we still don't have as enemy groups in Descent that would fit the theme for a Latari elves based scenario/expansion.

Edited by Zsig

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