Shlambate 2,679 Posted August 16, 2016 What's with those loaded purple dice! Quote Share this post Link to post Share on other sites
Lareg 367 Posted August 16, 2016 Well then someone who has high agility and decent piloting should start flying the ship....or maybe we order to reduce speed and remove one setback at least Quote Share this post Link to post Share on other sites
Shlambate 2,679 Posted August 16, 2016 We can try slowing down and start tanking hits we do have two mechanics. Quote Share this post Link to post Share on other sites
Arctanaar 125 Posted August 16, 2016 (edited) So, how hard is my check going to be if I want to join the engineers and try to help repairing the ship? Edited August 16, 2016 by Arctanaar Quote Share this post Link to post Share on other sites
Shlambate 2,679 Posted August 16, 2016 Depends how damaged the ship is no higher than three though. I don't know how damaged the ship is. Quote Share this post Link to post Share on other sites
The Shy Ion 502 Posted August 16, 2016 I thought we were going fast so we could come to the aid of the base, not just because of the fighters. Hence my suggestion for the use of one of the advantages. Quote Share this post Link to post Share on other sites
The Shy Ion 502 Posted August 16, 2016 Anyway, we should probably wait on all of this until the GM can adjucate the results of last turn. Quote Share this post Link to post Share on other sites
Rakaydos 4,236 Posted August 17, 2016 Well then someone who has high agility and decent piloting should start flying the ship....or maybe we order to reduce speed and remove one setback at least Reducing speed turns reds to purples, but the two blacks are just because a big ship doesnt corner well. Ship has about 20 hull damage from earlier turbolaser hits, and 10 system strain down- both are easy checks as they are under half the threshold. Knowlege warfare or knowlege outer rim, easy, to identify buzzdroids. Quote Share this post Link to post Share on other sites
Shlambate 2,679 Posted August 17, 2016 What's the WT of the ship? Quote Share this post Link to post Share on other sites
Rakaydos 4,236 Posted August 17, 2016 46 hull threshold, 24 system strain Quote Share this post Link to post Share on other sites
The Shy Ion 502 Posted August 17, 2016 Do you want me rolling for the pilots this turn, too? Quote Share this post Link to post Share on other sites
Shlambate 2,679 Posted August 17, 2016 Are we rolling vigilance for the encounter with the buzz droids? Quote Share this post Link to post Share on other sites
Rakaydos 4,236 Posted August 17, 2016 The buzzdroids are outside the hull, and arnt interested in coming in through the airlocks. Average perception check with 2 blacks to locate the buzzdroids by hull sound alone. Quote Share this post Link to post Share on other sites
Shlambate 2,679 Posted August 17, 2016 Tassedar I can assist you in the perception check i suggest you do the perception check since I don't have it trained and my cunning is a two. Quote Share this post Link to post Share on other sites
Tassedar 158 Posted August 17, 2016 K so a boost Quote Share this post Link to post Share on other sites
dengarboys 22 Posted August 17, 2016 Wew lad. First roll and a Triumph on the Perception check. Quote Share this post Link to post Share on other sites
MagicBlueFish 3 Posted August 17, 2016 Weirdly enough, I think that Pouncer is probably our best bet for finding the droids. He's got 3 Cunning and 2 Perception. Quote Share this post Link to post Share on other sites
dengarboys 22 Posted August 17, 2016 Both Tesserah and Soryn know where they are, at least in our section of the ship. Quote Share this post Link to post Share on other sites
Shlambate 2,679 Posted August 17, 2016 I like how my assist did nothing, I think Kor is too busy looking at Tess. 1 dengarboys reacted to this Quote Share this post Link to post Share on other sites
dengarboys 22 Posted August 17, 2016 Expect lectures from the uptight Pau'an on the whole "attachments are bad" if he sees more of the lovey-dovey eyes Quote Share this post Link to post Share on other sites
Tassedar 158 Posted August 17, 2016 sooo seeing as we cant just open a hatch is there a way to use foce move without seeing the droids and flinging them off? Quote Share this post Link to post Share on other sites
Shlambate 2,679 Posted August 17, 2016 Force move hopefully! Quote Share this post Link to post Share on other sites
Rakaydos 4,236 Posted August 17, 2016 Does anyne have force move with a range greater then Engaged? Besides, who said you cant open a hatch? It's just a few athletics checks... > Quote Share this post Link to post Share on other sites
Shlambate 2,679 Posted August 17, 2016 (edited) Did someone say athletics? I can do that. Difficulty? Edited August 17, 2016 by Shlambate Quote Share this post Link to post Share on other sites
Tassedar 158 Posted August 17, 2016 (edited) force move starts at short range. Yeah Kor probably keeps looking at his hand then to tessrah then hand again. Edited August 17, 2016 by Tassedar Quote Share this post Link to post Share on other sites