Admiral Deathrain 5,231 Posted July 3, 2016 (edited) Yayyyyyy! Maybe now I can play competitive without running Palpaces! On the contrary. #2 list was Palp aces, now it's #1 listthat's a dark day for the game. No it's not! PalpAces has A LOT OF possible counter lists, whereas U-baots habe just very few Not really, U-Boats have equaly as many counters. Palpaces are at disadvantage against stresscontroll and at least on even ground with anything else. U-Boats have difficulty with arcdodgers and anything that has deleting power at higher PS, like Z-95 alpha-strikers, TIE-Bombers (Punishers), Y-Wings, K-Wings...all would be usable U-Boat counters if it weren't for Palpaces being so dominant. Edit: Clicked post too early However, before Veterans, the Palpace counters were very hard, with the Stresshog singlehandedly keeping it in check. Well, enter Vessery who doesn't give a ****! The new meta could be very interesting, I just hope OC-Boats won't be as dominant anymore. Edited July 3, 2016 by Admiral Deathrain 2 ParaGoomba Slayer and FluxCapcitr reacted to this Quote Share this post Link to post Share on other sites
WWHSD 9,273 Posted July 3, 2016 For those of us who hate rebels, how does the R4 ruling hurt kwings?If Miranda misses with both shots of TLT, Gunner lets her fire both shots of TLT again at full power. Something else in the FAQ then. Nothing to do with Kwings who can't take R4s. Wouldn't a full gunner TLT be a buff to Kwings in that case? You can't use Luke or Gunner to make attacks with a secondary weapon. The attack they grant must be with your primary weapon. TLT+Gunner has gotten worse than it was before. You need to miss both attacks from TLT to trigger it now. Quote Share this post Link to post Share on other sites
Scopes 530 Posted July 3, 2016 Danger Zone K-wings giving 2 stress with TLT is also dead This is incredibly sad. It really isn't Without torp scouts, you'll get VASTLY more mileage out of bomb Ks ASLAM Conner Ks and Miranda with seismic/thermal basically lost its only horrible matchup. I've been using this list to good effect for a while now (h/t as I got some of the inspiration from a build you posted a while back): Miranda/TLT/Wren/EM/Connor/TD/Ion/ASlam Corran/EU/PTL/FCS/R2D2 While I find it disappointing that Corran is the best wingman I can come up with for Miranda, the list does very well and is competitive against every list I've flown it against, although a Dash/Kannan build was the worst matchup I've faced it against. I don't win a ton of my games with it but I'm always in the game until the very end. Bombs are my favorite munition. Never got the chance, though, to fly it against 3xJM5K. Quote Share this post Link to post Share on other sites
Reiver 2,238 Posted July 5, 2016 Danger Zone K-wings giving 2 stress with TLT is also dead This is incredibly sad. It really isn't Without torp scouts, you'll get VASTLY more mileage out of bomb Ks ASLAM Conner Ks and Miranda with seismic/thermal basically lost its only horrible matchup. I've been using this list to good effect for a while now (h/t as I got some of the inspiration from a build you posted a while back): Miranda/TLT/Wren/EM/Connor/TD/Ion/ASlam Corran/EU/PTL/FCS/R2D2 While I find it disappointing that Corran is the best wingman I can come up with for Miranda, the list does very well and is competitive against every list I've flown it against, although a Dash/Kannan build was the worst matchup I've faced it against. I don't win a ton of my games with it but I'm always in the game until the very end. Bombs are my favorite munition. Never got the chance, though, to fly it against 3xJM5K. They'll still be out there: just expect to lose shields more quickly now. Quote Share this post Link to post Share on other sites
Warpman 2,115 Posted July 5, 2016 Yayyyyyy! Maybe now I can play competitive without running Palpaces! On the contrary. #2 list was Palp aces, now it's #1 listthat's a dark day for the game. No it's not! PalpAces has A LOT OF possible counter lists, whereas U-baots habe just very few VIAce+Stresshog KKK (R.I.P.) aces with higher PS \ rebcaptiveWhipster DoubleDeci that's all Quote Share this post Link to post Share on other sites
VanderLegion 4,939 Posted July 5, 2016 Yayyyyyy! Maybe now I can play competitive without running Palpaces! On the contrary. #2 list was Palp aces, now it's #1 listthat's a dark day for the game. No it's not! PalpAces has A LOT OF possible counter lists, whereas U-baots habe just very few VIAce+Stresshog KKK (R.I.P.) aces with higher PS \ rebcaptiveWhipster DoubleDeci that's all What, against palp aces? That's hardly all. To name a few: Feedback array. I solod soontir with a bumpmaster using feedback array. Feedback Z swarms can also be quite effecctive, as he can only dodge so many range 1 bubbles Autoblaster ghosts. This one is harder with the zeb FAQ making it so you can't double tap, but yu still only need soontir in range 1 once to pop a stealth device, then either a second time to blow him up or else a good shot with your primary (or, you know, whatever else is in your list) Drea Renthal with r4-b11 and TLT. Sure, not a common thing, but she's fantastic at killing high agility aces when she has good odds of rolling 3 hits (especially if paired with manaroo) and is making her target reroll any natural evaddes they get (and natural focuses if they have focus tokens) Party bus. Oh, you have an evade token? Too bad, you don't get to spend it. You got natural evades/eyeballs? Yah, you're gonna reroll all of those. Kill palpatine first. Without palpatine aces are quite a bit easier to kill. 2 IG88E and kayarn reacted to this Quote Share this post Link to post Share on other sites
