DailyRich 3,346 Posted July 4, 2016 Won two games today with 2 Deltas and Rexler, each with TIE/D and Tractor Beam. Had one round where Rexler got Range 3 tractor shot on a B-Wing, pulling it into Range 2 and reducing its agility to 0 for his primary shot, then the first Delta pulled it from Range 2 to Range 1 for its primary shot, and then the last Delta pulled into Range 1 of itself and got its shot off. Bye-bye B-Wing. 1 ThisIsDavin reacted to this Quote Share this post Link to post Share on other sites
Thrawn86 121 Posted July 4, 2016 Won two games today with 2 Deltas and Rexler, each with TIE/D and Tractor Beam. Had one round where Rexler got Range 3 tractor shot on a B-Wing, pulling it into Range 2 and reducing its agility to 0 for his primary shot, then the first Delta pulled it from Range 2 to Range 1 for its primary shot, and then the last Delta pulled into Range 1 of itself and got its shot off. Bye-bye B-Wing. The t-beam reference card states "the FIRST time a small ship receives a t-beam each round..." Wouldn't that mean that once Rex hit the ship the other t-beams could only affect the agility of the b-wing? 2 blade_mercurial and ThisIsDavin reacted to this Quote Share this post Link to post Share on other sites
Imperial Mike 123 Posted July 4, 2016 Deltas are still bad imo... Ryad w/X7, TIE Engine, Adaptability +1 Vessery w/X7, TIE Engine Glaive w/X7, TIE Engine I have a few variations of that I'm going to test out, but I think that's my new go to list... I agree - Glaive or Ryad is the lowest PS I'd go. Quote Share this post Link to post Share on other sites
blade_mercurial 2,091 Posted July 4, 2016 Won two games today with 2 Deltas and Rexler, each with TIE/D and Tractor Beam. Had one round where Rexler got Range 3 tractor shot on a B-Wing, pulling it into Range 2 and reducing its agility to 0 for his primary shot, then the first Delta pulled it from Range 2 to Range 1 for its primary shot, and then the last Delta pulled into Range 1 of itself and got its shot off. Bye-bye B-Wing. The t-beam reference card states "the FIRST time a small ship receives a t-beam each round..." Wouldn't that mean that once Rex hit the ship the other t-beams could only affect the agility of the b-wing? Yes. He did it wrong And of course in this case, the extra tractor beaming should have done nothing, since a b-wing has only 1 agility! Quote Share this post Link to post Share on other sites
DailyRich 3,346 Posted July 4, 2016 (edited) Well ... crap... That was really the only time I managed multiple pulls like that, but ****, I feel bad for the guy now. I'll have to let him know. Edited July 4, 2016 by DailyRich 1 ThisIsDavin reacted to this Quote Share this post Link to post Share on other sites
TwilightGarrison 16 Posted July 6, 2016 Countess Ryad (Tie/D, VI, Tractor Beam) -> or Glaive if you prefer PS8 over Short Green K-Turns. Delta Squad Pilot (Tie/D, TIEMk2, Tractor Beam) Delta Squad Pilot (Tie/D, TIEMk2, Tractor Beam) My theory: Stacked tractor reduce agility further and you can throw a small ship around obstacles and change your range for the double-tap. Also, double tap on all 3 to cover off agility reduction on multi-target attacks. (Edited: Agility Reduction Stacking - Confirmed it in FAQ) Ive been playing around with this list, and i must say, it's been working very well. Ryad is a tank with x7, and double tractors compliment her well. 1 ThisIsDavin reacted to this Quote Share this post Link to post Share on other sites
ThisIsDavin 59 Posted July 6, 2016 Countess Ryad (Tie/D, VI, Tractor Beam) -> or Glaive if you prefer PS8 over Short Green K-Turns. Delta Squad Pilot (Tie/D, TIEMk2, Tractor Beam) Delta Squad Pilot (Tie/D, TIEMk2, Tractor Beam) My theory: Stacked tractor reduce agility further and you can throw a small ship around obstacles and change your range for the double-tap. Also, double tap on all 3 to cover off agility reduction on multi-target attacks. (Edited: Agility Reduction Stacking - Confirmed it in FAQ) Ive been playing around with this list, and i must say, it's been working very well. Ryad is a tank with x7, and double tractors compliment her well. Kinda really need the tractor beam on a higher PS ship though, so the lower ones get the advantage of the lower agility..... I have to have a play with lists and see if I can truly complement the tractor beam somehow. 1 Karhedron reacted to this Quote Share this post Link to post Share on other sites
Cgriffith 886 Posted July 13, 2016 This is the list I'm running: Maarek Stele - Crackshot/TIE/x7 (34) Colonel Vessery - Crackshot/TIE/x7 (34) Countess Ryad - TIE/x7 (32) this list allows me to maneuver and move while depending on PS and the evade tokens given by the TIE/x7 to push me through the match - Having even a bare Countess is a huge advantage as her PS allows for k-turns all the time. 1 Imperial Mike reacted to this Quote Share this post Link to post Share on other sites
