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It's all kind of stupid if you really want to put it to a litmus test. Took me a while to warm up to Maul and his robot horse legs in Clone Wars, but he ends up being a hell of a bad guy. 

Well, cause they eventually get rid of the robot horse legs and just give him robot man legs.

 

But I agree.  He's a character that started out stupid as hell.  But he shows up like 4 times during the series, and he's a better character each time.  To the point where his last appearance is awesome.

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That's... A really weird name. I wonder if he got it from his digestive sensitivity

I hope not. I'm sure it's a rear arc bonus.

back·draft

ˈbakdraft/

noun

1.

a current of air or water that flows backward down a chimney, pipe, etc.

2.

a phenomenon in which a fire that has consumed all available oxygen suddenly explodes when more oxygen is made available, typically because a door or window has been opened.

Likely has an ability affecting the secondary arc.

So if his name is based off of 1 his ability will be to be able to do a 1 backwards before making a rear firing arc shot. And if it's based off of definition 2 he can fire at every ship in his rear arc upon death?

I just hope they start moving away from so conditional abilities... Even if they are powerful, if it only happens once a game it had better be REALLY powerful. Especially on PS6-9 ships who are also having to pay for PS.

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I'd imagine Backdraft gets 3 red in the aux arc like everyone else gets in the forward.

Now that's just far too simple and elegant... I hope it is that simple and elegant and usable the entire game. Not sure if that's enough to make this ship shine until we see dial and tech upgrades.

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Question, and I'm sorry if this has already been asked, why does the ARC-170 come with an evade token? The ship does not have the action, nor does the title grant it. So I would think it is the Astromec, a modification, or a crew that grants the token. From the cards you can see I would guess the R3 unit, but it could be the Tail Gunner.

If it is the R3 unit that would give X-wings, Y-wings, Z-95s and the ARC-170 all access to the evade action... And if Vector Thrusters gives Barrel Rolls, I can see the older ships making a come back. What are your thoughts?

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If it is the R3 unit that would give X-wings, Y-wings, Z-95s and the ARC-170 all access to the evade action... And if Vector Thrusters gives Barrel Rolls, I can see the older ships making a come back. What are your thoughts?

My guess is that the R3 unit once per round allows you to swap a focus token for an evade token; given that the ARC comes with a Recon Specialist crew card, but only one focus token.  Pairing droid and crew is the ARC's schtick, so a pairing that takes advantage of the tokens within the set makes sense to me.

 

Sadly, it would mean that the R3 droid isn't all that great for X-Wings, as they do not get the double focus from the Recon Spec.  Still, if the droids cost is low enough, it would be an okay survivability boost.

 

 

 

Separate thought:

I brought it up in another thread, but has anyone noticed Latts Razzi's ability starts with:

 

"When defending, you may remove a stress token from the attacker to add..."

 

(emphasis mine)

 

I'm curious on people's breaking point for this.  What would Latts have to add for you to willingly remove a stress token from your opponent's ship?

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Separate thought:

I brought it up in another thread, but has anyone noticed Latts Razzi's ability starts with:

 

"When defending, you may remove a stress token from the attacker to add..."

 

(emphasis mine)

 

I'm curious on people's breaking point for this.  What would Latts have to add for you to willingly remove a stress token from your opponent's ship?

 

 

I was thinking about that just a moment ago. The article makes mention of TBeam tokens that don't disappear at the end of the round, and I was thinking Razzi or Onyo (Crew) might be who does that. Ventress' pilot ability doesn't seem to be worded for it, for example. 

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I was thinking about that just a moment ago. The article makes mention of TBeam tokens that don't disappear at the end of the round, and I was thinking Razzi or Onyo (Crew) might be who does that. Ventress' pilot ability doesn't seem to be worded for it, for example. 

 

Current speculation puts that as crew-Onyo's ability, given that pilot-Onyo hands out defense bypassing TB tokens.  Could be Ventress as a 'Force' thing, but I'm doubting it myself.

 

Plus side:  Looking over Rigged Cargo (Hold?) again, it looks like it says "Large Ship Only" instead of "Limited", which means maybe I CAN put two on Onyo and poop debris all over the place!

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My guess is that the R3 unit once per round allows you to swap a focus token for an evade token; given that the ARC comes with a Recon Specialist crew card, but only one focus token.  Pairing droid and crew is the ARC's schtick, so a pairing that takes advantage of the tokens within the set makes sense to me.

 

Sadly, it would mean that the R3 droid isn't all that great for X-Wings, as they do not get the double focus from the Recon Spec.  Still, if the droids cost is low enough, it would be an okay survivability boost.

So a sort of built-in Jan Ors? Given that she only costs 2 points and can potentially benefit various ships over the course of the game, an astromech with that ability would have to be 1 point to be worth considering. Useful if you are building a squad with no crew slots but otherwise, seems a bit restrictive.

