Thrawn86 121 Posted July 2, 2016 I've been staring at my two tie-bombers and two defenders and wanting to come up with a list that uses all of them. I only play casually with friends and family. - Scimitar. Homing missiles, LRS. x2 - Delta. x7, Mk. II. x2 I was also thinking about dropping the Mk II's (I almost never use them), and replacing homing with concussion missiles. This frees up 4 points for either extra munitions or seismic charges. Bombers with focus and homing missiles would be brutal on the initial engagement, but wouldn't do much else after that. Concussion missiles with extra munitions allows another shot, but that would mean disengaging in order to get the LRS target locks back. Thoughts? Quote Share this post Link to post Share on other sites
Skeether 148 Posted July 2, 2016 I'd probably get those extra munitions on there however you can. I think it makes it so the bombers can't be ignored and worth their weight a little more. I haven't tried LRS yet, but I'm on the fence about it because it gives your opponent some insight on your targeting priority before the round of combat. I guess you could still deter their biggest threat by target locking it too though and make them take different moves to avoid missiles to the face. Nice work though to get all 4 in a list that is seemingly a serious threat. Quote Share this post Link to post Share on other sites
Thrawn86 121 Posted July 2, 2016 I like the combination of LRS, Homing missiles, and a focus token. Round 1, acquire target lo; Round 2 acquire focus token. I think you have something like a 98% chance to get 4 hits. But in the interest of keeping both bombers a threat after round 2, it may be best to equip them with guidance chips, concussion missiles, and extra munitions. 1 4fox100 reacted to this Quote Share this post Link to post Share on other sites
4fox100 609 Posted July 3, 2016 I like the combination of LRS, Homing missiles, and a focus token. Round 1, acquire target lo; Round 2 acquire focus token. I think you have something like a 98% chance to get 4 hits. But in the interest of keeping both bombers a threat after round 2, it may be best to equip them with guidance chips, concussion missiles, and extra munitions. i agree. Plus chimps/concussions is a solid ordnance choice. 2 guaranteed hits. And since you are not limited to a r3+ Target Lock, you could possibly block with the x7s and line up both shots in the first two shooting rounds. Actually thinking about it blocking will be paramount in this list to help set up the missle shots. Especially against high ps aces. Quote Share this post Link to post Share on other sites