shnar 52 Posted December 14, 2009 The Invader card PANIC! is worded as such: "Play at the start of your turn. Choose and discard one marine order from play without effect." So here's the question, can a Marine interrupt this action and use his guard before the Invader cancels it? Often times in our game, the guard is just seen as an extra attack (as opposed to a defensive attack) and it's used *right away* in the Invader's turn, before he even draws cards (which we allow). I'm playing a PlayByForum game over at BGG, and we did state our intention was to use our Guards at the beginning of the Invader's turn, but we're not sure if Panic cancels that or if we can use our Guard's before the Panics? -shnar Quote Share this post Link to post Share on other sites
RedMageStatscowski 117 Posted December 14, 2009 Panic is played at the start of the Invader turn BEFORE any invaders are activated. Guard is used when an invader moves. So Panic is used before Guard can do anything. Quote Share this post Link to post Share on other sites
shnar 52 Posted December 14, 2009 But Guard has nothing to do with Invader figures being activated. Here's the text for Guard: "At any point during the invader player’s turn, amarine may discard his guard order to immediatelyinterrupt the invader player’s turn and make one attack (followingall the normal rules for line of sight and attacking). Theinvader player’s turn is immediately halted (even if the invaderplayer was about to attack with an invader figure), allowing themarine to resolve his interrupt attack. After the interrupt attack iscompleted and any casualties are removed, the invader player maycontinue his turn." Notice that is says "at any point during the invader player's turn". Says nothing about the invader's figures being activated, moved, etc. So it could very easily be interpreted to mean before the Invader draws cards, you could use your Guard action. But I wasn't sure if there was any clarification made by Kevin or anyone anywhere... -shnar Quote Share this post Link to post Share on other sites
RedMageStatscowski 117 Posted December 15, 2009 In most games I play, a cancel effect always works before the effects cancelled. Would be a useless cancel if the opponent can just do the cancelled move before being cancelled. Quote Share this post Link to post Share on other sites
Turric4n 0 Posted December 15, 2009 without extra skills, using a guard on the start of the invader turn is useless anyway. you could make an advance action or battle action right away. as soon as his turn begins you can interrupt. nothing in the rules preventing it, however you cannot interrupt when he already laid down his panic. Quote Share this post Link to post Share on other sites
Steve-O 473 Posted December 15, 2009 I would allow a marine to use Guard as soon as I (the Invader) declared I was playing Panic, but not after I had declared it was the Guard order I was targeting. If I had already stated the guard is what I was targeting, the rules would rewind to this point and I would apologize for moving too quickly through the sequence of play. The bottom line is, the marine could use his Guard, but my Panic would not be wasted (I could then target a different order.) If there were no other orders I suppose the card would fizzle, but at least I could continue my turn without worrying about meddlesome guard attacks. =) I agree that the marine should not be able to use up an order in response to that order being cancelled. Before the order has been cancelled, yes, but not after it has been targetted. Allowing that removes all value from the invader card. Quote Share this post Link to post Share on other sites
shnar 52 Posted December 15, 2009 Turric4n said: without extra skills, using a guard on the start of the invader turn is useless anyway. you could make an advance action or battle action right away. Most of the times in our games a Marine goes on guard precisely because of the skills he has. He has some skill like Alert that gives him a free guard, or Tactician, etc. And that guard is used more as an extra attack than as an attack of opportunity (hence the usage immediately at the beginning of the invader's turn, before he can draw cards let alone play Panic). -shnar Quote Share this post Link to post Share on other sites