MrAndersson 219 Posted July 13, 2016 Having even a bare Countess is a huge advantage as her PS allows for k-turns all the time. Actually, her PS is way too low for an effective use of her ability. Quote Share this post Link to post Share on other sites
Biophysical 15,761 Posted July 13, 2016 Having even a bare Countess is a huge advantage as her PS allows for k-turns all the time. Actually, her PS is way too low for an effective use of her ability. So Crack Swarms, Uboats, and Phantom decloaks all happen after she has to make that decision? Quote Share this post Link to post Share on other sites
Cgriffith 886 Posted July 14, 2016 (edited) Having even a bare Countess is a huge advantage as her PS allows for k-turns all the time. Actually, her PS is way too low for an effective use of her ability. So Crack Swarms, Uboats, and Phantom decloaks all happen after she has to make that decision? I agree any clarification as to why not using the Countess? Edited July 14, 2016 by Cgriffith Quote Share this post Link to post Share on other sites
Imperial Mike 123 Posted July 14, 2016 My favorite so far is: Countless Ryad w/ VI, Tie/x7, and Twin Ion Engine Mk.II 2x Glaive Squad w/Adaptability, Tie/x7, and Twin Ion Engine Mk.II Very much what I love flying Quote Share this post Link to post Share on other sites
Imperial Mike 123 Posted July 14, 2016 Having even a bare Countess is a huge advantage as her PS allows for k-turns all the time. Actually, her PS is way too low for an effective use of her ability. I still need to fly her to fully make up my mind about her. I've found she's great for blocking but becomes focus fired. Quote Share this post Link to post Share on other sites
Cgriffith 886 Posted July 14, 2016 (edited) Having even a bare Countess is a huge advantage as her PS allows for k-turns all the time. Actually, her PS is way too low for an effective use of her ability. I still need to fly her to fully make up my mind about her. I've found she's great for blocking but becomes focus fired. I've ran her 3 times now with said list (above) and have not lost. While I agree VI would def. help or possibly going higher PS, I'm more of a defensive flyer and if I don't move first the k turn allows me to turn a ordinary forward into a attack position immediately. I don't know that's why I was asking for clarification Edited July 14, 2016 by Cgriffith Quote Share this post Link to post Share on other sites
SaszaPL 75 Posted July 14, 2016 What would you think about 3 Onyx'es with Stealth Device and x7 title? 4 green plus focus&evade. Aces with 2-3 red dice, without mods are crying, other lists struggling as well. I think the worst match up is a tie swarm due to predictability of defenders. Quote Share this post Link to post Share on other sites
Karhedron 1,865 Posted July 14, 2016 Having even a bare Countess is a huge advantage as her PS allows for k-turns all the time.Actually, her PS is way too low for an effective use of her ability.Not at all. She moves after pretty much all generics. Swarms and U-boats are still big in the Meta, it ain't all Palp Aces. Even against Aces her ability is not wasted as you are still able to use all those green K-turns to shift stress meaning that PTL Ryad is rarely going to get blocked but can block aces and chose her direction of facing to boot. Instead of treating it as a repositioning move against Aces, use it to shift stress and set her up for future turns. The other thing to do is use the longer K-Turns (synergise well with /x7). If you opponent plays conservatively, you can bump them. If they go faster they will overshoot and you get a shot at their rear (or at they very least they have to spend their actions BRing/Boosting out of Ryad's arc instead of Focusing/Evading). 1 Cgriffith reacted to this Quote Share this post Link to post Share on other sites
Cgriffith 886 Posted July 14, 2016 Thanks for clarification Karhedon 1 Karhedron reacted to this Quote Share this post Link to post Share on other sites
bham 10 Posted July 14, 2016 This is the list I'm running: Maarek Stele - Crackshot/TIE/x7 (34) Colonel Vessery - Crackshot/TIE/x7 (34) Countess Ryad - TIE/x7 (32) this list allows me to maneuver and move while depending on PS and the evade tokens given by the TIE/x7 to push me through the match - Having even a bare Countess is a huge advantage as her PS allows for k-turns all the time. I assume you would put adaptability on Ryad Quote Share this post Link to post Share on other sites