Zeodra 3 Posted July 13, 2016 My build is Ten Numb with Advanced Sensors, Mangler Cannon, VI. Wedge with R2-D2, Draw Their Fire, Integrated. Biggs with R4-D6 and Integrated at 99 points. I have had a lot off success flying the list with in range one of each other with Ten Numb barrel rolling to arc dodge and still be with in range one of Biggs. Wedge takes any cries Biggs gets and regenerates. Biggs stays a live for a long time. What builds would this list struggle against? What would you do different? Quote Share this post Link to post Share on other sites
Shadow345 640 Posted July 13, 2016 I prefer Poe Dameron over Wedge to get access to boost and autothrusters. But I like the list. 1 Zeodra reacted to this Quote Share this post Link to post Share on other sites
Zeodra 3 Posted July 13, 2016 I agree Poe Dameron is very good. Sometimes I get sad that I can't boost anyways if I always have to focus. Makes Poe not very maneuverable. Quote Share this post Link to post Share on other sites
Imperial Mike 123 Posted July 13, 2016 This looks very interesting. Might have to give it shot at a casual game Quote Share this post Link to post Share on other sites
Astech 1,540 Posted July 13, 2016 In answer to the title: no, it isn't. You have three three dice attacks per turn, with no special modifiers other than wedge's ability to increase damage output (Ten Numb guarantees damage, not increases it under normal circumstances). Barrel rolling to arc dodge while staying at range 1 of another ship is kind of pointless: if you barrel roll, you don't need Biggs. I can see this list struggling against swarms, Palp Aces and JM5Ks especially. Any list with a decent amount of health to it will be a challenge, like 4 B-wings. If Biggs survives after the first round your opponent has probably already lost. Most - if not all - tournament lists can push through 6 damage on a 2 agility ship per round. Wedeg isn't worth his points. Your Ten Numb build is perfectly fine, but I would run Fire Control System rather than Advanced Sensors for increased damage output. Assuming Ten Numb is the keynote of the list, her'es what I would fly with it: Ten Numb(31) Mangle cannon (4) Fire Control System (2) Veteran Instincts (1) Corran Horn (35) R2D2 (4) Advanced Sensors (3) Push The Limit (3) Engine Upgrade (4) Bandit Squadron Pilot (12) Total: 99 points. Ten has FCS to improve damage against high health ships. Corran horn is the rebellion's best endgame ship (in my opinion, but may tie with Poe). The bandit is there as filler and for blocking. You'd have to watch out for hyper-accurate lists, but it does great against aces and swarms. Quote Share this post Link to post Share on other sites
Datacrave 9 Posted July 14, 2016 I've had some luck with this. I like the draw there fire combo then regen combo also. I feel Wes is better right now then Wedge. At least in my meta. He can strip the focus off of scouts or target lock off OL and Inquisitor. Could replace Poe with a B wing if you wish. I just find they have a hard time staying range one of Biggs. Probably I just need to fly better. Opportunist is great until Wes dies then it's almost useless. (100) Wes Janson (34) - X-Wing Draw Their Fire (1), R2-D2 (4), Integrated Astromech (0) Biggs Darklighter (26) - X-Wing R4-D6 (1), Integrated Astromech (0) Poe Dameron (40) - T-70 X-Wing Opportunist (4), R5-P9 (3), Autothrusters (2) Quote Share this post Link to post Share on other sites
Fozzyman 47 Posted July 15, 2016 Currently, I think Wes and Poe are the best options for late game kills on the Countess and the rest of the defenders. However, in response to last post, Opportunist is a waste of 4 points, even with Wes around. Just use Predator and get close to the same effect for 1 point less. Also, stress bot is incredible against defenders right now. They have to arc dodge or they take two stress and then get no actions. I really like the following list: Poe: Predator, R5-P9, Autothrusters Wes: Vet Instincts, R2-D2, Integrated Astro Gold Squad Pilot: TLT, R3-A2, Y-wing Titles Card Quote Share this post Link to post Share on other sites
ficklegreendice 34,362 Posted July 15, 2016 (edited) Eh x7s are perhaps the ship that gives the least of a crap about stress short of dengar with manny Sure losing mods sucks, but once youve whited ked behind StressY it just can't get to you Wes, I feel, is a very decent answer and Biggs therefore the more effective 26 points to keep the fragile X safe Edited July 15, 2016 by ficklegreendice Quote Share this post Link to post Share on other sites
Fozzyman 47 Posted July 15, 2016 I have seen a very small amount of wins with two xwing builds. Not having boost makes it overly difficult to dodge arcs and get into range 1 for attacks. If you set up the obstacles correctly and fly the y-wing at range 3, the opponent is forced to attack Poe and Wes or risk losing ships early. They y-wing is also very durable and seldom falls in one or even two passes from defenders. Quote Share this post Link to post Share on other sites
ficklegreendice 34,362 Posted July 16, 2016 Lack of boost isn't a big deal (see Y) it's just a different play style The problem with the X is that it's a jouster that sucks at jousting So, take the only two pilots that can do something other than joust Namely Wes and Biggs Quote Share this post Link to post Share on other sites