Blail Blerg 7,585 Posted June 3, 2016 I don't see anything that resembles that. Anyone have any guesses? 2 Hobojebus and maxam reacted to this Quote Share this post Link to post Share on other sites
Giledhil 1,365 Posted June 3, 2016 Deadeye becoming Unique in the next FAQ ? 4 KryatDragon, GoldLead3r, Antipodean Ork and 1 other reacted to this Quote Share this post Link to post Share on other sites
Keffisch 2,642 Posted June 3, 2016 Seismic Torpedoes ? Deadeye becoming Unique in the next FAQ ? One can but dream. 4 Desmothenes44, Hobojebus, KCDodger and 1 other reacted to this Quote Share this post Link to post Share on other sites
Tbetts94 2,401 Posted June 3, 2016 Deadeye becoming Unique in the next FAQ ?or just not have EPT's in PS 3 generic ships that have no business having an EPT slot. 20 chickenseed, IG88E, catachanninja and 17 others reacted to this Quote Share this post Link to post Share on other sites
The_Brown_Bomber 573 Posted June 3, 2016 PS4 generic pilots? Quote Share this post Link to post Share on other sites
xanderf 6,778 Posted June 3, 2016 I think it's safe to say that we've seen so little of this wave there is no way to point at what that might be, yet. 7 dewbie420, FluxCapcitr, Biophysical and 4 others reacted to this Quote Share this post Link to post Share on other sites
LordBlades 2,403 Posted June 3, 2016 Deadeye becoming Unique in the next FAQ ? One can but dream. My guess is that this will follow right after the Palp Aces nerf (you know, that list that actually wins more than jumpmasters) 15 skotothalamos, SEApocalypse, NakedDex and 12 others reacted to this Quote Share this post Link to post Share on other sites
Celes 619 Posted June 3, 2016 It's not a rumor if the Developer himself said so. 3 maxam, dewbie420 and TreebeardTheEnt reacted to this Quote Share this post Link to post Share on other sites
Dronevil 446 Posted June 3, 2016 Could it be those Fang fighters, since their whole premise is staying in opposing ships' arcs in order to get buffs? 6 IG88E, Lampyridae, Okapi and 3 others reacted to this Quote Share this post Link to post Share on other sites
Giledhil 1,365 Posted June 3, 2016 Deadeye becoming Unique in the next FAQ ? One can but dream. My guess is that this will follow right after the Palp Aces nerf (you know, that list that actually wins more than jumpmasters) Sadly, that won't happen since Aces success comes from a deep gameplay flaw : high PS allied to repositionning is too powerful (and needs a lot less adapting to the opponent's movements if he has less pilot skill). 1 DR4CO reacted to this Quote Share this post Link to post Share on other sites
NakedDex 2,611 Posted June 3, 2016 I imagine the counter is better jousting. The shoving a pair of those Fang fighters down the throat of a Jumpmaster at R1 is death for the jumpy. The mass of aux arcs from the other ships will also make it hard for them to stay clear of damage after the initial shots, and give arc dodgers a tougher time to boot. Depending on the upgrade cards, I'd say this is a decent counter. It'll depend on the Fangs dial, but that could be the business for them, while still also being solid ships in other engagements (avoid the rock/paper/scissors rubbish). 3 SEApocalypse, AngryAlbatross and Zazaa reacted to this Quote Share this post Link to post Share on other sites
Keffisch 2,642 Posted June 3, 2016 Deadeye becoming Unique in the next FAQ ? One can but dream. My guess is that this will follow right after the Palp Aces nerf (you know, that list that actually wins more than jumpmasters) One takes skill. Another takes Focus. 1 SEApocalypse reacted to this Quote Share this post Link to post Share on other sites
TerTer 74 Posted June 3, 2016 We saw that we can give BR actions to small ships, maybe that? To get out of arc more? As else I don't see much yet to hard counter it. Quote Share this post Link to post Share on other sites
Giledhil 1,365 Posted June 3, 2016 Deadeye becoming Unique in the next FAQ ? One can but dream. My guess is that this will follow right after the Palp Aces nerf (you know, that list that actually wins more than jumpmasters) One takes skill. Another takes Focus. Waiting for the opponent to have moved then react with repositionning takes no skill. Blocking thoses dudes, on the other hand, do. 8 rubberduck, imprezagoatee, ParaGoomba Slayer and 5 others reacted to this Quote Share this post Link to post Share on other sites
Azrapse 3,215 Posted June 3, 2016 Seismic Torpedoes sounds like something. A PS 2 K-Wing could rush 3 forward, SLAM 3-forward again, then launch the torpedos with Advanced SLAM at the scout. A PS 2 TIE Bomber with these torpedoes, Extra Munitions and Experimental interface could rush forward and launch two volleys of these before the Jumpmaster even has a chance to attack. 4 buddyfett, Magnus Grendel, ParaGoomba Slayer and 1 other reacted to this Quote Share this post Link to post Share on other sites
