Jump to content
Sign in to follow this  
itzSteve

Mon Mothma and Corvette A/B

Recommended Posts

Guys,

 

Which option would you rather have in a Mon Mothma build:

 

1.) 3 x Corvette A, all with TRC (using both JL and Tantive)

 

2.) 3 x Corvette B, all with SW7/ engine tech / (using JL, Tantive, &  Dodonna's Pride)

 

3.) some sort of combo of both?

 

Which 3 would do the most damage output?

Share this post


Link to post
Share on other sites

A combo of both, depending upon the rest of the fleet. 

 

More TRC's if you are squadron light as you will want to run away from squads, more SW7's if you want to force their maneuvers more. 

The build also has 3 Combat Flotillas to push 6 X-Wings w/ Jan supporting them

Share this post


Link to post
Share on other sites

Here are the two builds:

 

With Corvette B's

 

Test Build   
Author: itzSteve

Faction: Rebel Alliance 
Points: 399/400 

Commander: Mon Mothma

Assault Objective: Most Wanted 
Defense Objective: Hyperspace Assault 
Navigation Objective: Intel Sweep 

 

CR90 Corvette B (39 points)
-  Jainas Light  ( 2  points) 
-  Engine Techs  ( 8  points) 
-  SW 7 Ion Batteries  ( 5  points) 
54 total ship cost

 

GR-75 Combat Retrofits (24 points)
-  Bright Hope  ( 2  points) 
-  Toryn Farr  ( 7  points) 
-  Expanded Hangar Bay  ( 5  points) 
-  Bomber Command Center  ( 8  points) 
46 total ship cost

 

CR90 Corvette B (39 points)
-  Dodonnas Pride  ( 6  points) 
-  Engine Techs  ( 8  points) 
-  SW 7 Ion Batteries  ( 5  points) 
58 total ship cost

 

CR90 Corvette B (39 points)
-  Engine Techs  ( 8  points) 
-  SW 7 Ion Batteries  ( 5  points) 
52 total ship cost

 

[ flagship ] GR-75 Combat Retrofits (24 points)
-  Mon Mothma  ( 30  points) 
-  Comms Net  ( 2  points) 
56 total ship cost

 

GR-75 Combat Retrofits (24 points)
-  Quantum Storm  ( 1  points) 
-  Leia Organa  ( 3  points) 
-  Phylon Q7 Tractor Beams  ( 6  points) 
-  Comms Net  ( 2  points) 
36 total ship cost

 

Jan Ors ( 19 points) 
X-Wing Squadrons ( 78 points) 

 

Here is the build with Corvette A

Test Build 2   
Author: itzSteve

Faction: Rebel Alliance 
Points: 393/400 

Commander: Mon Mothma

Assault Objective: Most Wanted 
Defense Objective: Hyperspace Assault 
Navigation Objective: Intel Sweep 

 

CR90 Corvette A (44 points)
-  Tantive IV  ( 3  points) 
-  Turbolaser Reroute Circuits  ( 7  points) 
54 total ship cost

 

CR90 Corvette A (44 points)
-  Jainas Light  ( 2  points) 
-  Turbolaser Reroute Circuits  ( 7  points) 
53 total ship cost

 

CR90 Corvette A (44 points)
-  Turbolaser Reroute Circuits  ( 7  points) 
51 total ship cost

 

[ flagship ] GR-75 Combat Retrofits (24 points)
-  Mon Mothma  ( 30  points) 
-  Comms Net  ( 2  points) 
56 total ship cost

 

GR-75 Combat Retrofits (24 points)
-  Bright Hope  ( 2  points) 
-  Toryn Farr  ( 7  points) 
-  Expanded Hangar Bay  ( 5  points) 
-  Bomber Command Center  ( 8  points) 
46 total ship cost

 

GR-75 Combat Retrofits (24 points)
-  Quantum Storm  ( 1  points) 
-  Leia Organa  ( 3  points) 
-  Phylon Q7 Tractor Beams  ( 6  points) 
-  Comms Net  ( 2  points) 
36 total ship cost

 

Jan Ors ( 19 points) 
X-Wing Squadrons ( 78 points) 

Share this post


Link to post
Share on other sites

What is the max damage your ships and squads can deliver each turn?