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My guess is that the R3 unit once per round allows you to swap a focus token for an evade token; given that the ARC comes with a Recon Specialist crew card, but only one focus token.  Pairing droid and crew is the ARC's schtick, so a pairing that takes advantage of the tokens within the set makes sense to me.

 

Sadly, it would mean that the R3 droid isn't all that great for X-Wings, as they do not get the double focus from the Recon Spec.  Still, if the droids cost is low enough, it would be an okay survivability boost.

So a sort of built-in Jan Ors? Given that she only costs 2 points and can potentially benefit various ships over the course of the game, an astromech with that ability would have to be 1 point to be worth considering. Useful if you are building a squad with no crew slots but otherwise, seems a bit restrictive.

 

Essentially, yes.  I agree it should be low cost; 1 or even 0 points (the focus -> evade trade is pretty even imo).

 

It would basically bring the evade action to several ships that do not have it natively: X-Wings (T-65 and T-70) and Y-Wings (E-Wings are the only other ship with a droid slot so far, but they have Evade naturally.)  Think of a Rookie Pilot if this droid is 0 points.  They would be able to trade an offensive focus for a defensive evade token and have IA kick in if necessary.  Not stellar, but for 0 points it's a decent survivability buff, and you can keep the focus token for those rounds where you aren't getting shot at.

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If it is the R3 unit that would give X-wings, Y-wings, Z-95s and the ARC-170 all access to the evade action... And if Vector Thrusters gives Barrel Rolls, I can see the older ships making a come back. What are your thoughts?

My guess is that the R3 unit once per round allows you to swap a focus token for an evade token; given that the ARC comes with a Recon Specialist crew card, but only one focus token.  Pairing droid and crew is the ARC's schtick, so a pairing that takes advantage of the tokens within the set makes sense to me.

 

Sadly, it would mean that the R3 droid isn't all that great for X-Wings, as they do not get the double focus from the Recon Spec.  Still, if the droids cost is low enough, it would be an okay survivability boost.

 

Kinda depends on when you have to make that decision.

 

IE., can you decide to replace a focus token with an evade token AFTER ROLLING EVADE DICE?  Suddenly, it's pretty **** handy for an X-Wing, as well.

 

Anyway, there is another possibility, too - could be one of the unrevealed pilots.  I sort of thing it *isn't* the astromech, because there is only one evade token, and there are two R3 droids.  Since the X-Wing and Y-Wing expansions don't have an 'evade' token in them...

 

 

 

Separate thought:

I brought it up in another thread, but has anyone noticed Latts Razzi's ability starts with:

 

"When defending, you may remove a stress token from the attacker to add..."

 

(emphasis mine)

 

I'm curious on people's breaking point for this.  What would Latts have to add for you to willingly remove a stress token from your opponent's ship?

 

 

I dunno, FFG seems like they'd be happy giving you just one more attack dice for that.

Edited by xanderf

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If it is the R3 unit that would give X-wings, Y-wings, Z-95s and the ARC-170 all access to the evade action... And if Vector Thrusters gives Barrel Rolls, I can see the older ships making a come back. What are your thoughts?

My guess is that the R3 unit once per round allows you to swap a focus token for an evade token; given that the ARC comes with a Recon Specialist crew card, but only one focus token.  Pairing droid and crew is the ARC's schtick, so a pairing that takes advantage of the tokens within the set makes sense to me.

 

Sadly, it would mean that the R3 droid isn't all that great for X-Wings, as they do not get the double focus from the Recon Spec.  Still, if the droids cost is low enough, it would be an okay survivability boost.

 

Kinda depends on when you have to make that decision.

 

IE., can you decide to replace a focus token with an evade token AFTER ROLLING EVADE DICE?  Suddenly, it's pretty **** handy for an X-Wing, as well.

 

Anyway, there is another possibility, too - could be one of the unrevealed pilots.  I sort of thing it *isn't* the astromech, because there is only one evade token, and there are two R3 droids.  Since the X-Wing and Y-Wing expansions don't have an 'evade' token in them...

 

 

 

Separate thought:

I brought it up in another thread, but has anyone noticed Latts Razzi's ability starts with:

 

"When defending, you may remove a stress token from the attacker to add..."

 

(emphasis mine)

 

I'm curious on people's breaking point for this.  What would Latts have to add for you to willingly remove a stress token from your opponent's ship?

 

 

I dunno, FFG seems like they'd be happy giving you just one more attack dice for that.

 

Re: Droid - True, if you can swap ad hoc it would be great, but I do not really see FFG doing it that way.  Most triggers like that seem to be "when you get the token" or somesuch.  And true, they only give you one evade token but two cards.  OTOH, they would probably assume you have evades from somewhere else.  I do not recall the T-70 coming with an evade token, but Red Ace can receive one anyway.