NakedDex 2,611 Posted June 3, 2016 The bomber option wouldn't work. Well, not for two shots, anyway. Experimental interface or not, it's still an action, which means you can't hit it twice in the same turn. Nothing to stop you from taking a focus, then popping EI for the shot, though. 1 imprezagoatee reacted to this Quote Share this post Link to post Share on other sites
Magnus Grendel 11,674 Posted June 3, 2016 (edited) Seismic Torpedoes sounds like something. They do, but they actually look more like ace-killer tech. From what I can read, you move, then as an action you do one attack die damage to a ship and everyone within range 1 of it. It's not an attack, so no punching through stealth, but also no evade rolls, and it reaches at least range 1-2 (because there's a dash, but we can't see the second number). Added to the fact you're lining up on where a higher PS pilot is NOW, not where he'll be after he moves at higher PS, any you've got a nasty ace-killer weapon; depending on the price, 3-4 seismic torpedoes could in theory blow soontir fel to scrap without even letting him touch green dice. Quickdraw looks to be an ace-killer, too. Flying up and unloading 3-4 attack dice into someone who's not had a chance to get any tokens into play yet is nasty work for TIE interceptors. Edited June 3, 2016 by Magnus Grendel 2 ViscerothSWG and catachanninja reacted to this Quote Share this post Link to post Share on other sites
SEApocalypse 4,443 Posted June 3, 2016 Deadeye becoming Unique in the next FAQ ? One can but dream. My guess is that this will follow right after the Palp Aces nerf (you know, that list that actually wins more than jumpmasters) One takes skill. Another takes Focus. Waiting for the opponent to have moved then react with repositionning takes no skill. Blocking thoses dudes, on the other hand, do. As if you could ever block someone who is actually playing correctly. Which means blocking works only because the lack of skill of your opponent. Trust me I know what I am talking about, I am getting blocked a lot. ^-^ 2 ForceSensitive and Jisforjets reacted to this Quote Share this post Link to post Share on other sites
ObiWonka 7,081 Posted June 3, 2016 Deadeye becoming Unique in the next FAQ ?or just not have EPT's in PS 3 generic ships that have no business having an EPT slot. To be fair: Green Squadron Pilots. 9 NakedDex, ForceSensitive, Dengar5 and 6 others reacted to this Quote Share this post Link to post Share on other sites
Okapi 1,463 Posted June 3, 2016 (edited) R3 Astromech "Once per round, when an enemy ship declares you the target of an attack, you may remove one focus token from the attacker." Makes X-Wings, even generics, pretty strong jousters, and hilariously effective against anything with dead eyes. (This is all wishful thinking, as I all I can make out is "Once..." Still, that word is usually followed by "per round, when attacking/defending", Rebels mech are usually defensive, and cards that come in twos are usually somewhat fixy, and they did talk about a hard counter.) Edited June 3, 2016 by Okapi 9 davidhaus, Harleigh, GeneticDrift and 6 others reacted to this Quote Share this post Link to post Share on other sites
Azrapse 3,215 Posted June 3, 2016 R3 Astromech "Once per round, when an enemy ship declares you the target of an attack, you may remove one focus token from the attacker." Makes X-Wings, even generics, pretty strong jousters, and hilariously effective against anything with dead eyes. (This is all wishful thinking, as I all I can make out is "Once..." Still, that word is usually followed by "per round, when attacking/defending", Rebels mech are usually defensive, and cards that come in twos are usually somewhat fixy, and they did talk about a hard counter.) I think the R3 astromech has to do something with Evade. Because the ship includes an Evade token, and the ship itself doesn't have the Evade action, and no other visible card assigns Evade tokens. 2 dewbie420 and Dagonet reacted to this Quote Share this post Link to post Share on other sites
CheapCreep 1,144 Posted June 3, 2016 People are guessing old BR mod might have something to do with the evade. Only time will tell. Quote Share this post Link to post Share on other sites
Hobojebus 11,341 Posted June 3, 2016 Yeah I'm puzzled also nothing leaps out. Quote Share this post Link to post Share on other sites
Okapi 1,463 Posted June 3, 2016 I think the R3 astromech has to do something with Evade. Because the ship includes an Evade token, and the ship itself doesn't have the Evade action, and no other visible card assigns Evade tokens. Ah, missed that. Makes sense. Once per round, do something and get a token? Quote Share this post Link to post Share on other sites
NakedDex 2,611 Posted June 3, 2016 Deadeye becoming Unique in the next FAQ ?or just not have EPT's in PS 3 generic ships that have no business having an EPT slot. To be fair: Green Squadron Pilots. And they have two. 3 Engine25, Corellian Corvette and howieloader reacted to this Quote Share this post Link to post Share on other sites