Agemman 36 Posted July 13, 2016 Green Squadron Pilot (19) Juke (2) Chardaan Refit (-2) Crack Shot (1) Autothrusters (2) A-Wing Test Pilot (0) Green Squadron Pilot (19) Juke (2) Chardaan Refit (-2) Crack Shot (1) Autothrusters (2) A-Wing Test Pilot (0) Green Squadron Pilot (19) Juke (2) Chardaan Refit (-2) Crack Shot (1) Autothrusters (2) A-Wing Test Pilot (0) Green Squadron Pilot (19) Juke (2) Chardaan Refit (-2) Crack Shot (1) Autothrusters (2) A-Wing Test Pilot (0) Bandit Squadron Pilot (12) Total: 100 View in Yet Another Squad Builder This is list is not gonna win a lot but it's not concieved to win, it's concieved to annoy your opponent and make him concede the game. 1 Imperial Mike reacted to this Quote Share this post Link to post Share on other sites
NeverBetTheFett 1,515 Posted July 13, 2016 You'd need to have 4 tie f/o's or borrow the jukes. And ya it would be annoying, but you'd also need an evade each turn, which means no focus or potentially target lock. so 2 dice attack could be zero hits. Still...could be fun. Quote Share this post Link to post Share on other sites
Karhedron 1,865 Posted July 13, 2016 How about this instead? 22 Green Squadron Pilot (19), Juke (2), Chardaan Refit (-2), Crack Shot (1), Autothrusters (2), A-Wing Test Pilot (0) 22 Green Squadron Pilot (19), Juke (2), Chardaan Refit (-2), Crack Shot (1), Autothrusters (2), A-Wing Test Pilot (0) 22 Green Squadron Pilot (19), Juke (2), Chardaan Refit (-2), Crack Shot (1), Autothrusters (2), A-Wing Test Pilot (0) 34 Wes Janson (29), VI (1), R3-A2 (2), IA (0), Flechette Torpedoes(2) Total: 100 You trade 1 Green arrow and the blocker for Wes. That gives you a PS10 Ace who can strip the Focus tokens from a chosen target making Juke much more effective. With Stressbot and flechettes he can also pile stress onto enemy aces and mess up things like U-boats. 1 admat reacted to this Quote Share this post Link to post Share on other sites
CptShrike 52 Posted July 14, 2016 Looks pretty solid. Don't forget to check the Green Arrow thread for more A-wing lists and tips: https://community.fantasyflightgames.com/topic/184295-green-arrow-list/?hl=green%20arrow 1 Imperial Mike reacted to this Quote Share this post Link to post Share on other sites
Wiredin 3,459 Posted July 14, 2016 (edited) unfortunately in practice it is very flawed. I have flown variations of a Juke/GSP list quite a bit. Even did a full tournament with 3 GSP's and Jake all running some kind of wired/juke/ptl combo. 2 out of 4. So not bad, but I was able to capitalize on my opponents mistakes. The problem with juke is that on lower P/S pilots like the GSP you will very likely need to use Juke in order to survive being shot, especially with only 4 health and even more so in the alpha strike meta. I was able to use it very infrequently with the GSP's. Jake with PTL/Juke worked better, but he would much rather have VI. Edited July 14, 2016 by Wiredin Quote Share this post Link to post Share on other sites
thespaceinvader 17,568 Posted July 14, 2016 How about this instead? 22 Green Squadron Pilot (19), Juke (2), Chardaan Refit (-2), Crack Shot (1), Autothrusters (2), A-Wing Test Pilot (0) 22 Green Squadron Pilot (19), Juke (2), Chardaan Refit (-2), Crack Shot (1), Autothrusters (2), A-Wing Test Pilot (0) 22 Green Squadron Pilot (19), Juke (2), Chardaan Refit (-2), Crack Shot (1), Autothrusters (2), A-Wing Test Pilot (0) 34 Wes Janson (29), VI (1), R3-A2 (2), IA (0), Flechette Torpedoes(2) Total: 100 You trade 1 Green arrow and the blocker for Wes. That gives you a PS10 Ace who can strip the Focus tokens from a chosen target making Juke much more effective. With Stressbot and flechettes he can also pile stress onto enemy aces and mess up things like U-boats. It's a list I've suggested before and I think should be pretty solid, but is reliant entirely on naked red dice, which does suck. Quote Share this post Link to post Share on other sites