Jump to content
Sign in to follow this  
clontroper5

Because 1 isnt enough

Recommended Posts

Interdict

Author: Clontroper5

Faction: Galactic Empire

Points: 387/400

Commander: Admiral Konstantine

Assault Objective: Opening Salvo

Defense Objective: Hyperspace Assault

Navigation Objective: Intel Sweep

Interdictor-class Suppression Refit (90 points)

- Interdictor ( 3 points)

- Commandant Aresko ( 7 points)

- Projection Experts ( 6 points)

- Phylon Q7 Tractor Beams ( 6 points)

- SW 7 Ion Batteries ( 5 points)

- G7-X Grav Well Projector ( 2 points)

- G-8 Experiemental Projector ( 8 points)

= 127 total ship cost

[ flagship ] Interdictor-class Suppression Refit (90 points)

- Admiral Konstantine ( 23 points)

- Wulff Yularen ( 7 points)

- Projection Experts ( 6 points)

- Phylon Q7 Tractor Beams ( 6 points)

- SW 7 Ion Batteries ( 5 points)

- Grav Shift Reroute ( 2 points)

- Targeting Scrambler ( 5 points)

= 144 total ship cost

Interdictor-class Suppression Refit (90 points)

- Admiral Titus ( 2 points)

- Projection Experts ( 6 points)

- Phylon Q7 Tractor Beams ( 6 points)

- SW 7 Ion Batteries ( 5 points)

- G7-X Grav Well Projector ( 2 points)

- Targeting Scrambler ( 5 points)

= 116 total ship cost

Card view link

Fleet created with Armada Warlords

This is pretty much the hardest list to kill because lando everything and repair 10-12 shields a Turn that can be moved to the appropriate ship. Will be a fun troll fleet, we will see if it can pull out wins or just 5-5s lol

Edited by clontroper5

Share this post


Link to post
Share on other sites

I wonder if you could lean them up a bit and use them to anchor a bomber list?

not with all 3

At best your looking at about 95-100 apiece plus admiral we have 310-325 points already while 90 points is a decent bomber force there isn't enough points for adequate fighter cover imo.

Maybe 2 plus a gladiator or vsd

Share this post


Link to post
Share on other sites

I'm confident It won't lose many games! Just not sure if it can win lol:P

It will. As you didnt go for combat refit, so its vulnerable to bombers
nah bombers won't have the fire power to kill it when it's regenerating 10 hits a turn and the carriers are stuck at speed 0-1

Share this post


Link to post
Share on other sites

I'm confident It won't lose many games! Just not sure if it can win lol:P

It will. As you didnt go for combat refit, so its vulnerable to bombers

I agree, I think these super-tank healer lists all wither to bombers. I've seen more pickle-centered healing lists get gutted in one round by Yavaris or Rhymer's cronies...

Share this post


Link to post
Share on other sites

I'm confident It won't lose many games! Just not sure if it can win lol:P

It will. As you didnt go for combat refit, so its vulnerable to bombers

I agree, I think these super-tank healer lists all wither to bombers. I've seen more pickle-centered healing lists get gutted in one round by Yavaris or Rhymer's cronies...

but have you ever seen a super tank healer list that also is a total tar trap?

Share this post


Link to post
Share on other sites

I'm confident It won't lose many games! Just not sure if it can win lol:P

It will. As you didnt go for combat refit, so its vulnerable to bombers

I agree, I think these super-tank healer lists all wither to bombers. I've seen more pickle-centered healing lists get gutted in one round by Yavaris or Rhymer's cronies...

but have you ever seen a super tank healer list that also is a total tar trap?

Yavaris is very happy sitting stationary in the front arc of an Interdictor or two if her B-wings are there too. I get that these are super tank regen monsters, but you can only take so many B-wing shots in a turn. Yavaris' activation alone (front arc and 3 double tapping B-wings) is nearly 13 average damage a turn, to say nothing of crits, burning off defense tokens, and support from the other 290 points of the fleet.

Wave 2 style VSD-anchored Rhymer balls slow *themselves* to zero. I don't play those much, but I'm pretty sure they'll be just as happy to park in one spot and chill there all game while the unassisted bombers go to town on you. It's not like they're taking substantial return fire.

