Chimpy 194 Posted July 26, 2016 I've played RtL with a couple of groups of 4 players, and have great fun. I have 2 friends coming round soon and I think they might want to play RtL as well. I wondered if anyone had any experiences playing the game with 3 players (each controlling only 1 character) and if it was harder, easier or different at all? Quote Share this post Link to post Share on other sites
zxql 10 Posted July 26, 2016 Hi Chimpy! I haven't played with 3 heroes so far, but a lot of 2-hero games (with additional attack ruling of course), and some 4-hero games. It looks that 4-hero is more difficult, although this may be due to better team composition in two hero game. I would also like to hear other opinions about 2/3/4 hero balance as it currently stands -zxql 1 Chimpy reacted to this Quote Share this post Link to post Share on other sites
Alarmed 257 Posted July 26, 2016 3 hero RTL helps a bit, since you still get to use the party limit for monsters. There are a few quests where it goes wonky, though, where the App tells you to place a large monster even though the master is on the map, and it does not say whether or not you should be disregarding group limits... As always, player discretion Is required. Quote Share this post Link to post Share on other sites
JulianLeite 9 Posted July 26, 2016 I don't feel great about 3 heroes. Reason being is that during monster spawns I'd rather have 1 more minion than 1 less hero. Going from 3 > 4 usually adds one more minion, but to get a full other heroes utility and damage output is a big deal. For large monsters it's a little worse because 1 more large minion is worse than going from 3 Goblin Archers to 4, but I still think you can get the most balanced party out of a 4 hero group. I haven't tried it though, this is just my feelings about 3 heroes. Quote Share this post Link to post Share on other sites
kraisto 273 Posted July 26, 2016 (edited) I don't feel great about 3 heroes. Reason being is that during monster spawns I'd rather have 1 more minion than 1 less hero. Going from 3 > 4 usually adds one more minion, but to get a full other heroes utility and damage output is a big deal. For large monsters it's a little worse because 1 more large minion is worse than going from 3 Goblin Archers to 4, but I still think you can get the most balanced party out of a 4 hero group. I haven't tried it though, this is just my feelings about 3 heroes. Most of the monsters spawns in the RTL follows the group limit, that its not a big problem. Played yesterday with 3 heroes, really interesting experience, needed a little more coordination by the heroes, but in the end we got a high sense of cooperation. Its a trully fight side by side experience. Edited July 26, 2016 by kraisto 1 zxql reacted to this Quote Share this post Link to post Share on other sites
JulianLeite 9 Posted July 27, 2016 I don't feel great about 3 heroes. Reason being is that during monster spawns I'd rather have 1 more minion than 1 less hero. Going from 3 > 4 usually adds one more minion, but to get a full other heroes utility and damage output is a big deal. For large monsters it's a little worse because 1 more large minion is worse than going from 3 Goblin Archers to 4, but I still think you can get the most balanced party out of a 4 hero group. I haven't tried it though, this is just my feelings about 3 heroes. Most of the monsters spawns in the RTL follows the group limit, that its not a big problem. Played yesterday with 3 heroes, really interesting experience, needed a little more coordination by the heroes, but in the end we got a high sense of cooperation. Its a trully fight side by side experience. You're missing my point. I'm saying that 4 heroes vs 5 Goblin archers is a better match up than 3 heroes vs 4 Goblins Archers. But I agree with the latter part of your post, I think 3 heroes starts to get pretty good once the gears are turning seeing as you don't come into the campaign with most of the areas covered as you would with 4 players. 1 Chimpy reacted to this Quote Share this post Link to post Share on other sites
Alarmed 257 Posted July 27, 2016 My group plays RTL as a 3 hero group, and we've found it to be smooth playing. And in reply to JulianLeite, the difference between 3 hero/4 monsters and 4 hero/5 monster is better for the heroes, but when you have multiple monster groups spawning at the same time, that difference tips the other way fast. And if you're playing 3 and you're lucky, you can get groups of Large monsters (1 master instead of 1 master 1 minion or groups of monsters where the limit is less than 1 master 3 minions.... The balance goes back to the heroes in such cases. 1 kraisto reacted to this Quote Share this post Link to post Share on other sites