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Lyraeus

Nebs Away!

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Nebs away!   
Author: Lyraeus

Faction: Rebel Alliance 
Points: 395/400 

Commander: Mon Mothma

Assault Objective: Most Wanted 
Defense Objective: Hyperspace Assault 
Navigation Objective: Superior Positions 

Nebulon-B Support Refit (51 points)
-  Salvation  ( 7  points) 
-  Turbolaser Reroute Circuits  ( 7  points) 

Nebulon-B Escort Frigate (57 points)
-  Yavaris  ( 5  points) 
-  Raymus Antilles  ( 7  points) 

[ flagship ] Nebulon-B Support Refit (51 points)
-  Mon Mothma  ( 30  points) 

MC30c Scout Frigate (69 points)
-  Foresight  ( 8  points) 
-  Ordnance Experts  ( 4  points) 
-  Assault Proton Torpedoes  ( 5  points) 

Jan Ors ( 19 points) 
YT-1300s ( 26 points) 
Nym ( 21 points) 
B-Wing Squadrons ( 28 points) 

Fleet created with Armada Warlords

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I'm not confident in the combination of TRCs on a Nebulon-B and Mon Mothma. She's buffing the one Evade token the Salvation wants to spend as it attacks. In this specific instance, perhaps Slaved Turrets might be a better option?

 

Edit: I originally mistook the YT-1300s to be YT-2400s. Oops.

Edited by Snipafist

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YT-1300s have Escort and Counter 1.  Plus the Extra Hull.

They are every bit the X-Wings Jan Needs, for the Same price, only Slower...

My bad, I somehow perceived them to be YT-2400s.

 

Without Independence to push them around I'm a bit skeptical, I'll admit. YT-1300s can be tricky to use well and they're much worse against enemy ships (compared to X-Wings) should they find themselves off of meatshield duty.

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YT-1300s have Escort and Counter 1.  Plus the Extra Hull.

They are every bit the X-Wings Jan Needs, for the Same price, only Slower...

My bad, I somehow perceived them to be YT-2400s.

 

Without Independence to push them around I'm a bit skeptical, I'll admit. YT-1300s can be tricky to use well and they're much worse against enemy ships (compared to X-Wings) should they find themselves off of meatshield duty.

 

The list is designed to be slow moving. It wants to joust primarily. Salvation may take a few hits but it's not likely to happen too often. They will have other targets and even if they are shooting at Salvation it will usually be at long range. Sure they can close but then they are taking a lot of shots. 

 

Consider the MC30 at long to medium range as a threat to someone who wants to rush your Nebcoat line. 

 

The YT 1300's ate spectacular! Escort on 7 hull for 1 less speed and 1 less blue die BUT they get counter and get braces from Jan! I think you underestimate their capabilities. 

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I actually think this is a great use case for the YT-1300's. I've had a hard time getting them to run fast enough to be of any use, but on a Neb-heavy fleet that wants to show roll it in anyway... Yeah,I could see it. Nice idea.

They work in a whale watching fleet as well, you use the same Tactics that you would with B-Wings. You cut across the semicircle that your whales are using. 

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I actually think this is a great use case for the YT-1300's. I've had a hard time getting them to run fast enough to be of any use, but on a Neb-heavy fleet that wants to show roll it in anyway... Yeah,I could see it. Nice idea.

That k you btw but I owe this list to Drasnighta. This is a version off my 4 Neb list working with what Dras has. 

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What's your deployment plan?

I kind of like this list. Mostly because I love the Neb's but don't run them often.

A close formation with no less than close range between the ships.

 

Keep them slow and them they come to you. You could always pull what ISD's and VSD's do and stay at 0 for a time. Both first and second player work for you die to the MC30 

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Very cool list. I would like to know what your deployment looks like.

Post right above yours. It needs to be flexible but you are an ice pick. So your job is to focus fire 1 target down at a time. You are not a fast ice pick either, you need to control your speed and start slow, until you rush to bypass

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What's your deployment plan?

I kind of like this list. Mostly because I love the Neb's but don't run them often.

A close formation with no less than close range between the ships.

 

I feel like you'd be better off using the same staggered formation I use for flights of corvettes.

 

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The lateral offset varies according to your longitudinal offset, but it's about half a base length longitudinally, one base width laterally. Gives you maximum mass of fire while still affording you full navigational flexibility.

