Boris_the_Dwarf 225 Posted July 2, 2016 I have only played a handful of times, and onnly at 300 pts. So I would appreciate serious feedback on my first 400 pt. builds. ISD Relentless Capt. Needa Redundant Shields Admiral Screed SW-7 Ion Batteries Glad-1 Insidious Intel Officer Ordinance Experts Assault Concussion Missiles Glad-1 Intel Officer Ordinance Experts Assault Concussion Missiles TIE Fighter Squadron x2 Howlrunner TIE Advanced Squadron Mauler Mithel Soontir Fel Total - 392 pts. MC80 Assault Cruiser Garm Bel Iblis Cluster Bombs Defiance Raymus Antilles Redundant Shields Neb-B Support Refit Salvation Leia Organa Turbolaser Reroute Circuits Neb-B Support Refit Redemption Veteran Captain Turbolaser Reroute Circuits Kenyan Farlander Wedge Antilles Han Solo Tycho Celchu X-wing Squadron Total - 395 pts. Quote Share this post Link to post Share on other sites
Vergilius 2,118 Posted July 2, 2016 One big key that you'll want to think about is synergy. You want upgrades, abilities, and units that work really well together. Raymus is redundant with what you're getting out of Garm. So that's an easy drop. The Veteran captain is also probably overkill. I could see Leia allowing you to Concentrate Fire, which I assume you'll spam on Salvation. I think you'll probably get the most extra damage out of squadron commands, which you'll need to use your fighters effectively. Defiance really wants to move last in a round, but you might find that it is far better for the tactical situation on the board to move it first. I'd drop it. Redemption + Projection Experts can do a lot to keep your MC80 alive. Cluster bombs can be great, but you're taking enough squadrons that you should just use them to hold off enemy squadrons. I'd drop. Squadrons: Try Dutch instead of Tycho, and Jan instead of Keyan, and maybe 2 more Xs instead of Han. The first thing that does is even out your squadrons, which is worth an additional placement. See how that plays. Quote Share this post Link to post Share on other sites