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Wave 9 Revealed!

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Couple more thoughts-

 

-My favorite thing about this wave? That the FIRST ORDER PILOTS HAVE REAL NAMES! I was seriously haunted by the idea that they would continue with "blah blah Leader" with the First Order pilots. Thank GOODNESS they didn't.

 

-So, I know with Force Awakens content being all over the place now, will need to just get over it, and flying Biggs with E-wings and K-wings and such already didn't make sense, but... Man. Flying Poe and Snap with their moms feels... Extra weird. haha.

 

- The PS 4 Lancer class pilot is no more. RIP... Guess they will put him/her in the bin for when this ship gets a re-visit 8 waves down the line. :P

 

-Not totally sold on the mobile firing arc, even after reading about some discussion on it. With it being an action... That's just so painful. I would have preferred it just be a sort of "free" action where you move it after your movement. That way it can still be arc dodged by higher PS, but doesn't require you miss out on a modifier for the round. Losing an action just seems like such a heavy penalty.

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The ARC has the distinct look of a ship that's objectively ugly that FFG's modellers are going to get me to like via whatever strain of dark witchcraft they used to make the K-Wing and TIE Punisher look acceptable on the table.

Suuuuuuuuuuuper excited for the (Cardinal) Fang. PS9? EPT? Crazy-bananas title? BR and boost? Autothrusters? With all due respect to His Royal Badness, the Scum have finally gotten a proper closer.

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-Convince me on Norra Wexley’s ability. It seems similar to Weapons Guidance, which is… well, not great.

IMO, Weapons Guidance is one of those upgrades that needs a half-point. If it were 1 point, it would be so amazing it would be nearly an auto-include.

Norra Wexley's ability is great, though, for a completely different reason. The result she adds breaks the normal cap on her attack; the comparison isn't Weapons Guidance but rather Advanced Targeting Computer. It's better than Expose (because it adds a result instead of a die), and it doesn't come with the Agility penalty or the 4-point price tag, and it doesn't fill up your EPT slot.

 

-Alliance Overhaul is really interesting. Is this the first time they have included an auto-include title from the get-go? There is zero reason to ever not take it, right?

Whether it's the first time depends on whether the SKU comes before or after the TIE/sf in their catalog. ;-) It's the most straightforward way to add a package of rules text to a ship, and I think it's kind of cool.

 

- “Pursuit Craft”????  Really? I thought Attack Shuttle and Tie Advanced Prototype was dull… Can someone please help out with the ship naming from Rebels?

Wookieepedia has it as the Lancer-class pursuit craft. So it's like taking the Firespray-31-class patrol and attack craft and printing "Attack Craft" on its dial.

 

All in all, not super excited for this wave.

...are we looking at the same preview?  :o

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Maybe I should watch rebels.

 

I'd recommend it, but I'd recommend The Clone Wars (on Netflix) first.  I had watched Season 1 of Rebels before I saw there was a lot of story continuation going to happen form TCW.  So, I watched TCW with my son last summer.  If you do watch that, you gotta look up the chronological order of the episodes.  The first three seasons bounce around time wise so much that I don't know how they released it like that.  It makes so much more sense when you watch it in chrono order.  I will say that I thought The Clone Wars was REALLY good.  I was surprised and see why some people really like it so much.  

 

If you watch Rebels, just bear with it through the first 3 or so.  It's OK, but not great.  By the time the first season ends, I was at the edge of my seat.  

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Really happy with the way they handled the TIE/sf.  Aux arc that gives +1 if you only shoot forward, or lets you shoot forward and backwards at the same time?  Very cool.

 

And since they didn't just give it a Turret slot, it means the TIE Aggressor still has a reason to exist.

Edited by DarthEnderX

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-Convince me on Norra Wexley’s ability. It seems similar to Weapons Guidance, which is… well, not great.

IMO, Weapons Guidance is one of those upgrades that needs a half-point. If it were 1 point, it would be so amazing it would be nearly an auto-include.