 

6X's - Max 12 dmg, average 6 damage

3CR90A's - 21 dmg, assuming decent double arcs

3CR90B's - 18 dmg, assuming CF dials

 

All of that is braced and redirected, Even with perfect double arcs every turn you are really struggling for firepower. 

Share this post


Link to post
Share on other sites

What is the max damage your ships and squads can deliver each turn?

 

6X's - Max 12 dmg, average 6 damage

3CR90A's - 21 dmg, assuming decent double arcs

3CR90B's - 18 dmg, assuming CF dials

 

All of that is braced and redirected, Even with perfect double arcs every turn you are really struggling for firepower. 

 

Don't forget about the single blue dice being thrown from the Combat flotillas...lol. Also, everything within range gets Toryn Farr rerolls.

Share this post


Link to post
Share on other sites

I agree with Ginkapo.  You can run Corvettes of either type in many different fleet types to support the other things you're doing, but you need an anchor to your entire fleet that will allow it to work.  Corvettes pop pretty easily as well.  So in addition to Ginkapo's question, there's the question of how well you'll sustain your damage over the course of the entire game.

 

On the bright side, I think the list would be difficult to table.  Something is going to slip away.

Share this post


Link to post
Share on other sites

If you focus fire:

 

Your corvettes end up close together, and that makes them easy to pop. 

 

If you avoid dangerous arcs of your opponent:

 

Then you cant focus fire which makes it easy to tank the corvette damage. 

 

 

 

When you suggested the question I was expecting to see 134 pts on the toughest bomber wing in existence, capable of annihilating an ISD each turn, not 6 Xwings. 

Share this post


Link to post
Share on other sites

Thanks for the input guys. I knew there was a reason I couldn't bring myself to run either of these lists. I doubted the damage output as well. On a side note however, I think you are underestimating the survivability and damage potential of the X-wings with Jan, Toryn Farr, and BCC. They are tougher than they look. I suppose I could swap them out for some B's to make them hit harder, or go with Aces in a 134pt build as you suggested, but if I do that I might as well be running a Rieekan list instead.

Share this post


Link to post
Share on other sites

Do you really need SW7s when you have Toryn Farr? You can just reroll the unneeded accuracy results and have a 75% chance of getting a damage. OK you could roll 2 accuracies and find that you don't need either of them but that shouldn't happen too often with 2-3 blue dice volleys and it saves you 15 points.

 

To get some punch into the list you could drop a GR-75 and convert a CR90 into a MC30. Or you could add 3 Scruggs to the fighter force dropping an x-wing.

Edited by Mad Cat

Share this post


Link to post
Share on other sites

Thanks for the input guys. I knew there was a reason I couldn't bring myself to run either of these lists. I doubted the damage output as well. On a side note however, I think you are underestimating the survivability and damage potential of the X-wings with Jan, Toryn Farr, and BCC. They are tougher than they look. I suppose I could swap them out for some B's to make them hit harder, or go with Aces in a 134pt build as you suggested, but if I do that I might as well be running a Rieekan list instead.

No one is doubting their survivability.  You've definitely got the anti-squadron dice and boosts (Toryn) to contend.  Still, BCC only boosts their average damage by .28 per X-wing.  It boosts every other bomber that you could take as well.  I find that Rebel squadrons really benefit from mixing and matching roles.  If you can replace 3 Xs with Scurgg, your ship damage will go up considerable and you won't lose that much from your anti-squadron shots.  When you need to do ship damage, you often need to do it right now.  Jan is there not only to extend the lives of your X-wings, but also to ensure that you're freed up to go after ships.  For that, you want a few squadrons that can hit harder.

