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Drakthal

Expansion Ideas

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With the resurgence in Descent popularity because of RtL ive thought about what expansions i would love to see. Here is the first of them

(Small box expansion) The Horde Descents

Theme: Orc themed expansion, where the heroes have to stop the orc horde of Khargul Bloodspitter on descending on the lands of Faerun. This expansion would solve the issue i have with orcs being mentioned as bad guys in several campaigns, without actually having them as anything but heroes. Furthermore it would be designed so that each archtype can again have an equal amount of classes.

Lieutenant: Khargul Bloodspitter, 2x1 Big Orc Chieftain on a Warboar

 

Lieutenant: The Devourer, 3x2 Giant Behemoth

Monster groups: Orc Warriors 5 1x1, Orc Shamans 3 1x1, Roc's 2 3x2

Healer Class: Shaman, A healer which gets different totems with his skill that he can place, and the totems can then do different effects with the aura they give out.

Mage Class: Warlock, A dark dealing mage that often sacrifices, his own or his allies lifeforce to deal significant damage to enemies.

 

Condition: Bloodlust. This condition deals 2 damage when applied and at the end of a characters turn each turn. However each attack by the character deals 1 extra damage. Is removed when the character does not attack for a round.

Edited by Drakthal

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Sounds like a very cool idea.

Painting the Lieutenants alone would be fun :)

 

Bloodlust seem fun. The idea to have a conditions which can be somewhat helpful (at a cost) would be new and sounds cool. Maybe the monsters should have a skill to deal +2 extra damage and suffer only 1 damage when in bloodlust?

 

I would also like to see a few new search cards. The old ones are OK, but just too few and there is not a lot of excitement in searching. Especially in RtL without the treasure chest.

 

The only question is: does FFG read the suggestions in the forum?  And if so, suggestions by members in this forum ever been realized?

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Gotta call a spade a spade here... So you essentially want (Small Box Expansion): Descent: Warcraft? I mean... The way you described Shaman and Warlock are like literal World Of Warcraft class descriptions... I mean the similarities continue lol

Khargal Bloodspitter - Cairne Bloodhoof

Orcs Descend - The Dark Portal

Just trying to figure out what the behemoth was inspired by...?

I mean I do agree that Warcraft and Diablo have some perfect crossover monsters and story arcs but then we might as well call it what it is.

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Hehe actually only the classes are inspired by Warcraft. And even though they are inspired, the mechanics would in descent terms be a new and unique class.

The theme itself is more inspired by the recent R. A. Salvatore books about Drizzt and the companions.

And if you must know the behemoth and rocs was mostly inspired by the orc faction from at least Heroes of Might and Magic 3 since i remember it from there.

And whenever you make something you take inspiration from somewhere, i dont really see anything wrong with that.

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I thought your behemoth was inspired by Warhammer.

 

http://www.mottfolio.com/figurepainting/orksquiggoth.jpg

 

Sure there is nothing wrong with inspiration and all the fantasy themed games/books have a lot in common. On the other hand, FFG can't just copy stuff that's clear.

 

But regarding the Orks of Terrinoth: Does anybody have a source of lore for these?

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But what I really would like to see:

 

A nicely designed campaign book like the one for Heirs of Blood. This time a campaign which includes lieutenants and relics from other expansions as well. I think Descent has reached a level where it doesn't make sense to just add more stuff. I rather would like to do new things with the existing stuff.

 

So, FFG if you read this, please? :huh:^_^

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Here is another expansion, and yes this one has alot of inspiration as well :)

(Large Box Expansion) Curse of the Old Pirate
 
Theme: Ocean based expansion, where the heroes have to go on a treasure hunt to stop the Ghost Pirate "Four Fingers" from releasing a dreaded curse upon the seas. This expansion would give us some tiles with more water and some "exotic" tiles to use for tropical islands. Furthermore it is an expansion that would give some cool classes. I was a bit unsure about this one since i dont want sea battles, or monsters that would not be able to be on land. But tried to angle it so that there are no such monsters, and focus on tiles that are based on for example a beach or a sunken treasure cave and stay away from the open waters.
 
Lieutenant: Captain Four Fingers, Ghost Pirate 1x1
 
Lieutenant: Rthal, A horrible deformed sea creature, that can get to land think Cthuluesque. 2x2
 
Lieutenant: Eve the Red, A female pirate which uses cunning to defeat the heroes, 1x1
 
Lieutenant: Hammerhorn, A half human, half hammershark dude, that uses a trident, leader of the fishfolk, 1x1
 
Monster Groups: Sea Turtles 3 2x2, Cannibals 5 1x1, Hydra 2 3x2, Fishfolk 4 1x1
 
Fighter Class: Swashbuckler, Normally fights with 1 melee weapon and 1 ranged weapon "pref a pistol" will need some pistols in the new items
 
Rogue Class: Charlatan, Quick Meelee fighter that can avoid being attacked, and can sometimes get monsters to attack each other
 
Mage Class: Hydromancer, This class is focused on controlling the board, this can be by creating new water terrain (with water terrain tokens) or by pushing monsters around.
 
Healer Class: Cook, This healer prepares feast tokens which are placed on the board, other heroes "maybe even monsters" may then eat these feasts by using an action, and then gain some sort of effect.
 
Condition: Dehydrated, -1 speed to a minimum of 1. Can be removed by drinking a potion or entering a water space.

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I'm not so sure. Thematically, it doesn't seem to fit. But I'm no expert on the lore of Terrinoth.

And Pistols? Pistols? No no. It is always so strange to see fire weapons and bows at the same time. (It's so warcrafty ;))

 

However, I like your Mage Class. I had once a similar Idea which I called Weathermancer.  Basically: transforms sluge/water into normal terrain and vice versa. Has skills to damage all figures in water (electroshock)

 

I also like your idea for the new condition.

 

If you want to make your own custom classes, be invited to think about the details. There are a number of Custom-Class threads in this forum people would be happy to comment on your ideas.

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Orcs do exist as nations in Terrinoth?  I would have never guessed.

My favorite orcs would be from Heroes of Might & Magic V: Tribes of the East.

22066278_homm03tf0.jpg

 

Sort of an even mix between Warcraft and LOTR (movies).  Despite how flawed HOMM5 is, I still play it from time to time.

A Bloodlust mechanic should be some sort of gradual powering-up for orc groups, where the longer the encounter drags on with fighting, the more "pumped up" they become with increased stats and abilities.  This applies to new orcs spawning in.  And the orc lieutenant/ agent has abilities which drastically pump up Bloodlust.

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