Edited by Ardaedhel

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What's your deployment plan?

I kind of like this list. Mostly because I love the Neb's but don't run them often.

A close formation with no less than close range between the ships.

 

I feel like you'd be better off using the same staggered formation I use for flights of corvettes.

 

[]    []
[] [] []
   []

The lateral offset varies according to your longitudinal offset, but it's about half a base length longitudinally, one base width laterally. Gives you maximum mass of fire while still affording you full navigational flexibility.

 

That is exactly how I place them but they have to be just within medium range of the nearest one. This is to give you movement room and to allow you to reposition and keep those side arcs available when a double arc occurs. 

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I still think Garm is the go to guy for Neb-Bs

 

command 2 may seem sub-optimal for filling out tokens, but I personally don't think there's a ship that gets more use out of a sudden burst of speed especially given the nav chart and the problem of spindly sides

 

of course, Foresight being in there changes things

 

 

 

finally, I still maintain raymus should always be on Salvation. A janky hangar upgrade is nowhere near worth the damage and navigation flexibility he gives to that powerful but narrow forward hull zone, imo

 

of course, with Garm he's less useful but that just opens up room for Intel

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It's not that is it suboptimal, I am planning for the moment I have to go speed 3 and jump in to escape some Imperial front Arcs as well as survive Demolisher should it come calling.

Raymus on Salvation works wonders but at the same time that is why I have TRC's.

As for the Hanger Upgrade. . . An extra (possibly) double tapping B-Wing could easily deal more overall damage than a single reroll.

Try out both versions and tell me how they plays. ^_^

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I really like this idea.

I've got a variant I'll try out tomorrow. Thoughts? Basically trading Admonition for a carrier combo that packs a wallop when you get up on it. Still jousting, still Mothma.

Mothma the Jouster

Faction: Rebel Alliance 
Points: 398/400 


Commander: Mon Mothma

Assault Objective: Precision Strike


Defense Objective: Fire Lanes 


Navigation Objective: Superior Positions

[ flagship ] Assault Frigate Mark II B (72 points)
-  Mon Mothma  ( 30  points) 
-  Adar Tallon  ( 10  points) 
-  Flight Controllers  ( 6  points) 
-  Expanded Hangar Bay  ( 5  points) 
-  Electronic Countermeasures  ( 7  points) 
= 130 total ship cost

Nebulon-B Support Refit (51 points)
-  Salvation  ( 7  points) 
-  Intel Officer  ( 7  points) 
-  Turbolaser Reroute Circuits  ( 7  points) 
= 72 total ship cost

Nebulon-B Escort Frigate (57 points)
-  Yavaris  ( 5  points) 
-  Raymus Antilles  ( 7  points) 
= 69 total ship cost

2 X-Wing Squadrons ( 26 points) 
1 Jan Ors ( 19 points) 
4 B-Wing Squadrons ( 56 points) 
2 YT-1300s ( 26 points) 


Fleet created with Armada Warlords

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I still think Garm is the go to guy for Neb-Bs

 

command 2 may seem sub-optimal for filling out tokens, but I personally don't think there's a ship that gets more use out of a sudden burst of speed especially given the nav chart and the problem of spindly sides

 

of course, Foresight being in there changes things

 

 

 

finally, I still maintain raymus should always be on Salvation. A janky hangar upgrade is nowhere near worth the damage and navigation flexibility he gives to that powerful but narrow forward hull zone, imo

 

of course, with Garm he's less useful but that just opens up room for Intel

I was going to suggest trading Garm for Mothma, especially if you still want to keep the TRCs. You could also throw redemption onto that last Neb, which, combined with Garms tokens, can really help to save a ship in a tough spot without having to spend an engineering command. Garm would also mean that you could downgrade Raymus to a Veteran Captain, and then you would be able to choose any token instead of just the command you have while freeing up points elsewhere. Maybe put Lando on Yavaaris to try and eek out another round of double tapping squadrons.

Granted, Mothma synergizes extremely well with Foresight, but that's really the only ship that will benefit for more than 1 round from her. With those extra points, you could throw on a couple other Veteran Captains or Liasons, which synergize well with Garm and Redemption.

I really like this idea.

I've got a variant I'll try out tomorrow. Thoughts? Basically trading Admonition for a carrier combo that packs a wallop when you get up on it. Still jousting, still Mothma.