ficklegreendice 34,359 Posted July 5, 2016 Conner Freaking Nets 1 Mynock Delta reacted to this Quote Share this post Link to post Share on other sites
Wildhorn 453 Posted July 5, 2016 (edited) It doesnt kill the UBoat. It just prevent to use 3 of them because you need a RecSpec to get your 2 focus (1 to shoot, one to R4).If you run 2 of them, it leaves you with 26-28 points (depend if you use plasma or proton) for a 3rd ship. You could even add Feedback Array on them to deal with the Aces. Edited July 5, 2016 by Wildhorn Quote Share this post Link to post Share on other sites
Warpman 2,115 Posted July 5, 2016 Conner Freaking Nets costly, requires bomb slot that isnt placed on remotely competitive ships. fun, situative and expensive. 1 ParaGoomba Slayer reacted to this Quote Share this post Link to post Share on other sites
ParaGoomba Slayer 3,180 Posted July 5, 2016 Yayyyyyy! Maybe now I can play competitive without running Palpaces! On the contrary. #2 list was Palp aces, now it's #1 listthat's a dark day for the game. No it's not! PalpAces has A LOT OF possible counter lists, whereas U-baots habe just very few Not really, U-Boats have equaly as many counters. Palpaces are at disadvantage against stresscontroll and at least on even ground with anything else. U-Boats have difficulty with arcdodgers and anything that has deleting power at higher PS, like Z-95 alpha-strikers, TIE-Bombers (Punishers), Y-Wings, K-Wings...all would be usable U-Boat counters if it weren't for Palpaces being so dominant. Edit: Clicked post too early However, before Veterans, the Palpace counters were very hard, with the Stresshog singlehandedly keeping it in check. Well, enter Vessery who doesn't give a ****! The new meta could be very interesting, I just hope OC-Boats won't be as dominant anymore. Palp Aces counters are all hard counters that are junk against everything else. U-Boat counters are more general purpose, like PS 4 ships. Having to find a way to squeeze multiple feedback arrays into a list that won't be **** against most other squads is a pain in the ass. The stress meta was always a myth. The stresshog wasn't very popular. People saying that are just Rebel players pretending that that's what they'd play if U-Boats were gone while in reality they'd just be playing some goober list like Poe Han. It's fantastic that rebel lists are no longer popular. All of the competitive, popular rebel lists from the past few waves have all been fat turret or regen based. They're gone, GOOD. Less NPE bull. Quote Share this post Link to post Share on other sites
ParaGoomba Slayer 3,180 Posted July 5, 2016 (edited) Yayyyyyy! Maybe now I can play competitive without running Palpaces! On the contrary. #2 list was Palp aces, now it's #1 listthat's a dark day for the game. No it's not! PalpAces has A LOT OF possible counter lists, whereas U-baots habe just very few VIAce+StresshogKKK (R.I.P.) aces with higher PS \ rebcaptiveWhipster DoubleDeci that's all What, against palp aces? That's hardly all. To name a few: Feedback array. I solod soontir with a bumpmaster using feedback array. Feedback Z swarms can also be quite effecctive, as he can only dodge so many range 1 bubbles Autoblaster ghosts. This one is harder with the zeb FAQ making it so you can't double tap, but yu still only need soontir in range 1 once to pop a stealth device, then either a second time to blow him up or else a good shot with your primary (or, you know, whatever else is in your list) Drea Renthal with r4-b11 and TLT. Sure, not a common thing, but she's fantastic at killing high agility aces when she has good odds of rolling 3 hits (especially if paired with manaroo) and is making her target reroll any natural evaddes they get (and natural focuses if they have focus tokens) Party bus. Oh, you have an evade token? Too bad, you don't get to spend it. You got natural evades/eyeballs? Yah, you're gonna reroll all of those. Kill palpatine first. Without palpatine aces are quite a bit easier to kill. That's cool, all hard counters.But Palpatine isn't overpowered and /only triggers once per round/. I don't need to kill him first, right? Edited July 5, 2016 by ParaGoomba Slayer Quote Share this post Link to post Share on other sites