 

Er, I think you missed the point there.  You use Latts's ability when you are defending, and remove a stress token from the attacker (that is, the guy shooting at you!).  I am wondering what I would have to be offered to willingly remove a stress token from, say, Soontir Fel.

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My thought on the R3 astromech's text is this: "Once per round, when you declare the target of an attack, you may spend a focus token to discard one the defender's focus tokens." I don't know if anyone has already thought of this, I just didn't feel like going back and reading the 25-26 previous pages to make sure.

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My thought on the R3 astromech's text is this: "Once per round, when you declare the target of an attack, you may spend a focus token to discard one the defender's focus tokens." I don't know if anyone has already thought of this, I just didn't feel like going back and reading the 25-26 previous pages to make sure.

 

hell, I'd run that if the price is right (1-2)

 

good fun on Ys and Arcs where your focus on 1 agility does very little, and it makes aces sweat a little more

Edited by ficklegreendice

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My thought on the R3 astromech's text is this: "Once per round, when you declare the target of an attack, you may spend a focus token to discard one the defender's focus tokens." I don't know if anyone has already thought of this, I just didn't feel like going back and reading the 25-26 previous pages to make sure.

 

hell, I'd run that if the price is right (1-2)

 

good fun on Ys and Arcs where your focus on 1 agility does very little, and it makes aces sweat a little more

The text makes sense especially when the arc comes with recon spec. Take your double focus action, then each of you essentially discards a focus token. You'll still have one focus left to use on offense or defense, while the enemy ship has no modifiers for attacking or defending. This combo on 3 arcs would wreck JM5K's.

The more I think about it though, it may mention something about having to be in arc to use it...

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Separate thought:

I brought it up in another thread, but has anyone noticed Latts Razzi's ability starts with:

 

"When defending, you may remove a stress token from the attacker to add..."

 

(emphasis mine)

 

I'm curious on people's breaking point for this.  What would Latts have to add for you to willingly remove a stress token from your opponent's ship?

"... one face down damage card to that ship."

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My thought on the R3 astromech's text is this: "Once per round, when you declare the target of an attack, you may spend a focus token to discard one the defender's focus tokens." I don't know if anyone has already thought of this, I just didn't feel like going back and reading the 25-26 previous pages to make sure.

It'd be a hard counter to U-boots.

I like it :P

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My thought on the R3 astromech's text is this: "Once per round, when you declare the target of an attack, you may spend a focus token to discard one the defender's focus tokens." I don't know if anyone has already thought of this, I just didn't feel like going back and reading the 25-26 previous pages to make sure.

 

hell, I'd run that if the price is right (1-2)

 

good fun on Ys and Arcs where your focus on 1 agility does very little, and it makes aces sweat a little more

The text makes sense especially when the arc comes with recon spec. Take your double focus action, then each of you essentially discards a focus token. You'll still have one focus left to use on offense or defense, while the enemy ship has no modifiers for attacking or defending. This combo on 3 arcs would wreck JM5K's.

The more I think about it though, it may mention something about having to be in arc to use it...

 

 

that's why the ARC has two of them ;)

 

and I didn't even think of the uboat hardcounter

 

I'd be five kinds of happy if that ended up being the final card text

 

 

 

only problem is that r3 is almost certainly doing something with the evade token instead, as vector thrusters only have enough text to add the barrel-roll action to the action bar

 

unless tail-gunner is, bizarrely, a defensive upgrade

Edited by ficklegreendice

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Vector Thrusters is crazy exciting.

 

How many points does this need to cost for it to see widespread use, assuming it only gives access to the barrel roll action? I'm thinkin' two points is the magic number.

 

Three points isn't really enough of a discount over EU that you'd want to put it on filler ships like PS2 Z-95s or K-Fighters, but one point may be too cheap. What do you guys think?

 

Tala Squadron Pilots at 15pts a pop with PS4 and Barrel Roll for additional blocking options seems like it might have a place in the meta. I'm also interested in the kind of possibilities that open up for Y-Wings and HWKs if they can gain cheap-ish access to BR.

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Vector Thrusters is crazy exciting.

 

How many points does this need to cost for it to see widespread use, assuming it only gives access to the barrel roll action? I'm thinkin' two points is the magic number.

 

0, literally 0. I mean, it's going to be 1 point so we won't have 5 unpronounceable fighter players having to buy 3 arcs, but it's worth 0

 

I'm not kidding, all it does from the card text is give you the b-roll action on your bar in place of your mod slot.

 

Even if the x-wing could stack it with IA, it'd still be below the B-wing ito jousting efficiency (slightly) but then at least it could also roll

 

2 points would be if it were ACTION: perform a free barrel-roll action and then assign an evade token to your ship

 

but there's not enough text for that

Edited by ficklegreendice

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