Tassedar 158 Posted October 11, 2016 Um I'm not going to let my character be made to use dark side pips sorry but that's my stance Quote Share this post Link to post Share on other sites
Arctanaar 125 Posted October 11, 2016 I'm sorry, what? I'm alright with conflict, but this seems very forced. Would blowing up the bridge not help them? Quote Share this post Link to post Share on other sites
Tassedar 158 Posted October 11, 2016 I don't care if the base is overrun but I'm not letting my character use dark side under any circumstances. Quote Share this post Link to post Share on other sites
Rakaydos 4,236 Posted October 11, 2016 I'm sorry, what? I'm alright with conflict, but this seems very forced. Would blowing up the bridge not help them? Do people not read my descriptions? Reaching the final set of guns, you can see the droid advance forces already below you, a pair of tanks exchanging fire with the guns on the opposite wall as B1s and B2s advance by squads below. Behind them, droid transports carry the reserves. Just past the gunports, you can see the broad bridge of stone arching over the canyon that the demolition team will be dropping- your remaining soldiers point to a spot just past the next turn where they will be setting the explosives. ------------------- The soldier shakes his head. "Demo Team Besh didnt have to worry about angry wildlife on the other side- they probably already have their charges set and are waiting for our signal. It'll be a few minutes to unsafe our explosives before we can bring it down." Below, one of the tanks scores a good hit on the gun emplacement on the far side of the canyon, and pieces of ferrocrete bunker fall into the canyon. Now partially exposed, you can see some figures in republic uniform scatter deeper into the cliff-face, though enough remain to keep the guns firing back at the tanks. -------------------- The demolition crew focus on setting the charges, and there didnt seem to be any evidence of the bat-lizard cretures. Out the gunport, however, things arnt looking so great. The two tanks continue to blast away at the other, compromised gun emplacement, as droids and transports advance past the bottleneck. One of the tanks looks damaged, but both of them remain operational enough to press the attack. Quote Share this post Link to post Share on other sites
Arctanaar 125 Posted October 11, 2016 (edited) I read the posts. 1) Would blowing up the bridge not help cover the soldiers' retreat? 2) How could 2 of us (can't spare all 3 because of the threat of flyers) help against the tanks, as well as transports with who knows how many droids? We have nothing that would help us against the tanks sans lightsabers and before we would be able to use them we would have to dismantle all the droids which we knew almost nothing about. Seems like this was unavoidable conflict, actually. P.S. It is not something that would make me to throw the game, but I feel that a complaint has to be made. Edited October 11, 2016 by Arctanaar Quote Share this post Link to post Share on other sites
Rakaydos 4,236 Posted October 11, 2016 (edited) ...You're standing right next to the defence guns designed to handle threats like this. You're looking out through the gunport. This module was written with 0 XP characters in mind. The conflict is for standing aside when others are in danger, when you had means to help them (which you apparently missed). Mind, 1 conflict is nothing. Obiwan regularly picked up 2-3 conflict an episode in the old Clone wars show. Anakin regularly picked up 5-6, but kept rolling well on morality at the end of each "session." Edit: waiting was a valid choice, albeit one with a morality consequence. I'm more annoyed it was one chosen out of obliviousness. Edited October 11, 2016 by Rakaydos Quote Share this post Link to post Share on other sites
Tassedar 158 Posted October 11, 2016 I did not know what was information that my character had which is why I had a post to clarify my characters situation either way Im not taking a dark side action no matter how many destiny points are flipped. Quote Share this post Link to post Share on other sites
Arctanaar 125 Posted October 11, 2016 (edited) ...You're standing right next to the defence guns designed to handle threats like this. You're looking out through the gunport. This module was written with 0 XP characters in mind. The conflict is for standing aside when others are in danger, when you had means to help them (which you apparently missed). Mind, 1 conflict is nothing. Obiwan regularly picked up 2-3 conflict an episode in the old Clone wars show. Anakin regularly picked up 5-6, but kept rolling well on morality at the end of each "session." Edit: waiting was a valid choice, albeit one with a morality consequence. I'm more annoyed it was one chosen out of obliviousness. It was very unclear what you meant by 'the final set of guns', in that case. I was under the impression that you meant the defense lines as a whole, not that there was working equipment.Concerning the conflict, I don't mind getting conflict. It's just that a miscommunication (from my perspective, at least) happened, making it seem that the conflict felt 'tacked on'. Edited October 11, 2016 by Arctanaar 1 Shlambate reacted to this Quote Share this post Link to post Share on other sites
Rakaydos 4,236 Posted October 11, 2016 How should I have descrbed them? Quote Share this post Link to post Share on other sites
Rakaydos 4,236 Posted October 11, 2016 I did not know what was information that my character had which is why I had a post to clarify my characters situation either way Im not taking a dark side action no matter how many destiny points are flipped. Why not? its a darker turn in the narative, sure, but it does fit the anakin parallels... If you arnt prepared to take a little conflict, there isnt really much point in playing Force and Destiny. Quote Share this post Link to post Share on other sites
Tassedar 158 Posted October 11, 2016 It's not the conflict that bothers me it's the forcing my character to use dark side which is not what I play my character to. If my result for the turn is failing to use the force in a light side then that's the fate of my turn but that's what I was going to attempt till I had success or something else happened before that. Quote Share this post Link to post Share on other sites
Rakaydos 4,236 Posted October 11, 2016 ...But I gave you success. And with a net positive in the destiny pool, too. Quote Share this post Link to post Share on other sites
Tassedar 158 Posted October 11, 2016 Sorry I just will not be a dark side player. Yeah I love to win but with 12 playthroughs of mass effect I have no renegade plays. Quote Share this post Link to post Share on other sites
