Teh HOBO 302 Posted August 12, 2016 (edited) I can't be the only one to have bought 2 Interdictors, so I've been trying to come up with ways to use 2 of them in a list. The cost of the Interdictor means they must be the bruisers of your fleet, so far as I've been able to make, they take up too many points and have too low squadron value for a full rhymerball. Ion cannon upgrades, engine techs and targeting scrambler seem to be the way to go to making them combat-capable and not just a support ship So to that end here's the best of what I've been able to come up with: Defense Token Hate: http://armadawarlords.hivelabs.solutions/view_list.php?token=38006 Faction: Galactic Empire Points: 400/400 Commander: Admiral Screed Assault Objective: Most Wanted Defense Objective: Fleet Ambush Navigation Objective: Dangerous Territory [ flagship ] Interdictor-class Suppression Refit (90 points)- Admiral Screed ( 26 points)- Interdictor ( 3 points)- Intel Officer ( 7 points)- Engine Techs ( 8 points)- NK-7 Ion Cannons ( 10 points)- Targeting Scrambler ( 5 points)= 149 total ship cost Interdictor-class Suppression Refit (90 points)- Intel Officer ( 7 points)- Engine Techs ( 8 points)- NK-7 Ion Cannons ( 10 points)- Targeting Scrambler ( 5 points)= 120 total ship cost Gozanti-class Cruisers (23 points)- Suppressor ( 4 points)- Admiral Titus ( 2 points) Gozanti-class Cruisers (23 points)- Repair Crews ( 4 points)- Admiral Titus ( 2 points) 1 "Howlrunner" ( 16 points)3 TIE Fighter Squadrons ( 24 points)1 "Mauler" Mithel ( 15 points)1 Dengar ( 20 points) So with this list the idea is, as the title suggests, defense token hate. between the NK-7s and the intel officers ships(in theory) should struggle to contain the damage coming in. The only issues are needing navigate commands most of the time to trigger engine techs and needing Screed over Motti who I think is the better choice, because I'm wary of spending 20pts on upgrades that might never trigger without him. Although, double arcs are much easier with this ship, combined with the engine techs and the number of navigate commands you will be using, you can reliably throw 6 blues at a ship, so maybe Motti is a better choice turning them into mini ISDs. Tarkin Interdictors: http://armadawarlords.hivelabs.solutions/view_list.php?token=38012 Faction: Galactic Empire Points: 400/400 Commander: Grand Moff Tarkin Assault Objective: Most Wanted Defense Objective: Fleet Ambush Navigation Objective: Dangerous Territory [ flagship ] Interdictor-class Suppression Refit (90 points)- Grand Moff Tarkin ( 38 points)- Captain Needa ( 2 points)- Engine Techs ( 8 points)- Ion Cannon Batteries ( 5 points)- G7-X Grav Well Projector ( 2 points)- Targeting Scrambler ( 5 points)= 150 total ship cost Interdictor-class Suppression Refit (90 points)- Engine Techs ( 8 points)- Ion Cannon Batteries ( 5 points)- G7-X Grav Well Projector ( 2 points)- Targeting Scrambler ( 5 points)= 110 total ship cost Gozanti-class Cruisers (23 points)- Suppressor ( 4 points)- Repair Crews ( 4 points)= 31 total ship cost Gozanti-class Cruisers (23 points)- Comms Net ( 2 points) - Admiral Titus ( 2 points)= 27 total ship cost 1 "Mauler" Mithel ( 15 points)1 Darth Vader ( 21 points)1 Dengar ( 20 points)1 Boba Fett ( 26 points) So the solution to needing navigates all the time is Tarkin who adds great flexibility to the fleet and the expense of, er, expense. Twin G7s help control the opponents deployment and the batteries help deal damage/strip useful tokens. Are they better than SW7s? I don't know. Having dual contains makes this a great candidate for Needa. They're such beautiful looking ships, can dual Interdictors be a thing? Edited August 12, 2016 by Teh HOBO 1 Reinholt reacted to this Quote Share this post Link to post Share on other sites
PT106 2,276 Posted August 12, 2016 I believe that dual interdictors build is workable, however for dual combat interdictors I would use Vader instead of Screed and pair them with Raiders/Gladiators. 3 54NCH32, Reinholt and ryanabt reacted to this Quote Share this post Link to post Share on other sites
54NCH32 1,259 Posted August 13, 2016 Dual targeting scrambler sounds awesome ha! With Raiders? Lovely. Squeeze in Interdictor on one, 3(!) Target Scrambles for the fleet Quote Share this post Link to post Share on other sites
Teh HOBO 302 Posted August 14, 2016 (edited) So I flew this: http://armadawarlords.hivelabs.solutions/view_list.php?token=38351&key=08a7f21b3bce2ab4d8b8407f8e174e54 a couple of times today against a Dodonna Mon Karren/Defiance list and I have to say I was impressed. My takeaways: 1) Dual Targeting scramblers is silly good, took a potential 7 damage Mon Karren, double crit, shot down to 2. Demolisher no longer scares me as much. 2) Dual G7s played havoc with his deployment placing them in the middle or slightly off center so you can only fit 1 ship, or two super tight, between them I think is the way to go. 3) Titus is worth every point, especially with the G7s messing with deployment. 4) The raider was a better choice, scared off the fighters and threw some crits around. Those little guys can throw out a surprising amount of damage when you double arc. 5) Not sold on Tarkin. He's good, offers flexibility, and the tokens always came in handy(7 engineering lol, good luck making damage stick) but I think Motti or Tagge might be better to keep them alive. Thinking of running this: http://armadawarlords.hivelabs.solutions/view_list.php?token=38357&key=2703b0401b4c5110c80b9c142a12cbc1 Swapping Tagge for Motti and adding a skilled first officer to the second Interdictor is probably be better depending on how many accuracies are going to be flying around(probably a lot as you need to kill all the scattering flotillas). 6) Needa is a trap, the contains are useful enough, grab chart officer, skilled first officer or better fighters instead. 7) I'm still struggling with the fighter screen, any suggestions? Edited August 14, 2016 by Teh HOBO Quote Share this post Link to post Share on other sites