Mothma the Jouster

Faction: Rebel Alliance 
Points: 398/400 


Commander: Mon Mothma

Assault Objective: Precision Strike


Defense Objective: Fire Lanes 


Navigation Objective: Superior Positions

[ flagship ] Assault Frigate Mark II B (72 points)
-  Mon Mothma  ( 30  points) 
-  Adar Tallon  ( 10  points) 
-  Flight Controllers  ( 6  points) 
-  Expanded Hangar Bay  ( 5  points) 
-  Electronic Countermeasures  ( 7  points) 
= 130 total ship cost

Nebulon-B Support Refit (51 points)
-  Salvation  ( 7  points) 
-  Intel Officer  ( 7  points) 
-  Turbolaser Reroute Circuits  ( 7  points) 
= 72 total ship cost

Nebulon-B Escort Frigate (57 points)
-  Yavaris  ( 5  points) 
-  Raymus Antilles  ( 7  points) 
= 69 total ship cost

2 X-Wing Squadrons ( 26 points) 
1 Jan Ors ( 19 points) 
4 B-Wing Squadrons ( 56 points) 
2 YT-1300s ( 26 points) 


Fleet created with Armada Warlords

TRCs with Mon Mothma on single evade ships (especially when using TRCs) just doesn't sound like a synergized idea. She wants ships with double evades, whereas Garm could work well with this setup. Again, he would allow you to trade Raymus for a Vet. Captain, freeing up points elsewhere.

Going back to synergy, IO is generally best taken with every ship or not at all. It could still work well here if Sakvation attacks last, but since you will be spending that evade to use the TRCs, perhaps Walex Blissex would be better there. This way you can spend it for 1 shot, then use it to evade, and get it back again.

Your squadron selection has sufficient AS squadron capabilities on their own, so I would be ok with taking gunnery teams instead of flight controllers. If you had Scurrgs instead of Bs, then I would definitely take FC, but the Bs are versatile enough.

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There is an issue with using Garm though. Turns 1 and 2 you won't be going fast and so it is unlikely that you will have any need to do anything but gather tokens. The second issue I have found is that once you get in close, those evades are now pointless. 

 

Everyone seems to be looking Salvation and thinking that it affects every ship. It does not. All the others can use their evades with no issue towards TRC's. Also, you won't always get to use TRC's on Salvation. That is fine, what you are paying for are the attacks that you need TRC's for. Those are ones with several blanks. 

 

Remember, Salvation turns the red dice into 3 sides with 2 points of damage. That means you have a 3 in 8 chance per die to hurt people. It is really good odds. 

 

The reason for the blank Nebulon-B is that it is a ship that you can place Most Wanted on and not have it be a terrible loss when it goes down. 

 

These are just my thoughts however so try it both ways and see what works for you 

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Evades are far from pointless at close with Mothma, in fact good to very good, especially if you run up against something with black dice.

 

I personally would consider Rieekan for a slow roll Neb fleet, or really any Neb fleet, yeah they die, but they get a parting shot.

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Evades are far from pointless but they are a gamble. They help you or they don't. They really are only best used on red dice then black then blue in that order.

Rieekan sounds nice but he is not really needed.

Using Rieekan demands a different way of playing the list. You can block more, and care a little less about losing a ship.

Sure Neb's die but ultimately, you want to sell the death of your Neb for more than its worth. That is why I use Mothma.

Try both though. I garentee both will play differently.

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Played this twice last night. It was against newer players but it had to deal with a ship heavy fleet and a squadron heavy fleet. Lost Yavaris in both games and played Advanced Gunnery both games as first player. Salvation lives advanced gunnery.

I want so badly to have Flight Commander and Flight Coordination Team. . . This lists wants it bad.

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Have you considered either Slaved Turrets or the new Spinal Armament on Salvation?

TRC increases average damage more than both, with the added benefit of not losing your second attack as with ST (which I often find to be a significant drawback).  Of course, you're locking out your own evade to get TRC's bonus, so there is certainly a downside.

Spinal Armaments could be a contender:  strapping a standard Neb front arc to your rear arc in conjunction with Salv shenanigans out the front has the potential to be nasty, but it would also take some pretty fancy flying to get the most out of that setup and make it worthwhile.

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