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DeeSnyder

attacking door

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If

“When attacking a door, using an ability that affects a door, or counting spaces to a door, the door is considered to be occupying each empty space with which it shares an edge.”

Can a figure attack the door on his own space during that figure activation?

I think the answer is no, because the space is not empty. Right?

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If

“When attacking a door, using an ability that affects a door, or counting spaces to a door, the door is considered to be occupying each empty space with which it shares an edge.”

Can a figure attack the door on his own space during that figure activation?

I think the answer is no, because the space is not empty. Right?

Not sure I understand your question entirely.  The door is 'occupying' a total of 4 spaces, two on one side and two on the other.  If you are asking if a figure can attack the door while occupying one of those four spaces the answer is yes, regardless of how many of the other three spaces are occupied.  

 

"The spaces that share an edge with a door are the only spaces that are considered to be adjacent to that door. When declaring a P (melee) attack targeting a door, the attacker must be in one of those spaces."

In essence, the door occupies those spaces but is still a structure between the spaces.  You are attacking the object, but for measuring purposes the door is considered to be in those spaces.

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Strictly by rules as written no, ranged attacks require that you can target either of the spaces the door occupies.
 
Otherwise yes, you can perform a ranged attack a door in your space if you are adjacent to the door (even when both spaces adjacent to the door on your side of the door are not empty). -- just because it would be too silly not being able to.

Edited by a1bert

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Melee attacks require adjacency, yes. Ranged attacks require that you target a space the door occupies. The door only occupies empty spaces that share an edge with the door. If both spaces on this side of the door are occupied, the door cannot strictly speaking be targeted for a ranged attack. But it is sensible that a figure could still target it in its own space.

 

The OP specifically seemed to ask about ranged attacks (because the rule quoted does not apply to melee attacks - for melee attacks the rule about adjacency applies).

Edited by a1bert

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Melee attacks require adjacency, yes. Ranged attacks require that you target a space the door occupies. The door only occupies empty spaces that share an edge with the door. If both spaces on this side of the door are occupied, the door cannot strictly speaking be targeted for a ranged attack. But it is sensible that a figure could still target it in its own space.

 

The OP specifically seemed to ask about ranged attacks (because the rule quoted does not apply to melee attacks - for melee attacks the rule about adjacency applies).

 

The ranged thing is something I'd have to send in a question to ask about (as I disagree with you). Just because there are figures in both squares doesn't mean the door isn't. And just like with a companion- when you target that space, you have to declare which you are targeting- the companion (example- junk droid) or the figure in that space. (pretty sure that is how it works- don't have access to the books atm). 

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See the new door rules from the FAQ, no need to send a question if you need to ask about the door occupying spaces.

 

The door occupies each empty space that shares an edge with the door. Both spaces contain figures, the door does not occupy those spaces. (That empty was added in the FAQ / errata.)

 

But like I added above, it is just too silly that you can't perform a ranged attack to the door when you're adjacent, so even when the rules as written prevent it, by me and Clipper (the current technical editor of IA) you are free to attack the door in that case.

 

For this specific question (can the attacker target a door in his space even when technically the door does not occupy the space because it isn't empty), go ahead and ask Paul / Todd about it.

Edited by a1bert

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I agree with you, it's a little silly in term of play. But in star wars universe, I don't think it's a good idea, shooting at point-blank range with a blaster pistol (or anything bigger)  in a blast door!!

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I agree with you, it's a little silly in term of play. But in star wars universe, I don't think it's a good idea, shooting at point-blank range with a blaster pistol (or anything bigger)  in a blast door!!

 

Only if you're in a garbage compactor with a Dianoga...

Put that thing away! You're going to get us all killed!!!

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On 8/12/2016 at 10:17 AM, a1bert said:

For this specific question (can the attacker target a door in his space even when technically the door does not occupy the space because it isn't empty), go ahead and ask Paul / Todd about it.

Was there ever any clarification if an attacker can target a door in his space when the other space is occupied?

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No, although there's consensus between at least myself and Clipper that it's the sensible thing to consider your own space empty for the purpose of attacking a door.

It's mainly a campaign issue (and even then only in rare cases), and is easily added as a house rule, so it's not that critical. Might be revisited in the future.

 

 

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