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J1mBob

Tail Gunner on Firespray?

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I dont think the reduced agility is what it is. Reason being, unless that has a heavy situational requirement its cheaper than Outmaneuver, same effect, and vastly easier to pull off. Outmaneuver is 3pts and requires you to have arc AND not them not have arc. Tailgunner, if its the reduced agi, wont work out the front but it will work if someone is tailing you and thats pretty **** mean on a sluggish ship.

Nevermind that you can doubledip with outmaneuver since that procs out the rear arc lol. Fly past someone, shoot them at range1 with rear arc for 3die and the title ability, suffer -2 agi. No flippin way thats happening lol

Edited by Vineheart01

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I'm guessing 5p and get extra primary weapon attack out of auxiliary arc!

You have looked at the picture? Well, no, you haven't or you'd know it costs 2.
Great comment, very nice of you bringing up the point that the card is two points. Now, what do you think the card may be?

I think it will be something with changing the defender's die results.

Edited by Tbetts94

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If it is a buff to aux arcs, YV-666 will be the biggest beneficiary, as it has two and plenty of crew slots.

MWAAHAHAHAHA

Hope you're right, Teh Bus of Satanic Doom needs moar fun!

 

 

the yv is literally the reason why it's limited

 

either him or the ghost

 

 

If it is specifically Auxiliary Arcs, then it wouldn't work with the Ghost. 

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I'm guessing 5p and get extra primary weapon attack out of auxiliary arc!

You have looked at the picture? Well, no, you haven't or you'd know it costs 2.
Great comment, very nice of you bringing up the point that the card is two points. Now, what do you think the card may be?

I think it will be something with changing the defender's die results.

 

 

Check post 8. And post 20. Or the times those posts were quoted. 

Then you'll see what I wrote. :).

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...your

....[f]iring

...[defen]der's

...something I can't quite make out

 

My guess is it alters the defender's dice results when attacking in your aux arc. An Autothruster killer?

 

the final thing is either [Mini]mum or t[urn]

When attacking outside of your

Primary firing

Arc you may reduce defender's

Agility by 1 to a minimum

Of 0

Not quite there yet, but it sounds plausible.

 

You are on to it! The text is centered, and all the same font size, and the last words in each line are pretty much even. So something close to:

 

 

When attacking with your

primary weapon in your auxillary firing

arc, reduce the defender's

Agility by 1 (to a minimum

of 0)

The second line is the one stumping me.

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My initial guess is shooting from an aux arc lets you add an eyeball result. Fitting with that theme from this wave and good but not super op for 2 points.

 

That would be ridiculous for 2 points on Scum Kath. As long as you've got a focus token adding a focus result is better than adding an extra die to the pool (Omega Leader, Dark Curse, Carnor, and Palob change that up a bit though).

Edited by WWHSD

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...your

....[f]iring

...[defen]der's

...something I can't quite make out

 

My guess is it alters the defender's dice results when attacking in your aux arc. An Autothruster killer?

 

the final thing is either [Mini]mum or t[urn]

When attacking outside of your

Primary firing

Arc you may reduce defender's

Agility by 1 to a minimum

Of 0

Not quite there yet, but it sounds plausible.

 

 

Combo with Outmaneuver for some serious Firespray murder!

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If it is a buff to aux arcs, YV-666 will be the biggest beneficiary, as it has two and plenty of crew slots.

MWAAHAHAHAHA

Hope you're right, Teh Bus of Satanic Doom needs moar fun!

Make no mistake, the YV-666 is going to get better and better as time goes on. Crew is one of the most valuable slots in the game, and the YV has them in triplicate.

The party bus is coming on strong.

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The Decimator has 3 crew slots too...

But a turret, not an aux arc.

And imperial crew (other than Palpatine) are not nearly as good as scum crew. They've got a few good ones but almost all of scum crew are really, really good.

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The Decimator has 3 crew slots too...

It doesn't have 29 point generics, hard stops, and Double Hard Stop Illicit Parking Lot Mayhem Extreme Mode.

Though support crew with Veterans could make them crawl back a ways, as will anything that reduces the chances of them getting crushed under crit barrages from U Boats.

As for the actual topic, I agree the agility ability looks the most likely, but as mentioned that Outmaneuver combo could get dangerous fast.

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The Decimator has 3 crew slots too...

But a turret, not an aux arc.

And imperial crew (other than Palpatine) are not nearly as good as scum crew. They've got a few good ones but almost all of scum crew are really, really good.

Yeah, we have very little crew options, and Emperor aside, they aren't all that great.

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The Decimator has 3 crew slots too...

But a turret, not an aux arc.

And imperial crew (other than Palpatine) are not nearly as good as scum crew. They've got a few good ones but almost all of scum crew are really, really good.

 

Pssst

Rebel_captive

*flies away*

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The Decimator has 3 crew slots too...

But a turret, not an aux arc.

And imperial crew (other than Palpatine) are not nearly as good as scum crew. They've got a few good ones but almost all of scum crew are really, really good.

 

Pssst

Rebel_captive

*flies away*

 

And Darth vader.

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The Decimator has 3 crew slots too...

But a turret, not an aux arc.

And imperial crew (other than Palpatine) are not nearly as good as scum crew. They've got a few good ones but almost all of scum crew are really, really good.

 

Pssst

Rebel_captive

*flies away*

 

And Darth vader.

 

I added emphasis to something you two may have missed.

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As for the actual topic, I agree the agility ability looks the most likely, but as mentioned that Outmaneuver combo could get dangerous fast.

Good, it rewards good flying, and leads away from standard plonking PtL on stuff.

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The Decimator has 3 crew slots too...

But a turret, not an aux arc.

And imperial crew (other than Palpatine) are not nearly as good as scum crew. They've got a few good ones but almost all of scum crew are really, really good.

 

Pssst

Rebel_captive

*flies away*

 

And Darth vader.

 

I added emphasis to something you two may have missed.

 

scum crew

K4great

Dengar good

4lom good

zuckuss good

bossk situative

fett situative

outlaw tech highly situative

gonk super highly situative

greedo super extra goddamn situative

 

empire crew

palpy: godlike

vader: great

reb captive great

isaard: good

mara jade: situative

kallus: situative

fleet officer: highly situative

 

can't say Imps are inferior. both have

 

 

a few good ones

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The Decimator has 3 crew slots too...

But a turret, not an aux arc.

And imperial crew (other than Palpatine) are not nearly as good as scum crew. They've got a few good ones but almost all of scum crew are really, really good.

 

Pssst

Rebel_captive

*flies away*

 

And Darth vader.

 

I added emphasis to something you two may have missed.

 

scum crew

K4great

4LOM great

Dengar great

zuckuss Amazing

bossk good

fett good

outlaw tech situative

gonk  highly situative

greedo super situative

 

empire crew

palpy: godlike

vader: great

reb captive great

isaard: good

mara jade: situative

kallus: good

fleet officer: highly situative

 

can't say Imps are inferior. both have

 

 

a few good ones

 

Corrected.

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If this was addressed somewhere in the dozens of pages of Wave 9 discussion, please disregard.

The Tail Gunner card in the upcoming ARC-170 only states "Limited". It doesn't say "ARC-170 only" or "small ship only" or any other limitation. I would guess it's a Crew upgrade.

My flat out guess would be that this card enables ships with an aux arc to make an improved or a second attack out the aux arc. Or perhaps to avoid overlap with the titles for the ARC-170 and TIE/sf, maybe it enables secondary weapon attacks out the aux arc.

I'd be pretty happy to see the Firespray get some love.

 

You know, now that you mention it... I think you might be right. And that would be awesome!

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