Share this post


Link to post
Share on other sites

I'm confident It won't lose many games! Just not sure if it can win lol:P

It will. As you didnt go for combat refit, so its vulnerable to bombers

I agree, I think these super-tank healer lists all wither to bombers. I've seen more pickle-centered healing lists get gutted in one round by Yavaris or Rhymer's cronies...

but have you ever seen a super tank healer list that also is a total tar trap?

Yavaris is very happy sitting stationary in the front arc of an Interdictor or two if her B-wings are there too. I get that these are super tank regen monsters, but you can only take so many B-wing shots in a turn. Yavaris' activation alone (front arc and 3 double tapping B-wings) is nearly 13 average damage a turn, to say nothing of crits, burning off defense tokens, and support from the other 290 points of the fleet.

Wave 2 style VSD-anchored Rhymer balls slow *themselves* to zero. I don't play those much, but I'm pretty sure they'll be just as happy to park in one spot and chill there all game while the unassisted bombers go to town on you. It's not like they're taking substantial return fire.

again troll fleet, I said I wouldn't lose but would struggle to win

Basically I'm not getting close to those b-wings and taking that 5-5 :P

Share this post


Link to post
Share on other sites

This is truly a thing of beauty - if absolutely nothing else, you'll have the most visually attractive fleet on any given table!

 

I'm already pretty fond of the Suppression + SW-7 loadout, getting a double arc with one of these in blue range is going to be a world of hurt for pretty much anything - 6 dice that are guaranteed to deal damage or lock down defense tokens is nothing to sneeze at, with a pair of reds on top of that is simply gravy. Added to that is is the fact that they are split evenly between two attacks, and you are certain to get something through no matter what the target is. 

 

Doubling down on the G7-X likewise seems like the sort of thing you'd want to do if you are able, and it's what I did with my contest entry. Locking down almost the entirety of an opponent's deployment area is going to make for some fairly difficult choices made during deployment, and in many cases you would be able to force your opponent to deploy their fleet as close as physically possible to objectives for the simple fact that they will need to spend the first couple turns speeding up.

Share this post


Link to post
Share on other sites

 

Doubling down on the G7-X likewise seems like the sort of thing you'd want to do if you are able, and it's what I did with my contest entry. Locking down almost the entirety of an opponent's deployment area is going to make for some fairly difficult choices made during deployment, and in many cases you would be able to force your opponent to deploy their fleet as close as physically possible to objectives for the simple fact that they will need to spend the first couple turns speeding up.

thanks!

I originally was going to go Full "Screw you" by bringing 3 g7s and just saying "your speed 0 deal with it" but decided a 2nd targeting scrambler was more important haha

Share this post


Link to post
Share on other sites

 

 

Doubling down on the G7-X likewise seems like the sort of thing you'd want to do if you are able, and it's what I did with my contest entry. Locking down almost the entirety of an opponent's deployment area is going to make for some fairly difficult choices made during deployment, and in many cases you would be able to force your opponent to deploy their fleet as close as physically possible to objectives for the simple fact that they will need to spend the first couple turns speeding up.

thanks!

I originally was going to go Full "Screw you" by bringing 3 g7s and just saying "your speed 0 deal with it" but decided a 2nd targeting scrambler was more important haha

 

I'd probably argue that going three G7s would actually be counter-productive towards one of the goals that the upgrade should be trying to accomplish - giving your opponent only bad choices to choose from. By leaving a small gap, you can make a small area more attractive in which to deploy at least part of their fleet, but this area would be a place that you would like them to be - the opposite corner of their deployment zone from your main objective and your fleet, for example. With three, that "choice", illusionary as it may be, is no longer something that your opponent will need to consider.

Share this post


Link to post
Share on other sites

Doubling down on the G7-X likewise seems like the sort of thing you'd want to do if you are able, and it's what I did with my contest entry. Locking down almost the entirety of an opponent's deployment area is going to make for some fairly difficult choices made during deployment, and in many cases you would be able to force your opponent to deploy their fleet as close as physically possible to objectives for the simple fact that they will need to spend the first couple turns speeding up.

thanks!

