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Gendalm

Bard - Knocked down & token

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Hello everybody, in order to fully enjoy our bard (without cheating :D )in our RtL campaign I would be glad if you could clarify a couple of issues:

 

1) Can we put both the song and melody token in the same card in the same turn ? Up until now we have played more strictly allowing only one token per turn per card.

 

2) Does a knocked down bard lose all the tokens he had in his cards (forcing him to recover stamina before reactivating them)  ?? Up until now we have played this way since, although it seems a quite strict condition, it makes the bard more balanced in comparison to the other healers.

 

We wish to thank you in advance for your feedback. :)

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1) Can we put both the song and melody token in the same card in the same turn ? Up until now we have played more strictly allowing only one token per turn per card.

 

Yes. Paying the fatigue cost to put the harmony/melody token on the bard songs does not require an action, and has no turn limit or per-card limit.  It is very common for a bard to put both Harmony and Melody out on the very first turn to get the ball rolling.

 

2) Does a knocked down bard lose all the tokens he had in his cards (forcing him to recover stamina before reactivating them)  ?? Up until now we have played this way since, although it seems a quite strict condition, it makes the bard more balanced in comparison to the other healers.

 

No. A knocked out bard retains the song tokens on the cards they were already on. The song tokens are only returned to supply when the encounter is complete. However, while the bard is knocked out his songs do not trigger and are not active (he is not on the map)..

 

The bard is very powerful. In fact, it is probably my favorite healer overall. Rehearsal alone is a jaw-dropping skill.

 

However, I do feel it is reasonably balanced. It lacks the powerful single-target buffs of the Disciple, and is fatigue hungry when they are forced to change their songs up to deal with changing battlefield conditions. Like the Disciple, it is dependent on being able to stay close to the rest of the party to be effective, while the Apothecary and Prophet allow the heroes to roam a little more.

 

An Overlord can exploit the weaknesses of the bard by separating the heroes with monsters like Bone Horrors, or cards like Dark Charm. When it comes to the Road to Legend app though.. the AI is dumb, so you don't really have to worry about being countered.

 

The game was balanced for an intelligent adversary.. such are the limitations of an automated variant! I haven't played with the app much myself, but it sounds like it is still quite difficult due to the sheer amount of 'stuff' thrown at the heroes, so I'd say take whatever advantage you can by using heroes/skills/classes that are better against a simple-minded foe.

Edited by Charmy

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