Edited by Vergilius

Share this post


Link to post
Share on other sites

Thanks for the input guys. I knew there was a reason I couldn't bring myself to run either of these lists. I doubted the damage output as well. On a side note however, I think you are underestimating the survivability and damage potential of the X-wings with Jan, Toryn Farr, and BCC. They are tougher than they look. I suppose I could swap them out for some B's to make them hit harder, or go with Aces in a 134pt build as you suggested, but if I do that I might as well be running a Rieekan list instead.

As Verg has said, we dont doubt your ability to win the squadron fight hands down. 

 

We doubt their ability to take down ships fast. Keyan, Nym, Scurrg's, B's all do far more damage to ships. 

Share this post


Link to post
Share on other sites

Do you really need SW7s when you have Toryn Farr? You can just reroll the unneeded accuracy results and have a 75% chance of getting a damage. OK you could roll 2 accuracies and find that you don't need either of them but that shouldn't happen too often with 2-3 blue dice volleys and it saves you 15 points.

 

To get some punch into the list you could drop a GR-75 and convert a CR90 into a MC30. Or you could add 3 Scruggs to the fighter force dropping an x-wing.

 

If you don't think I need the SW7's I could sacrifice the ET and put on Overload Pulse or NK-7 to help get rid of the defense tokens so the damage gets through quicker. It would help since there are lots of small shots being thrown. They would definitely add up.

Edited by itzSteve

Share this post


Link to post
Share on other sites

How about this then. I'm not sure how much damage it can put out, but it definitely puts out more than the other two lists:

 

Test Build   
Author: itzSteve

Faction: Rebel Alliance 
Points: 400/400 

Commander: Mon Mothma

Assault Objective: Most Wanted 
Defense Objective: Hyperspace Assault 
Navigation Objective: Intel Sweep 

 

CR90 Corvette B (39 points)
-  Jainas Light  ( 2  points) 
-  NK-7 Ion Cannons  ( 10  points) 
51 total ship cost

 

CR90 Corvette B (39 points)
-  Dodonnas Pride  ( 6  points) 
-  High-Capacity Ion Turbines  ( 8  points) 
53 total ship cost

 

CR90 Corvette B (39 points)
-  NK-7 Ion Cannons  ( 10  points) 
49 total ship cost

 

GR-75 Combat Retrofits (24 points)
-  Leia Organa  ( 3  points) 
-  Phylon Q7 Tractor Beams  ( 6  points) 
-  Comms Net  ( 2  points) 
35 total ship cost

 

GR-75 Combat Retrofits (24 points)
-  Bright Hope  ( 2  points) 
-  Toryn Farr  ( 7  points) 
-  Expanded Hangar Bay  ( 5  points) 
-  Bomber Command Center  ( 8  points) 
46 total ship cost

 

[ flagship ] GR-75 Combat Retrofits (24 points)
-  Mon Mothma  ( 30  points) 
-  Comms Net  ( 2  points) 
56 total ship cost

 

Jan Ors ( 19 points) 
X-Wing Squadrons ( 26 points) 
Nym ( 21 points) 
B-Wing Squadrons ( 28 points) 
Scurrg H-6 Bomber ( 16 points) 

Share this post


Link to post
Share on other sites

Now those squads have the burst capability to deck an ISD in a single turn. I dont think they will do it often, but it will be a hefty bite.

You might want some boosted comms so you dont have to drive flotillas into the lions den....

Nk7s.... why are we worrying about your opponent using defence tokens when your highest single shot is 4 damage? Death by a thousand cuts.

Can you test opening salvo for me. Squads dont take any score impacting hull damage, and I bet you can keep the flotillas free of hull damage so you shouldnt be giving points away. Kind of lose a ship or have no hull damage logic.

Share this post


Link to post
Share on other sites

Now those squads have the burst capability to deck an ISD in a single turn. I dont think they will do it often, but it will be a hefty bite.

You might want some boosted comms so you dont have to drive flotillas into the lions den....

Nk7s.... why are we worrying about your opponent using defence tokens when your highest single shot is 4 damage? Death by a thousand cuts.