I originally was going to go Full "Screw you" by bringing 3 g7s and just saying "your speed 0 deal with it" but decided a 2nd targeting scrambler was more important haha

I'd probably argue that going three G7s would actually be counter-productive towards one of the goals that the upgrade should be trying to accomplish - giving your opponent only bad choices to choose from. By leaving a small gap, you can make a small area more attractive in which to deploy at least part of their fleet, but this area would be a place that you would like them to be - the opposite corner of their deployment zone from your main objective and your fleet, for example. With three, that "choice", illusionary as it may be, is no longer something that your opponent will need to consider.
definitely true

That's kinda the conclusion that I came to as well haha

This fleet is so trolly

Share this post


Link to post
Share on other sites

 

I still believe that ISD 2xInterdictor flotilla fleet is better in this case. More firepower, comparable amount of healing, more activations. And more AS ;)

better? Probably...

But whats the fun in that :P

 

No contest ;)

Actually for the healing list like this the best counter is something like double liberty with gunnery teams.

Share this post


Link to post
Share on other sites

I still believe that ISD 2xInterdictor flotilla fleet is better in this case. More firepower, comparable amount of healing, more activations. And more AS ;)

better? Probably...

But whats the fun in that :P

No contest ;)

Actually for the healing list like this the best counter is something like double liberty with gunnery teams.

yea they could wreak my face unless I keep there speed down which is harder to do against larger ships

Share this post


Link to post
Share on other sites

I still believe that ISD 2xInterdictor flotilla fleet is better in this case. More firepower, comparable amount of healing, more activations. And more AS ;)

maybe like this?

IiGi

Author: Clontroper5

Faction: Galactic Empire

Points: 399/400

Commander: Admiral Konstantine

Assault Objective: Advanced Gunnery

Defense Objective: Fire Lanes

Navigation Objective: Minefields

[ flagship ] Imperial I-Class Star Destroyer (110 points)

- Admiral Konstantine ( 23 points)

- Avenger ( 5 points)

- Skilled First Officer ( 1 points)

- Leading Shots ( 4 points)

= 143 total ship cost

Interdictor-class Combat Refit (93 points)

- Interdictor ( 3 points)

- Commandant Aresko ( 7 points)

- Projection Experts ( 6 points)

- Targeting Scrambler ( 5 points)

= 114 total ship cost

Interdictor-class Suppression Refit (90 points)

- Wulff Yularen ( 7 points)

- Projection Experts ( 6 points)

- SW 7 Ion Batteries ( 5 points)

- G7-X Grav Well Projector ( 2 points)

- Targeting Scrambler ( 5 points)

= 115 total ship cost

Gozanti-class Cruisers (23 points)

- Suppressor ( 4 points)

= 27 total ship cost

Card view link

Fleet created with Armada Warlords

Share this post


Link to post
Share on other sites

My latest take on this is to drop Wullf and Aresko for comm nets on Gozanti. Gives a similar effect, cheaper, more flexibility.

I experimented with both ISD1 and ISD2 and feel that Gunnery team ISD2 is better suited for a list like this. so my latest take on this is:

 

Doctor No
Author: PT106

Faction: Galactic Empire
Points: 398/400

Commander: Admiral Konstantine

Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Intel Sweep

[ flagship ] Interdictor-class Combat Refit (93 points)
-  Admiral Konstantine  ( 23  points)
-  Projection Experts  ( 6  points)
-  Grav Shift Reroute  ( 2  points)
= 124 total ship cost

Interdictor-class Suppression Refit (90 points)
Interdictor  ( 3  points)
-  Projection Experts  ( 6  points)
-  G-8 Experiemental Projector  ( 8  points)
-  Targeting Scrambler  ( 5  points)
= 112 total ship cost

Imperial II-Class Star Destroyer (120 points)
-  Gunnery Team  ( 7  points)
-  Phylon Q7 Tractor Beams  ( 6  points)
-  Leading Shots  ( 4  points)
= 137 total ship cost

Gozanti-class Cruisers (23 points)
-  Comms Net  ( 2  points)
= 25 total ship cost

 

Card view link

Share this post


Link to post
Share on other sites

Clon, to give you background on the tankiness.

My MC30T with Ackbar, enhanced armanent, sensor teams and a double side arc one shotted PTs interdictor yesterday.

Lack of ECM makes them very vunerable.

Share this post


Link to post
Share on other sites

Clon, to give you background on the tankiness.

My MC30T with Ackbar, enhanced armanent, sensor teams and a double side arc one shotted PTs interdictor yesterday.

Lack of ECM makes them very vunerable.

Well, to be fair, not many things may survive a double ISD1 front-arc shot, lets be fair here. However what matters is the fact that it's not too hard to put a way more damage that the list can heal away in a turn.

Edited by pt106

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...