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Agemman

"You rolled 3 evades, uh? I don't think so"

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Green Squadron Pilot (19)

Juke (2)

Chardaan Refit (-2)

Crack Shot (1)

Autothrusters (2)

A-Wing Test Pilot (0)

 

Green Squadron Pilot (19)

Juke (2)

Chardaan Refit (-2)

Crack Shot (1)

Autothrusters (2)

A-Wing Test Pilot (0)

 

Green Squadron Pilot (19)

Juke (2)

Chardaan Refit (-2)

Crack Shot (1)

Autothrusters (2)

A-Wing Test Pilot (0)

 

Green Squadron Pilot (19)

Juke (2)

Chardaan Refit (-2)

Crack Shot (1)

Autothrusters (2)

A-Wing Test Pilot (0)

 

Bandit Squadron Pilot (12)

 

Total: 100

 


 

This is list is not gonna win a lot but it's not concieved to win, it's concieved to annoy your opponent and make him concede the game.

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How about this instead?

22 Green Squadron Pilot (19), Juke (2), Chardaan Refit (-2), Crack Shot (1), Autothrusters (2), A-Wing Test Pilot (0)

22 Green Squadron Pilot (19), Juke (2), Chardaan Refit (-2), Crack Shot (1), Autothrusters (2), A-Wing Test Pilot (0)

22 Green Squadron Pilot (19), Juke (2), Chardaan Refit (-2), Crack Shot (1), Autothrusters (2), A-Wing Test Pilot (0)

34 Wes Janson (29), VI (1), R3-A2 (2), IA (0), Flechette Torpedoes(2)

Total: 100

You trade 1 Green arrow and the blocker for Wes. That gives you a PS10 Ace who can strip the Focus tokens from a chosen target making Juke much more effective. With Stressbot and flechettes he can also pile stress onto enemy aces and mess up things like U-boats.

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unfortunately in practice it is very flawed. I have flown variations of a Juke/GSP list quite a bit. Even did a full tournament with 3 GSP's and Jake all running some kind of wired/juke/ptl combo. 2 out of 4. So not bad, but I was able to capitalize on my opponents mistakes. 

 

The problem with juke is that on lower P/S pilots like the GSP you will very likely need to use Juke in order to survive being shot, especially with only 4 health and even more so in the alpha strike meta. I was able to use it very infrequently with the GSP's. Jake with PTL/Juke worked better, but he would much rather have VI.

Edited by Wiredin

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How about this instead?

22 Green Squadron Pilot (19), Juke (2), Chardaan Refit (-2), Crack Shot (1), Autothrusters (2), A-Wing Test Pilot (0)

22 Green Squadron Pilot (19), Juke (2), Chardaan Refit (-2), Crack Shot (1), Autothrusters (2), A-Wing Test Pilot (0)

22 Green Squadron Pilot (19), Juke (2), Chardaan Refit (-2), Crack Shot (1), Autothrusters (2), A-Wing Test Pilot (0)

34 Wes Janson (29), VI (1), R3-A2 (2), IA (0), Flechette Torpedoes(2)

Total: 100

You trade 1 Green arrow and the blocker for Wes. That gives you a PS10 Ace who can strip the Focus tokens from a chosen target making Juke much more effective. With Stressbot and flechettes he can also pile stress onto enemy aces and mess up things like U-boats.

It's a list I've suggested before and I think should be pretty solid, but is reliant entirely on naked red dice, which does suck.

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