Shlambate 2,679 Posted October 11, 2016 Rakyados if she wants to fail let the player choose what happens to their character it helps morale. The GM should never force the players into things. Quote Share this post Link to post Share on other sites
The Shy Ion 502 Posted October 11, 2016 (edited) Ah. And the OOC thread blew up while I was asleep. *reads thread* Alright, caught up. My thoughts: I don't have a problem with the one Conflict there—we stayed to guard the demo team, yes, but the demo team didn't end up needing guarding and others did. It seems reasonable enough. On the other thing... I can see the player agency arguments to be made, though I'd probably be fine with that happening to my own character. (Especially since Dera has been being a bit dubious with the pips herself.) I think this may just be a case of us not being on the same page, though. Like our GM—if I'm not misreading, Rak?—I thought Tassedar was trying to play out a fall with Tessrah's arc. Edited October 11, 2016 by The Shy Ion Quote Share this post Link to post Share on other sites
Tassedar 158 Posted October 11, 2016 (edited) Um a character having a relationship doesn't automatically send them to the dark side. It's if they let that relationship makes them make decisions because of it. Had anakin been able to practice his relationship freely he may have never been Vader. Luke married a Hand although later in legends he falls to the dark side I don't believe it's because of Mara jade. Leia stayed away from the darkside even when in current cannon her son(s) went dark. If Tessrah begins slaughtering children by the bakers dozen to save Kor's life by all means I'll take conflict gladly. Edited October 11, 2016 by Tassedar Quote Share this post Link to post Share on other sites
The Shy Ion 502 Posted October 11, 2016 I'm not accusing you of anything—I don't have a problem with a fall arc. And I'm not talking about the relationship, either. I'm talking about how Tessrah's been interacting with the non-Kor part of the party. And I'm going to step away and let Rak handle things now, because I don't think I can explain without making things far worse. Quote Share this post Link to post Share on other sites
Tassedar 158 Posted October 11, 2016 Oh I didn't want to come off that way Shy Ion I am just very protective of what my characters identity. To have decisions about the dark side being distilled to another person's flip of a destiny point really bothers me. Tessrah likes everyone but soryn because how he treated her. Sorry if I come off otherwise Tessrah really appreciates Dera for coming to her aid. Quote Share this post Link to post Share on other sites
Rakaydos 4,236 Posted October 11, 2016 Oh I didn't want to come off that way Shy Ion I am just very protective of what my characters identity. To have decisions about the dark side being distilled to another person's flip of a destiny point really bothers me. Tessrah likes everyone but soryn because how he treated her. Sorry if I come off otherwise Tessrah really appreciates Dera for coming to her aid. I was intending it less as -your- (conscious) decision about the darkside, and more a "the first taste is free" temptation. That is, the result works, and you can try to fix the damage in a high tension enviroment, or look the other way with a doubt in the back of your mind. (conflict) Quote Share this post Link to post Share on other sites
Shlambate 2,679 Posted October 11, 2016 The problem Tassedar has is that your forcing the conflict on her. If she wants to take it fine but don't impose anything on her. Let the players decide if the darkside tempts them. Since using dark side pips also inflicts strain that could be really. As if anyone is about to be incapacitated. If Tess doesn't want to use the Adelaide then don't force her. I used the darkside earlier to pass an athletics check but that was my choice and I feel fine with it. As for the turret thing I'll take the 1 or 2 conflict but Kor couldn't have operated the guns and knew if anything he was more useful protecting the soldiers not use the guns and most likely be worse than useful for the defence. No need to give up your life in vain, Kor is ready to give his life for others sure, throw it away no. Quote Share this post Link to post Share on other sites
Tassedar 158 Posted October 11, 2016 Well I would say that given the warnings Tess would have been given in the matter she would be extra careful to not let that happen. The taste in my opinion is not free because it goes against what I would do and what my character would do. If I wanted to have temptation I would ask/appreciate that I be given a pm saying something to the effect of Temptation:hey I'll flip a darkside point and make this happen for X conflict. Rather than have it thrust upon me it feels very abrasive and I suddenly feel my character has been npc'd. I like the game I just don't like having my characters decisions made for me. Quote Share this post Link to post Share on other sites
Arctanaar 125 Posted October 11, 2016 (edited) One way I see how the part about the guns could have been worded. 'You reach what was the defensive emplacements that provided coverage over the bridge and the adjacent areas. You see the equipment left by the soldiers that were stationed here not long ago. Some of the guns and complementary inventory look usalvageable, but a few heavy weapons are apparently usable'... And then follows the description of the assault on the allied positions below. Edited October 11, 2016 by Arctanaar Quote Share this post Link to post Share on other sites
primusnine 72 Posted October 11, 2016 (edited) Woops, wrong topic sorry! It's early morning. Please don't fight BTW guys, I'm enjoying the clone wars story! Edited October 11, 2016 by primusnine Quote Share this post Link to post Share on other sites
The Shy Ion 502 Posted October 11, 2016 Woops, wrong topic sorry! It's early morning. Please don't fight BTW guys, I'm enjoying the clone wars story! Some advice from our favorite trooper! 1 primusnine reacted to this Quote Share this post Link to post Share on other sites
dengarboys 22 Posted October 12, 2016 Whoa just caught up on things. Sup primus! And yeah no worries everyone, let's not get too bogged down in the whole thing. I appreciate Tassedar not wanting to use Dark Sides, but that shouldn't negate the RP, cause Tess could still feel the feelings, but then react to it all without actually taking the penalties from acting on them. Always be aware of tempation, you must ~ probably that Yoda guy. As for the guns thing... I ain't in that. But narrative should win overall, yeah? We want to make this a cool story for both us to play and others to read! Fun > everything else. Quote Share this post Link to post Share on other sites