Warpman 2,115 Posted July 6, 2016 Yayyyyyy! Maybe now I can play competitive without running Palpaces! On the contrary. #2 list was Palp aces, now it's #1 listthat's a dark day for the game. No it's not! PalpAces has A LOT OF possible counter lists, whereas U-baots habe just very fewVIAce+StresshogKKK (R.I.P.) aces with higher PS \ rebcaptiveWhipster DoubleDeci that's all What, against palp aces? That's hardly all. To name a few: Feedback array. I solod soontir with a bumpmaster using feedback array. Feedback Z swarms can also be quite effecctive, as he can only dodge so many range 1 bubbles Autoblaster ghosts. This one is harder with the zeb FAQ making it so you can't double tap, but yu still only need soontir in range 1 once to pop a stealth device, then either a second time to blow him up or else a good shot with your primary (or, you know, whatever else is in your list) Drea Renthal with r4-b11 and TLT. Sure, not a common thing, but she's fantastic at killing high agility aces when she has good odds of rolling 3 hits (especially if paired with manaroo) and is making her target reroll any natural evaddes they get (and natural focuses if they have focus tokens) Party bus. Oh, you have an evade token? Too bad, you don't get to spend it. You got natural evades/eyeballs? Yah, you're gonna reroll all of those. Kill palpatine first. Without palpatine aces are quite a bit easier to kill. That's cool, all hard counters.But Palpatine isn't overpowered and /only triggers once per round/. I don't need to kill him first, right? He is \ you aren't rolling dice too often when palp-acing any way \ and In many situations you'll have to kill him first because otherwise you won't penetrate the "three evades out of thin air" aces Quote Share this post Link to post Share on other sites
VanderLegion 4,939 Posted July 6, 2016 Palp Aces counters are all hard counters that are junk against everything else. Party bus? Good against a lot of stuff. Super dengar? Good against a lot of stuff. Ghosts? Good against a lot of stuff. Palp aces counters are hardly al junk against everything else. 1 DR4CO reacted to this Quote Share this post Link to post Share on other sites
Warpman 2,115 Posted July 6, 2016 Palp Aces counters are all hard counters that are junk against everything else. Party bus? Good against a lot of stuff. Super dengar? Good against a lot of stuff. Ghosts? Good against a lot of stuff. Palp aces counters are hardly al junk against everything else. Doom Deci? Laughable. Stresshog? Wow, such power, much stress very ouch! Conner nets? Huh, 1 damage? Okay. Party bus? 1\3 of the list for 3 dice attack with 1 reroll Super dengar? Remember what happened to PWTs like a couple waves ago? They died out. Ghost? Just wait for TLTs to return to lists, okay? Quote Share this post Link to post Share on other sites
Admiral Deathrain 5,231 Posted July 6, 2016 The Ghost with the raw HP of a Decimator at a cheaper price cares preciously little about the pea shooters called TLT. Quote Share this post Link to post Share on other sites
VanderLegion 4,939 Posted July 6, 2016 Palp Aces counters are all hard counters that are junk against everything else. Party bus? Good against a lot of stuff. Super dengar? Good against a lot of stuff. Ghosts? Good against a lot of stuff. Palp aces counters are hardly al junk against everything else. Doom Deci? Laughable. Stresshog? Wow, such power, much stress very ouch! Conner nets? Huh, 1 damage? Okay. Party bus? 1\3 of the list for 3 dice attack with 1 reroll Super dengar? Remember what happened to PWTs like a couple waves ago? They died out. Ghost? Just wait for TLTs to return to lists, okay? I didn't say all of the counters are good against other stuff. I said they aren't all junk. I'll agree about the doom deci and conner nets (though the 1 damage isn't the important part. its the ion and action denial). Stresshog is good against palp aces when it doesn't get smashed by things like uboats. Party bus though? It's 2 rerolls that denies you a defense token and rerolls all of your natural evades. That's good against a lot more than just palp aces. And if it's on bossk instead of a slaver you can do more than 3 damage even if you do only have 3 dice. Super dengar isn't a fat PWT. He's an arcdodger. Note that dash hasn't disappeared from the meta. He's still out there doing well in tournaments. Super dengar is super dash, but better, since he's PS9 with a better dial than kyle dash and better action efficiency than kanan dash. I took second with him at a tournament a couple weeks ago. Ghost has a lot of health, a big primary weapon, and can fly faster than a y-wing to get into it's donut hole. And is good against plenty of other lists. Quote Share this post Link to post Share on other sites
Karhedron 1,865 Posted July 7, 2016 It's fantastic that rebel lists are no longer popular. All of the competitive, popular rebel lists from the past few waves have all been fat turret or regen based. They're gone, GOOD. Less NPE bull. Umm, OK. So what do you consider a good rebel build? Are you defining "good" as competitive or fun to play against? Quote Share this post Link to post Share on other sites
Warpman 2,115 Posted July 7, 2016 It's fantastic that rebel lists are no longer popular. All of the competitive, popular rebel lists from the past few waves have all been fat turret or regen based. They're gone, GOOD. Less NPE bull. Umm, OK. So what do you consider a good rebel build? Are you defining "good" as competitive or fun to play against? Sadly, the most FUN builds like Bat-Wedge (Bat-Poe now that PS9 is available) or K-Vrill-K aren't remotely competitive. 1 ParaGoomba Slayer reacted to this Quote Share this post Link to post Share on other sites