Can you test opening salvo for me. Squads dont take any score impacting hull damage, and I bet you can keep the flotillas free of hull damage so you shouldnt be giving points away. Kind of lose a ship or have no hull damage logic.

 

Yeah sure. I have never played Opening Salvo, but this list is kind of tailor made for it. Even the flotillas will be able to throw extra dice. For the two extra dice on the Corvette's, should I be adding 2 extra blues fishing for the NK-7 crit, or black for more damage?

Edited by itzSteve

Share this post


Link to post
Share on other sites

Depends on the circumstances. Nk7s are for the following shots. So when you fire.

A) have you rolled a crit with your basic dice? Or by using Toryn?

B) are other ships in place to hammer more damage subsequently?

C) would accs help anyway, in which case blues are useful.

Share this post


Link to post
Share on other sites

The opening Salvo dice have to be added in the original dice pool right? Not add them after like a CF dice add....

Its add dice to the attack pool. Which is the same as a concentrate fire effect. 

 

The alternative would be to increase the battery, which would spark all sorts of questions about whether ships could shoot at long range with only opening salvo dice. 

Share this post


Link to post
Share on other sites

I agree that it's a tad light in anti-ship.

 

But does he really need an anchor ? Vettes are quite nimble and with high activations it's relatively easy to completely mislead your opponent. It might be worth it to aim for initiative though, just to make sure :P

Share this post


Link to post
Share on other sites

 

Given that you have B-wings, any reason not to run FCT on corvettes?

They have a squad value of 1! 

 

 

So now these are 17-points B-wings that can do spd 3.5 on approach. Still may be worth it.

Share this post


Link to post
Share on other sites

Well I have already dropped the tractor beams and the comms net on MM to add boosted comms on MM and Leia. If you think FCT would help that much, I suppose I could drop the NK-7 down to Overload Pulse or the H-C Ion Turbines on both Vettes and drop the other comms net to add FCT on two of the vettes. I could also drop back down to SW-7 to add some initiative bid into the mix. I just liked the idea of having a couple of token stealing Corvette's out there. It could help in the back half of the game.

 

How does this look (6 activations/9 deployments):

 

Test Build   
Author: itzSteve

Faction: Rebel Alliance 
Points: 396/400 

Commander: Mon Mothma

Assault Objective: Opening Salvo 
Defense Objective: Hyperspace Assault 
Navigation Objective: Intel Sweep 

 

CR90 Corvette B (39 points)
-  Dodonnas Pride  ( 6  points) 
-  High-Capacity Ion Turbines  ( 8  points) 
53 total ship cost

 

CR90 Corvette B (39 points)
-  Jainas Light  ( 2  points) 
-  Fighter Coordination Team  ( 3  points) 
-  SW 7 Ion Batteries  ( 5  points) 
49 total ship cost

 

CR90 Corvette B (39 points)
-  Fighter Coordination Team  ( 3  points) 
-  SW 7 Ion Batteries  ( 5  points) 
47 total ship cost

 

[ flagship ] GR-75 Combat Retrofits (24 points)
-  Mon Mothma  ( 30  points) 
-  Boosted Comms  ( 4  points) 
58 total ship cost

 

GR-75 Combat Retrofits (24 points)
-  Bright Hope  ( 2  points) 
-  Toryn Farr  ( 7  points) 
-  Expanded Hangar Bay  ( 5  points) 
-  Bomber Command Center  ( 8  points) 
46 total ship cost

 

GR-75 Combat Retrofits (24 points)
-  Leia Organa  ( 3  points) 
-  Boosted Comms  ( 4  points) 
-  Comms Net  ( 2  points) 
33 total ship cost

 

Jan Ors ( 19 points) 
X-Wing Squadrons ( 26 points) 
Nym ( 21 points) 
Scurrg H-6 Bomber ( 16 points) 
B-Wing Squadrons ( 28 points) 

Edited by itzSteve

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...