MandalorianMoose 1,781 Posted August 14, 2016 So I flew this: http://armadawarlords.hivelabs.solutions/view_list.php?token=38351&key=08a7f21b3bce2ab4d8b8407f8e174e54 a couple of times today against a Dodonna Mon Karren/Defiance list and I have to say I was impressed. My takeaways: 1) Dual Targeting scramblers is silly good, took a potential 7 damage Mon Karren, double crit, shot down to 2. Demolisher no longer scares me as much. 2) Dual G7s played havoc with his deployment placing them in the middle or slightly off center so you can only fit 1 ship, or two super tight, between them I think is the way to go. 3) Titus is worth every point, especially with the G7s messing with deployment. 4) The raider was a better choice, scared off the fighters and threw some crits around. Those little guys can throw out a surprising amount of damage when you double arc. 5) Not sold on Tarkin. He's good, offers flexibility, and the tokens always came in handy(7 engineering lol, good luck making damage stick) but I think Motti or Tagge might be better to keep them alive. Thinking of running this: http://armadawarlords.hivelabs.solutions/view_list.php?token=38357&key=2703b0401b4c5110c80b9c142a12cbc1 Swapping Tagge for Motti and adding a skilled first officer to the second Interdictor is probably be better depending on how many accuracies are going to be flying around(probably a lot as you need to kill all the scattering flotillas). 6) Needa is a trap, the contains are useful enough, grab chart officer, skilled first officer or better fighters instead. 7) I'm still struggling with the fighter screen, any suggestions? As posted in the "how many squadrons" thread, my new go to screen is a couple advances, mauler, and either soontir or vanilla interceptor. Jump master or chirneau to ensure mauler puts out splash damage every turn. (I like chirpy better, don't have to worry about someone avoiding the Intel bubble, cheaper, allows me to buy beefier squads instead of the pancake) Quote Share this post Link to post Share on other sites
MandalorianMoose 1,781 Posted August 14, 2016 I'm glad to hear that the raider proved to be an effective aa gunboat. I tend to run "squad light", so having a raider that could pull double duty as aa or threaten ships sounds fun to me. How was the damage output from the interdictors themselves? Quote Share this post Link to post Share on other sites
Teh HOBO 302 Posted August 14, 2016 The issue I ran into with dual Interdictors is the burst damage isn't very good unless you double arc. It's basically a tankier, faster, more maneuverable Victory with the same weakness to accuracies. So large base ships take a coupe of turns to whittle down. As well if you can't get in close, say, for example if a flotilla is in front of you(#$@% Bright Hope) and your target and you can't roll an accuracy, the targeting scramblers aren't helping you and then you get pounded, as you only have one each brace and redirect. So, basically, combat Interdictors need to run in pairs or with another bruiser(Arquitens will be interesting when they come out). Dual Interdictors need to be bullies, using the maneuver command and engine techs to get close range double arcs then abusing their obscene engineering to recover the damage they took. A well played Demolisher might scare me flanking on my rear though a Motti'ed up one could survive the triple tap with the targeting scramblers and Tagge giving you back the brace you lost will definitely survive with scrambler backup. So I suppose Tagge as a commander if you see a lot of Demolishers, Motti/Tarkin if you see a lot of accuracies(say, if quad turbo+home one gets popular). 1 MandalorianMoose reacted to this Quote Share this post Link to post Share on other sites
itzSteve 602 Posted August 14, 2016 (edited) I have been playing around with a dual Interdictor list with one of each variant in my list. Use the Interdictor title on the Suppressor Refit with Targeting Scrambler/ G-8 and fish for OP with it. Equip the Combat Refit with Grav Shift to move obstacles in the beginning and put High-Capacity Ion Turbines on it for more hitting power. For commanders, I have been testing with Motti for durability and Screed for the crits. BTW..I am also putting a Vic1 with OE, APT, SA, and Dominator title with it. Edited August 14, 2016 by itzSteve Quote Share this post Link to post Share on other sites
Fencar 8 Posted August 14, 2016 What is "SA?" Quote Share this post Link to post Share on other sites
Drasnighta 26,573 Posted August 14, 2016 Spinal Armament. Quote Share this post Link to post Share on other sites
Darthfish 806 Posted August 15, 2016 Yes, the rule should be if you are going to acronym it, you have to write it out the first time. Some of you are very hardcore players, i'm lucky to play twice a month. Lots of new upgrades too, so help a brother out. Quote Share this post Link to post Share on other sites
Drasnighta 26,573 Posted August 15, 2016 Yes, the rule should be if you are going to acronym it, you have to write it out the first time. Some of you are very hardcore players, i'm lucky to play twice a month. Lots of new upgrades too, so help a brother out. Hardly a way to judge things... ... I mean, you won't find anyone as active in the Rules Sub-Forum as me... And you could certainly could ring me in the group of hardcore players... .. But I play, at best, Twice a Month. One Game at a Time... When I run the Fortnightly League at the Sentry Box... Hell, its pretty well the only thing I leave the House for, being a Stay-at-Home Dad the rest of the time Quote Share this post Link to post Share on other sites