Kymrel 1,505 Posted July 19, 2016 I may have a solution for the ship resource. But it would take until possibly the second or third session to acquire, barring complications... If that fits the narrative you have in mind that sounds like a good plan to me. @kaosoe - We are limited to 85,000 credits. Quote Share this post Link to post Share on other sites
Richardbuxton 7,319 Posted July 19, 2016 Ooh a Jedi Temple! Now we are talking. My vote is now a concrete Ship & Temple (training facility, library, workshop, etc etc) E9 is a nice ship. Quote Share this post Link to post Share on other sites
Prophyt 776 Posted July 19, 2016 Temple base is not one of the options for group resource XP Quote Share this post Link to post Share on other sites
Jedi Ronin 1,588 Posted July 19, 2016 Customization Hard Points: Kazellis: 2 YG-4210: 4 YT-1000: 5 Quote Share this post Link to post Share on other sites
Richardbuxton 7,319 Posted July 19, 2016 Ok; Ship and either for me then. Yah-4210 is sounding good too. Quote Share this post Link to post Share on other sites
kaosoe 7,573 Posted July 19, 2016 (edited) I may have a solution for the ship resource. But it would take until possibly the second or third session to acquire, barring complications... If that fits the narrative you have in mind that sounds like a good plan to me. @kaosoe - We are limited to 85,000 credits. Indeed. However, it doesn't hurt to attempt negotiate with the GM. Edited July 19, 2016 by kaosoe 1 Prophyt reacted to this Quote Share this post Link to post Share on other sites
Prophyt 776 Posted July 19, 2016 So I have 2 solutions: 1) Take over the archaeological research ship 2) find a stripped down but still functional medium freighter on a junk planet for free (something like the GR-75, Space Master, or Wayfarer-class but with higher customization hard points and other stats altered) and spend your 85,000 credits on upgrades for it Quote Share this post Link to post Share on other sites
Kymrel 1,505 Posted July 19, 2016 I may have a solution for the ship resource. But it would take until possibly the second or third session to acquire, barring complications... If that fits the narrative you have in mind that sounds like a good plan to me. @kaosoe - We are limited to 85,000 credits. Indeed. However, it doesn't hurt to attempt negotiate with the GM. Ah, I see, how very devious of you! 1 kaosoe reacted to this Quote Share this post Link to post Share on other sites
Richardbuxton 7,319 Posted July 19, 2016 Oh I do like the idea of a Mutiny, that sounds fun Quote Share this post Link to post Share on other sites
Jedi Ronin 1,588 Posted July 19, 2016 I should also note that the YG has one more shield point (2--1) than the G9 (1--1). The Kazellis has one fewer (1--0) Quote Share this post Link to post Share on other sites
Arctanaar 125 Posted July 19, 2016 I apologise again for not being active for the last several hours. Am I correct in assuming that it is late for me to try to join the regular group? If so, and I am still able to attempt to join the reserve, what is the difference? Quote Share this post Link to post Share on other sites
Prophyt 776 Posted July 19, 2016 I apologise again for not being active for the last several hours. Am I correct in assuming that it is late for me to try to join the regular group? If so, and I am still able to attempt to join the reserve, what is the difference? Yes unfortunately it is too late to join the active player group. The reserve group exists to primarily allow for a rotation of characters should a player be unable to "attend a session" Quote Share this post Link to post Share on other sites
Richardbuxton 7,319 Posted July 20, 2016 YT-1760 is another option too, but it's HP is a bit lower than those already suggested. 2 Jedi Ronin and sonovabith reacted to this Quote Share this post Link to post Share on other sites
sonovabith 936 Posted July 20, 2016 I think the YT-1760 is a winner. Good combination of speed and handling. That'll be a plus since no one has any of the pilot talents to offset shortcomings there. 1 Richardbuxton reacted to this Quote Share this post Link to post Share on other sites
Richardbuxton 7,319 Posted July 20, 2016 Mind you from Shadows Mark we are well aware speed isn't everything! 2 sonovabith and Prophyt reacted to this Quote Share this post Link to post Share on other sites
sonovabith 936 Posted July 20, 2016 Well hopefully we won't hit a clothesline in space. LOL 2 Prophyt and Richardbuxton reacted to this Quote Share this post Link to post Share on other sites
Richardbuxton 7,319 Posted July 20, 2016 Possibly if we try flying through a crashed ISD though! 1 sonovabith reacted to this Quote Share this post Link to post Share on other sites
sonovabith 936 Posted July 20, 2016 That's where the improved handling comes in! 1 Richardbuxton reacted to this Quote Share this post Link to post Share on other sites
Richardbuxton 7,319 Posted July 20, 2016 All this talk of Starships is making me think Navigator/Starfighter Ace would be a good combo, Rin has the agility to do it, as well as being a mechanic on the ship when it's in need. Takes away the duplicate Shadow thing too. Is anyone else interested in Piloting in the long term? 1 kaosoe reacted to this Quote Share this post Link to post Share on other sites
sonovabith 936 Posted July 20, 2016 Nah. Despite his high agility, I see Tok sliding over to gunner if someone else eclipses his piloting ability. I'm probably taking him down the gunslinger path next. 1 Richardbuxton reacted to this Quote Share this post Link to post Share on other sites
Ulric dOrien 108 Posted July 20, 2016 No. A second gunner here, or copilot. 1 Richardbuxton reacted to this Quote Share this post Link to post Share on other sites
ColonelCommissar 1,243 Posted July 20, 2016 (edited) So cliche demands that someone says: "No guys, let's have a YT-1300! They're the best ship ever!" Now that unpleasantness is over, I vote for a YT-1760, and if I'm allowed a second vote a Mentor. I'd love to get a YV-929, but they're completely out of our price range. I also have: Destiny roll: 1eF 2 Dark Side We're really giving him ammunition, aren't we? Pocket change: 1d100 18 Edited July 20, 2016 by ColonelCommissar 1 Richardbuxton reacted to this Quote Share this post Link to post Share on other sites
Prophyt 776 Posted July 20, 2016 Destiny Pool is updated in my signature. And the votes are in! With a unanimous vote of 6-0 in favor, a Starship will be the group resource for the Modern Misfits. Three votes have been cast for the YT-1760, two of those votes are from the players who have our two Modern characters. With a majority vote of 5-1, a Mentor has been voted as the group resource for the Jedicicles. Two of those votes were for a Holocron which also acts as a Mentor - something that isn't outside the realm of possibility (the Chronicles of the Gatekeeper module has something akin to this) - this would take no small amount of thought and a bit of tweaking to the Mentor/Holocron rules. Bearing this in mind, the vote would be an even split for Holocron and Mentor at 3-3 1 Kymrel reacted to this Quote Share this post Link to post Share on other sites
Richardbuxton 7,319 Posted July 20, 2016 (edited) I'm happy with Mentor rules - Holocron form factor. Or Mentor rules - Force Ghost form factor. Edit: that is of course unless Prophyt has a cunning plan on how to have us meet a mentor Edited July 20, 2016 by Richardbuxton Quote Share this post Link to post Share on other sites
Kymrel 1,505 Posted July 20, 2016 The 1760 is a cool ship. Not good for any sort of space combat (Armor 1, hardly any shields, 17 HT) but very fast, maneuverable and looks cool. Will be a bit cramped (no private quarters!) but that is fine. Anyone have a better set of floorplans than these? http://www.deviantart.com/art/YT-1760-341382367 Quote Share this post Link to post Share on other sites