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IceQube MkII

Stupid Question: How does a CO-OP LCG work?

35 posts in this topic

So there's no Organized Play/tourney format?

 

Everybody on the Investigation Team builds a deck and takes on one of Cthulu's Generals?

 

I mean... you buy packs to get newer cards to beat the game faster?  How does the AI get better?

 

So it's more of an RPG game like Pathfinder the Card Game?

 

Note: I'm a rookie to this type of game. (Played Magic but mostly Hearthstone now.)  Is this game good for casual play?

Hi there, I'll try to take your questions in order:  1.  I haven't heard of any competitive style or format where anyone wins anything that won't be available to everybody who plays the game.  2.  Pretty much and you can even play solo.  The game is built for 1-2 players.   3.  Not so much to beat the game FASTER from what I understand, more to have a persistent experience and the A.I. has an adjustable difficulty thanks to the "chaos bag" where you can crank it up or down to suit your own taste or mood.  4.  Yes but far more story driven and the dice are replaced by the "chaos bag" in order to allow for more flexibility based on your items, skills, weaknesses, and the aforementioned ability to adjust difficulty on the fly.  5.  I think it's good for any level or style of play due to the adjustable difficulty.  If you just want to go in and stomp all over C'thulu you can.  If you want to play the exact way the designers think makes for the best "Arkham" experience you can.  If you're a MESNA candidate looking for pre-breakfast fodder well you can set that up too.  It's entirely up to you.  Being that Magic and HearthStone are previous games you are likely to see this as more of an evolution.  The designers have even stated that they wanted THIS game to be yet another evolution of what grew from those:  The Lord of the Rings LCG which is excellent but the designers felt that ALL card game experiences have always been missing the RPG "personal" feel because it always seemed like you were controlling a unit rather than a character.  To make this game "character and experience" driven is their stated design philosophy.  Hope this helps!

Edited by xodarap

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I believe LotR event kits come with X amount of promos/prizes. Everyone gets everything.

If you are expecting more than X attendees, you need to convince your store to get more kits (it's not limited like some of the competitive kits are).

 

The co-op game events seem to be designed as social events around a particularly challenging scenario, not for competition and ranking.

 

Hmm. Hopefully stores guess right or over estimate in that case. Hate for someone to miss out. 

 

That's the really cool thing, I've found.  No one ever misses out because FFG sells all the Con exclusives as stand alone adventure packs.  I hope they do the same with Arkham Horror.

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Okay so who gets what for prizes etc ? How do you determine a ranking to award the prizes ?

No ranking. Everyone gets everything.

After all, it's not a competitive game, you play together for fun, so, no ranking seems very logical to me

Clearly ranking would be based off of who had the most fun.

Trialus likes this

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I think there was a system to compare how well various groups did against a scenario in LotR (calculating points based on how easily you beat the scenario or how badly you failed it). It could have been abandoned for all I know (I've never participated in an event using this system). It could also be used to compare strategies or deck power levels (comparing your scores across different attempts).

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I think there was a system to compare how well various groups did against a scenario in LotR (calculating points based on how easily you beat the scenario or how badly you failed it). It could have been abandoned for all I know (I've never participated in an event using this system). It could also be used to compare strategies or deck power levels (comparing your scores across different attempts).

There was a score based around how well you did. Points are scored like golf, wanting a lower score as follows:

 

Final threat level of all players + damage on all living heroes + threat of all dead heroes + 10 * the number of rounds - any victory points earned = final score

 

Lower score means the players are more accomplished in how they dealt with threats.

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Thanks for the details. There's just one thing that strikes me as odd: you get fewer points if you lose quickly than if you lose slowly (while the reverse would seem more logical - it's better to fend off defeat longer).

Edited by Khudzlin

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Thanks for the details. There's just one thing that strikes me as odd: you get fewer points if you lose quickly than if you lose slowly (while the reverse would seem more logical - it's better to fend off defeat longer).

Like rsdockery said, you only get a score when you win. If you lose, you don't have a score because you never completed. In this game I  could guess at a score system, but it being more story base makes it feel less logical, but my idea would be -

Number of rounds * (factor to balance it) + any health or sanity damage - experience gained = final score;

The factor should probably be 2. Unlike in LOTR where threat is very large and needs a large factor to balance rounds with it, we don't have a large negative and lots of positive victory display things. Other things could be a factor for the resign verses resolution and what stage the doom deck is on. not sure how to balance it considering I don't have the game yet.

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Ok. I find that unfortunate, since I'd like to distinguish between a narrow failure and being curbstomped by the scenario. Also, you should probably fail the first few times you try (when a coop game is too easy, it gets boring fast), so "how badly did I fail?" is a more interesting question at first than "how much did I beat the scenario?". I guess you could use the number of clues you still need to answer that.

Edited by Khudzlin

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I'll defiantly be getting this when it comes out, it being single player is a huuuuuge sell for me(i live in a low pop area, and the only person I know that has these interests).
lol i bought the GoT starter and every pack of the 1st set of booster packs in hopes i could convince anyone to play(i have a few friends that like the show)....they are still in the packages lol, oh well.



if you like online tcg try Infinity wars on steam(or not on steam), it has awesome fully animated cards. the game-play is much, much deeper than hearthstone, and unlike magic it costs less than cocaine and hookers(its totally ftp)

use HDDM9I during account creation for free pack, if you do

Edited by Hibbidy_jibbidy

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