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Rakaydos

Clone Wars IC

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"It's not a matter of holding on tightly, you see the crates they're to far from the door to fall out and not to mention they're tied down so they don't move. We are also making a descent to the base we are working against gravity here to push these things out." Kor taking her hand off the railing "I think we keep the cargo and take our chances with the beasts." Kor starring at Tess' beautiful eyes "How many times have we fallen on the ship already, as I said before I'm not keen on falling out." Kor sighs heavily.

(Burns destiny point for Plot Convenient crates)

Edited by Shlambate

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"Nice of you to arrive," Soryn comments flatly as the other two enter. "What happened to opening the door from the bridge? Or did you get distracted by one another yet again? You understand that this behaviour is against our Code. Doubly so on a mission. Especially when lives are at stake. Please comport yourselves in a way befitting Padawans of the Jedi Order or I shall be forced to bring this matter up with the Masters." His gaze is level and his voice steady. "Now, are we to opening this hatch or shall I continue citing regulations?"

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Tessrah peers around Kor looking at soryn. "report what? him grabing my hand. Also if you were here you could have already opened the hatches." she pulled out her Saber and notched her elbow around a crates strap. "I would hold onto something... Both of you."

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"Well if we are going to do this lets at least be smart about it I've found some rope we could tie to the ship and to ourselves" Kor begins to tie the rope to himself and the others. Kor then finds a sturdy pole in the cargo hold and ties the rope to that. "I also suggest we hold on to something in case the rope gives way. Let's open the ramp."

(Spends Destiny point for coincidental rope and a pole to tie said rope too.)

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Shad enters the airlock section where Soryn, Kor and Tes are. " hey guys, how's the situation? Are there crates to throw at tbe beasts?" He notices the rope and pole "good thinking, we should tie ourselves to avoud falling out"

The Zabrak checks his lightsaber and the stimpacks he carries, then looks at the others.

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Gently stroking a lekku Tessrah seems to just be waiting for whatever comes. She tugged the rope around her waist. "thank you for the help Kor." she looks at shad. "some of the crates are strapped down I would use those for cover or hang onto at least." she keeps gently stroking the same lekku.

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Co-pilot:

Co-piloting check: 3eA+2eD 1 success, 2 advantage

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(+1 success for Battle Meditation. One advantage going towards giving the pilot a boost die.)

Pilot:

: 1eA+2eP+1eB+3eD 3 successes, 2 threat

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(Four successes, with the Battle Meditation bonus.)

As the ship slowed and banked on it's repulsors, sliding as if on ice, the pursuing reptilioids closed the distance. Boarding ramp opening, 4 jedi stand ready to do battle, blades of light emerging, and several of the creatures roar and dive to meet them. Others rake by the topside, inflicting more cosmetic damage on the slowing craft,  but 4 of the creatures grab the end of the ramp and pull themselves on.

 

Vigilance!

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Vigilance before Dragon Battle: 1eP+2eA+1eB 4 successes, 1 advantage
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Watching the other Padawans grip and engage their lightsabers, Soryn waits. He lets the Force move through him, feeling that familiar sense of expanding perception and oneness with the universe. He feels the winged creatures arrive a moment before they do, four of them crawling into the opening ramp. His reactions are quick, quicker than his counterparts, but maybe not so fast as to beat the beasts.

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Inititive: 3eP 2 successes, 1 advantage, 1 Triumph
p-s.pngp-a.pngp-tr.png

 

Spending triumph on positional advantage. order is 3 PC slots, all creatures, 1 PC, ship crew.

 

The creatures scramble at the edge of the ramp, crosswinds scrambling their landing attempt, but the failure had one sinver lining- the cables which secure you to the ship were too short, giving the creatures a momentaray reprieve from those secured to the ship.

 

Crosswinds affect both sides, adding 2 blacks to all checks.

Edited by Rakaydos

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Realizing that the ship has slowed down Kor breaks his harness and attacks the closest beast to him, attacking the wings as to cripple the Dragon.

Lightsaber Check: 1eP+3eA+2eD+2eS 1 failure, 4 advantage

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Unable to score a solid hit due to the beasts uncanny reactions, Kor still manages to throw the beast off balance leaving it open to an oppertune strike.

Edited by Shlambate

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Lightsaber attack: 1eP+2eA+2eD+2eS+1eB 1 success, 1 advantage

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Shad notices the beast that attacked Kor stagger and seizes the oportunity stepping closer to the creature and striking it with an hopefully deadly cut, his blade biting deeply in the flash leaving a fiery wound where it strikes. The zabrak's movement leaves more space for Soryn and Tess who can attack more easily now.

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The wind howling through the cargo bay pushed against Soryn, but long practice had him fall into a fencing stance without thought. His left hand reaches down, finding the simple lightsaber hanging at his belt, and he begins to move forward as he unhooks it, the snap-hiss of the blue blade igniting almost lost in the cacophony of screaming wind and growling beasts. Drawing upon the Force, Soryn finds the right places to step, avoiding cables whipping around his legs and anticipating the movement of the ship as it rolls. He raises the saber in front of his face in a classic duelist salute, before holding it out, parallel to the ground, and lunging with a vicious thrust toward one of the draconid creatures. 

