Shlambate 2,679 Posted August 16, 2016 Astrogation is plotting the course so an Int check mechanics is also Int. Quote Share this post Link to post Share on other sites
Lareg 367 Posted August 16, 2016 Well where is everybody on the deck? Shad is at the ecm console Dera is near the pilots doing battle meditation, and the rest? Quote Share this post Link to post Share on other sites
Tassedar 158 Posted August 16, 2016 Enroute to loading bay Quote Share this post Link to post Share on other sites
Shlambate 2,679 Posted August 16, 2016 Same as tessrah but much closer to engineering. Quote Share this post Link to post Share on other sites
The Shy Ion 502 Posted August 16, 2016 If whoever is gonna plot course can, they should come into engaged range with me. I can add a success to up to three people, and I'm gonna be activating it this next turn too. And HOPEFULLY getting at least one light side pip this time. Quote Share this post Link to post Share on other sites
Tassedar 158 Posted August 16, 2016 A jedi sandwich if you will Quote Share this post Link to post Share on other sites
The Shy Ion 502 Posted August 16, 2016 Also, if this is one of those games where we get to pick what advantage does, I think that our first advantage should be "The base is doing better than expected, so we don't have to go so kriffing fast next turn." Quote Share this post Link to post Share on other sites
Shlambate 2,679 Posted August 16, 2016 Also, if this is one of those games where we get to pick what advantage does, I think that our first advantage should be "The base is doing better than expected, so we don't have to go so kriffing fast next turn." Seconded. Quote Share this post Link to post Share on other sites
The Shy Ion 502 Posted August 16, 2016 Go MagicBlueFish! A Triumph! Quote Share this post Link to post Share on other sites
Tassedar 158 Posted August 16, 2016 Beginning to think the escape pods would be a better idea given the fact we don't have any real pilots even ones assigned to the ship as crew to begin with Quote Share this post Link to post Share on other sites
Lareg 367 Posted August 16, 2016 Ok shad will move to engaged to profit from the battle meditation, but we should think how to use that triumph on the sensors. Quote Share this post Link to post Share on other sites
Tassedar 158 Posted August 16, 2016 Oh... We can fly over the canyon then land on the landing pad. Quote Share this post Link to post Share on other sites
Arctanaar 125 Posted August 16, 2016 (edited) Ok shad will move to engaged to profit from the battle meditation, but we should think how to use that triumph on the sensors. Are you going to try and plot the course? Edit: ehh, alright, I will try to repair some damage. Hard Mechanics check, right? Edited August 16, 2016 by Arctanaar Quote Share this post Link to post Share on other sites
Shlambate 2,679 Posted August 16, 2016 (edited) Does anyone have astrogation to plot the course if not we could send someone with high Int. Edited August 16, 2016 by Shlambate Quote Share this post Link to post Share on other sites
Arctanaar 125 Posted August 16, 2016 I have both high int (4) and high agility (4), FYI.*Raises hand, kind of* Quote Share this post Link to post Share on other sites
Shlambate 2,679 Posted August 16, 2016 We need someone to keep this thing from blowing up whether that's fixing it or making sure it doesn't crash then I'm fine with whatever you decide! Quote Share this post Link to post Share on other sites
Arctanaar 125 Posted August 16, 2016 Well, a thing to consider: I have a rank in Mechanics (as do all Chadra-Fan), and none in Astrogation. Quote Share this post Link to post Share on other sites
Lareg 367 Posted August 16, 2016 I don't have astrogation ranks but i have 3 int. Quote Share this post Link to post Share on other sites
Shlambate 2,679 Posted August 16, 2016 3 Int might have to do it cause 4 Int plus a rank in mechanics really means Vyrr should go to engineering. Quote Share this post Link to post Share on other sites
The Shy Ion 502 Posted August 16, 2016 But you're still a better pilot than the clones. Oh! I just thought of something! I have a "Once per session, remove two setback dice from any roll" ability. I was wondering just now—since I'm all linked up and stuff, can I use it to remove dice from the pilot's roll? It does say "any" roll, not "the character's" roll... Quote Share this post Link to post Share on other sites
Shlambate 2,679 Posted August 16, 2016 What's the name of the talent iron i can look it up in my book. Quote Share this post Link to post Share on other sites
The Shy Ion 502 Posted August 16, 2016 What's the name of the talent iron i can look it up in my book. Sense Danger: Once per session, remove two setback dice from any one check. It's on the Warleader tree in Keeping the Peace. Page 29. Quote Share this post Link to post Share on other sites
Shlambate 2,679 Posted August 16, 2016 Yeah sense danger is in the CRB as well I looked it up in the talents chapter it says you can remove two setback for anyone skill check now I think it would have to be yours but we need a clarification from Rakaydos on this one and how he rules it. Quote Share this post Link to post Share on other sites
Lareg 367 Posted August 16, 2016 (edited) Well in the meantime i'll roll. The difficulty is average, like the copilot's roll, right? Edited August 16, 2016 by Lareg Quote Share this post Link to post Share on other sites
The Shy Ion 502 Posted August 16, 2016 (edited) Well in the meantime i'll roll. The difficulty is RRR+3setbacks, right?Only if you're piloting, in which case the course plotter and co-pilot have to go first so we know what your difficulty is, because those rolls modify the difficulty.Edit: Nevermind. You did the thing... or, rather, didn't do the thing. We keep getting all these advantages, but no successes... XD Edited August 16, 2016 by The Shy Ion Quote Share this post Link to post Share on other sites