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I apologize if this was answered somewhere in the message thread, but I have a question about the first Skill Tree in each various Profession (the ones that have a wide, red, 30 pt. skill as the topmost item with arrows pointing UP towards it) - how the heck do those work, and where do they come from? Sorry, I only have the EoE main rulebook, and in that pub all the skill trees start with individual, low cost skills and rank up (more expensive) the deeper in the tree you go - why do those skills have the extra-wide, high cost skills at the top?

Thanks a million for making these by the way - they're awesome!!  

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1 hour ago, ImagoX said:

I apologize if this was answered somewhere in the message thread, but I have a question about the first Skill Tree in each various Profession (the ones that have a wide, red, 30 pt. skill as the topmost item with arrows pointing UP towards it) - how the heck do those work, and where do they come from? Sorry, I only have the EoE main rulebook, and in that pub all the skill trees start with individual, low cost skills and rank up (more expensive) the deeper in the tree you go - why do those skills have the extra-wide, high cost skills at the top?

Thanks a million for making these by the way - they're awesome!!  

Those are Signature Abilities. Each Career has two, they're found in each of the individual Career Sourcebooks, not the core books. 

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Like Tramp says, they are the signature abilities for each of the careers, and they are detailed in the individual career books. They are "super talents." Basically, they attach to the bottom of one of your career specializations (talent tree) for your chosen career. The arrows pointing up from the signature ability indicate which two talents on the bottom row of your specialization you have to own to connect the signature ability.

Then the signature ability itself can be made more powerful or more efficient by purchasing the upgrades for it.

In the example below, we are attaching the Narrow Escape signature ability to the bottom of the Scoundrel specialization. The character has the Smuggler career and can only attach the Smuggler signature abilities to Smuggler specializations. No other signature abilities are available to the character.

Narrow Escape, as indicated by the two up arrows, has to attach through the two center talents on the specialization. In this case, you have to purchase Natural Charmer and Soft Spot.

V0PzQVJ.jpg

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On 6/21/2018 at 12:12 AM, Machaeus said:

So, @RLogue177, I should have Knights of Fate on Monday.  Want the talent tree/Force power scans, assuming I remember 'em?

Sure! I'm on vacation at the moment, so I probably won't be getting my own copy of the book for a couple weeks. But with your gift there, I would be able to knock out the specs and Force power(s) before then.

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7 hours ago, RLogue177 said:

Sure! I'm on vacation at the moment, so I probably won't be getting my own copy of the book for a couple weeks. But with your gift there, I would be able to knock out the specs and Force power(s) before then.

That'd be super useful :D Thanks so much to both.

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On 6/23/2018 at 11:01 PM, Jareth Valar said:

BTW, found an error in the AoR Core book that's not in the errata yet that unfortunately is in the sheets too.

Medic - It's not that Bad!: Spec lists it as an action, but the main description lists it as an out-of-turn incidental. Talent list also has it as Active (Out of Turn).

Awesome, thanks. I'll check it out when I get home this weekend. 

Edit: Checked on this. I changed the word "action" to "incidental." It doesn't really alter how the talent works/worked since it was an out-of-turn thing to do anyway. The changed version will be uploaded with the additions from Cyphers and Masks. (Or maybe even before if I'm looking for something to do...)

Edited by RLogue177

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I'm home from vacation, such as it was. Now for the good news, and the bad news.

The good news is that the PDFs are updated for Knights of Fate. All the new specs, signature abilities, and the single Force power. Look to the links in the first post, on page 1 of this topic.

The bad news... Cyphers and Masks is still listed as "on the boat!" WTF! Where is this boat?! It was listed as on the boat two whole books ago.

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10 hours ago, RLogue177 said:

I'm home from vacation, such as it was. Now for the good news, and the bad news.

The good news is that the PDFs are updated for Knights of Fate. All the new specs, signature abilities, and the single Force power. Look to the links in the first post, on page 1 of this topic.

The bad news... Cyphers and Masks is still listed as "on the boat!" WTF! Where is this boat?! It was listed as on the boat two whole books ago.

It's the Ghosts of Dathomir boat.

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On 6/23/2018 at 11:01 PM, Jareth Valar said:

BTW, found an error in the AoR Core book that's not in the errata yet that unfortunately is in the sheets too.

Medic - It's not that Bad!: Spec lists it as an action, but the main description lists it as an out-of-turn incidental. Talent list also has it as Active (Out of Turn).

 

19 hours ago, RogerZBT said:

Arbiter is missing the boost die from "Sense Emotions." The top left box.

Brawl is misspelled under career skills for Colossus.

 

Fixed, and uploaded. Thanks!

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Again this is a continued help to my table and the community. Thank you. 

Does anyone know if there is something similar that lists the ships in game? There's a lot of them and even having hard copies of the books it gets tiresome trying to find the one that you're after.

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10 minutes ago, Luahk said:

Again this is a continued help to my table and the community. Thank you. 

Does anyone know if there is something similar that lists the ships in game? There's a lot of them and even having hard copies of the books it gets tiresome trying to find the one that you're after.

Other than Oggdudes character generator your best bet is http://swrpg.viluppo.net/transportation/

Edited by warchild1x

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I started a compiled ships spreadsheet, but i'm very far behind on updating it. I also have a compiled vehicles spreadsheet, which is only a couple books behind. I'll link them... but be warned that they're not complete and up-to-date. They will be at some point, but I have other projects ahead of them.

Compiled Vehicles Spreadsheet

Compiled Starships Spreadsheet

 

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On 7/20/2018 at 2:23 AM, RLogue177 said:

I started a compiled ships spreadsheet, but i'm very far behind on updating it. I also have a compiled vehicles spreadsheet, which is only a couple books behind. I'll link them... but be warned that they're not complete and up-to-date. They will be at some point, but I have other projects ahead of them.

Compiled Vehicles Spreadsheet

Compiled Starships Spreadsheet

 

Legendary. Thanks man. I struggle with this initially but i'll figure it out!

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This is a wonderful resource for getting an overview of which trees to go for next, etc. Thank you so much for making these PDFs!

Also, the ranked talent icon is a brilliant idea - so much so, that I found myself looking for it in the CRBs/sourcebooks. :)

While on the subject of ranked talents, I did notice in the EotE series that the Doctor specialization for the Colonist career is missing a ranked talent icon for its 15 xp Surgeon talent.

Edited by Bellona

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3 hours ago, Bellona said:

This is a wonderful resource for getting an overview of which trees to go for next, etc. Thank you so much for making these PDFs!

Also, the ranked talent icon is a brilliant idea - so much so, that I found myself looking for it in the CRBs/sourcebooks. :)

While on the subject of ranked talents, I did notice in the EotE series that the Doctor specialization for the Colonist career is missing a ranked talent icon for its 15 xp Surgeon talent.

Thank you very much. I'm glad you are getting use out of them.

Also, thanks for pointing that out. That is fixed now.

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