Maneuver - Move one Range Band to Engaged
Maneuver - Draw Lightsaber (2 strain taken for extra Maneuver) 
Out of Turn Incidental - Sense Danger (Remove 2 Setback on next check)
Action - Attack with Lightsaber
 

Makashi Technique - Lunging Thrust against Draconid Creature: 2eP+2eA+2eD 2 successes, 2 advantage
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Soryn's weapon finds purchase, but the scales of the creature turn it away at the last moment, almost fully deflecting the lightsaber's deadly blade!

Outcome - 8 damage (with Breach 1) and activating a Critical 

Critical Hit roll: 1d100 11

Critical result - 11-15 Sudden Jolt: Drop whatever is in hand.
Edited by dengarboys

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Dera, on the bridge, smiles to herself as the pilots finally manage to pilot. She considers, briefly, joining the fight below—perhaps the pilots were simply going too fast before—but decides against it, instead focusing on maintaining the connection between them. It's brought them this far, after all.

Battle Meditation: 2eF 3 Light Side

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Lightsaber attack: 1eP+2eA+2eD+2eS+1eB 1 success, 1 advantage

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Shad notices the beast that attacked Kor stagger and seizes the oportunity stepping closer to the creature and striking it with an hopefully deadly cut, his blade biting deeply in the flash leaving a fiery wound where it strikes. The zabrak's movement leaves more space for Soryn and Tess who can attack more easily now.

 

 

 

The wind howling through the cargo bay pushed against Soryn, but long practice had him fall into a fencing stance without thought. His left hand reaches down, finding the simple lightsaber hanging at his belt, and he begins to move forward as he unhooks it, the snap-hiss of the blue blade igniting almost lost in the cacophony of screaming wind and growling beasts. Drawing upon the Force, Soryn finds the right places to step, avoiding cables whipping around his legs and anticipating the movement of the ship as it rolls. He raises the saber in front of his face in a classic duelist salute, before holding it out, parallel to the ground, and lunging with a vicious thrust toward one of the draconid creatures. 

Maneuver - Move one Range Band to Engaged

Maneuver - Draw Lightsaber (2 strain taken for extra Maneuver) 

Out of Turn Incidental - Sense Danger (Remove 2 Setback on next check)

Action - Attack with Lightsaber

 

Makashi Technique - Lunging Thrust against Draconid Creature: 2eP+2eA+2eD 2 successes, 2 advantage
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The humming blue blade finds purchase, slicing deep into the neck of one of the winged beasts, its flesh sizzling and its roar becoming a scream of pain, quickly cut off as the saber pierces its heart. 

Outcome - 8 damage (with Breach 1) and activating a Critical 

 

 

The creatures roar, but the glowing line where the saber struck fades, scarring but not slicing deeply. Somehow these creatures, farmed by the ancient Sith, were able to resist even the post penetrating weapons.

 

(Doran'enok special ability: Sithspawn Scales- the Doran'enoks' hide is immune to Pierce or Breach)

 

(3 damage)(4 damage, crit)(0 damage)(0 damage)

 

Battery is about to die... someone roll that crit, I'll make their attacks tomorrow an set things up for the pilot check.

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Soryen stepped foreward as one of the creatures pulled itself onto the ramp, and a well timed slash caused the beast to tumble away. The other three gained their footing, clawing and roaring at the jedi.

 

Claws (Shad): 2eA+2eP+2eD+2eS 4 successes, 3 threat
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Shad Raal faced the first one, the wing spreading from it's elbow spreading awkwardly to the side as it made a powerful strike on the first jedi. (12 damage, next creature gets 2 extra black dice)

 

Claws (Soryn): 2eA+2eP+2eD+4eS 0 successes, 2 advantage
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The second one turned to Soryn, but its attack was fouled by the other, and it only stumbled into Soryn, knocking both prone on the thin ramp over hundreds of feet of air. (prone, standing up a manuver, no check needed to stay on)

 

Claws (Kor Mon Tan): 2eA+2eP+2eD+3eS 3 successes, 4 threat
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The third one tried to get past the jedi, and screamed as it got a saber-burn for it's trouble. behind the 3 front-rank jedi, it kicked with it's powerful hind limbs, leavng clawmarks in the cerean's armor much as it had in the ship's. (11 damage, it takes 4 strain as wounds. it maneuvers so it is engaged with all 4 jedi, including the one who is still at short to the others.)

 

Medium (Engineering)

Medium (bridge)

 

Short (inside) (Arc's character... where's your sheet)

 

(tessra)

engaged(rear): (4 damage)

(Kor)(Soryn)(Shad)

Engaged (front): (3 damage)(0 damage)

 

 

Medium Range (in air) (4 damage, crit)

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Tessrah slashes her Saber at the closest creature not doing as well as she hoped.

Aim maneuver boost from player and accurate quality on Saber 8 damage.

: 2eA+1eP+3eB+2eD+2eS 1 success, 2 threat

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Edited by Tassedar

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