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Lordxeno

FFG talking about nerfing demo..

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There are a lot of people at GenCon.

 

Demo was in most of the top Imperial lists this year including I believe the entire top 4.  Is hard not to be.   Every last with a gladiator had a Demolisher.

 

I'm totally willing to believe that they're reviewing it after these results  and I am at GenCon.  But your father's cousin's best friend's roommate is not a reliable source.  And nobody mentioned it to me. 

Edited by thecactusman17

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Honestly I'm having a lot more trouble with Admonition at the moment than Demo.

 

Demo I find I can baulk, or out activate, or contain by just keeping my ships together and dumping everything on him when he makes his run.

 

But Admo/Riekaan/Lando - Far more damage output, and if he lives with even one hull point to the end of the turn, he is going to do it all again.

 

I'm hoping Interdictor targeting scramblers are going to help in both cases!

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Honestly I'm having a lot more trouble with Admonition at the moment than Demo.

 

Demo I find I can baulk, or out activate, or contain by just keeping my ships together and dumping everything on him when he makes his run.

 

But Admo/Riekaan/Lando - Far more damage output, and if he lives with even one hull point to the end of the turn, he is going to do it all again.

 

I'm hoping Interdictor targeting scramblers are going to help in both cases!

 

I winced on your behalf every time :(

 

Demo should not be nerfed with 3 incoming Waves.

Edited by Trizzo2

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Honestly I'm having a lot more trouble with Admonition at the moment than Demo.

 

Demo I find I can baulk, or out activate, or contain by just keeping my ships together and dumping everything on him when he makes his run.

 

But Admo/Riekaan/Lando - Far more damage output, and if he lives with even one hull point to the end of the turn, he is going to do it all again.

 

I'm hoping Interdictor targeting scramblers are going to help in both cases!

 

I winced on your behalf every time :(

 

Demo should not be nerfed with 3 incoming Waves.

 

 

I lost to Admo (deservedly) twice that day. The first time I mitigated the loss because I kept my ISDs escape route open. Game 3 I went for the win, and Admo burned me down. First time Mottis ISD has gone down in a while!

 

But Ive been facing Admo a lot recently and still haven't found an economical way to kill him. Anything that can kick out enough damage to be a threat to Admo is just the sort of target Admo wants to be attacking!

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Utter rubbish. 

 

Read the action report for the Gencon finals table. Demolisher didnt win that fight, or even have particular influence on the result. 

 

A Gladiator currently makes a good playmate for the ISD in being a maneuverable flanker. The title just happens to be worth its value. Its like taking an MC30 without Admonition, its just silly. Or a CR90 without Jainas Light. 

 

Do you want to nerf them all? 

 

Gladiators have weaknesses, learn to utilise them. 

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the reason demolisher is bad for the game is it breaks a core mechanic of shooting after moving, takes away some of the skill out of good planing and creates a huge learning curve for less experienced players, the fact that it is the most threatening imperial ship and is the closest thing in this game for to a must take to be competitive for a faction needs to change in my opinion.

 

best proposal ive seen is they can only make their second attack if they shoot the target with their first shot, means they can only attack one target and can only do that trick out the front arc making their attack run more predictable and less forgiving to the imperial if they screw it up, also rewards better maneuvering for defending player

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Michael Pena says... I know a guy who knows a guy...  :-)

 

 

As Schmitty pointed out to me, and I've posted my thoughts elsewhere on Demo and Rhymer... perhaps, FFG just wants more diversity in lists?  I think the subject is plausible.

Edited by IceQube

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the reason demolisher is bad for the game is it breaks a core mechanic of shooting after moving, takes away some of the skill out of good planing and creates a huge learning curve for less experienced players, the fact that it is the most threatening imperial ship and is the closest thing in this game for to a must take to be competitive for a faction needs to change in my opinion.

 

best proposal ive seen is they can only make their second attack if they shoot the target with their first shot, means they can only attack one target and can only do that trick out the front arc making their attack run more predictable and less forgiving to the imperial if they screw it up, also rewards better maneuvering for defending player

I've found that when I fail to plan/predict where the battle is going and what Demo should do that I loose out on its effect. From my own experience, Demo isn't an automatic "death ray". I have lost plenty of games with Demo and I've beat lists with Demo primarily because of a failure to plan ahead. Demo can be outmaneuvered and outgunned. Now, Admonition …

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Gladiators have weaknesses, learn to utilise them. 

 

What would that be?

 

Hull 5, minimal long range or medium range dice. No redundant defense tokens. And in most cases poor antisquadron dice. Lack of maneuverability at speed 3, if engine techs are prevented. 

 

On top of this, demolisher tends to be flown out of formation from its comrades making it easy picking if targeted. 

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An MC 30 with H9 TL and either APT, or ACM will destroy Demolisher with an average roll inc crits, doesn't even need to ram it. All you need is initiative.

 

A couple of TRC CR90's can smash it, and don't even get me started on Rieekan Aces.

 

And contrary to popular belief big ships are hard to take down, Motti ISD is almost impossible, MC80 with Advanced Projectors, again, you need max damage on 3 separate rolls, and it it has Lando on it, forget about it.

 

And that is before we get the new stuff.

 

Demo is powerful, but it is far from broken.

Edited by TheEasternKing

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