Norra Wexley's ability is great, though, for a completely different reason. The result she adds breaks the normal cap on her attack; the comparison isn't Weapons Guidance but rather Advanced Targeting Computer. It's better than Expose (because it adds a result instead of a die), and it doesn't come with the Agility penalty or the 4-point price tag, and it doesn't fill up your EPT slot.

 

-Alliance Overhaul is really interesting. Is this the first time they have included an auto-include title from the get-go? There is zero reason to ever not take it, right?

Whether it's the first time depends on whether the SKU comes before or after the TIE/sf in their catalog. ;-) It's the most straightforward way to add a package of rules text to a ship, and I think it's kind of cool.

 

- “Pursuit Craft”????  Really? I thought Attack Shuttle and Tie Advanced Prototype was dull… Can someone please help out with the ship naming from Rebels?

Wookieepedia has it as the Lancer-class pursuit craft. So it's like taking the Firespray-31-class patrol and attack craft and printing "Attack Craft" on its dial.

 

All in all, not super excited for this wave.

...are we looking at the same preview?  :o

 

I said not super excited. :P I'm still eating it all up! Just the ships themselves don't intrigue me much. But as far as new mechanics and such added to the game, I'm as excited as ever!

 

And thanks everyone for the clarification on Norra Wexley's ability. Totally missed that it adds the focus result. Pretty important point haha.

Edited by Kdubb

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Wow, it's not the Assault Gunboat.

 

No. Why should it be? I don't remember seeing one in any Disney owned Star Wars stuff. You know, the stuff FFG can use and has access to...

 

 

If it is Star Wars, it is owned by Disney. They've even said that the Legends stuff is still there to be used. 

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Wow, it's not the Assault Gunboat.

 

No. Why should it be? I don't remember seeing one in any Disney owned Star Wars stuff. You know, the stuff FFG can use and has access to...

 

 

With the pace Disney keeps inventing new ship designs - even in films which take place past the OT - hence the TIE Striker (PLEASE! WHY DISNEY!??! Why isn't the classic Tie Fighter good enough?) - we'll never going to get it :P

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The ARC

-Convince me on Norra Wexley’s ability. It seems similar to Weapons Guidance, which is… well, not great.

 

OK....so, how about Norra with Alliance Overhaul.  Let's say she gets another action from PTL, Garven Dries, Kyle Katarn, Cracken, Shara Bey, R7-T1, Squad Leader, Dutch, Esege,  or some other method that I didn't think of off the top of my head.  

 

Native 2 red dice.  Add one for Alliance Overhaul.  Use the TL to gain another eyeball.  Use a Focus and you are rolling 3 red dice and adding a hit at the end.  That's potential 4 hits a turn, except at R1 where it's 5 hits.

And that's just the front arc. From the aux arc, Norra Wexley + Alliance Overhaul == Advanced Targeting Computer (but you have to spend the TL).

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How would you suggest adding a unique piece of rules text to every member of a ship class, without using a title or modification?

 

The same way you do the complex rules of Bombs and Mines ... reference cards.

 

Adding something to a ship by Title is fine ... that's what an upgrade card is for.

 

Adding nothing to a ship by Title, because the Title is auto-include and thus should simply be part of the ship, is just unnecessarily restricting the ability to add real Titles to the ship.

 

Consider the A-wing Test Pilot.  If done by reference card, you could have had actual Titles: Phoenix Squadron Hotshot, say, or Close-Combat Specialist.  But it was done by Title, so now every. Single. Playable. A-wing is an A-wing Test Pilot.

 

Auto-include Titles are a bad way to do things.  They've always been a bad way to do things.

 

 

 So your idea is to issue a different kind of card that does everything the title would do, except take up the title slot. I understand the objection, I guess, but not the vehemence.

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The ARC has the distinct look of a ship that's objectively ugly that FFG's modellers are going to get me to like via whatever strain of dark witchcraft they used to make the K-Wing and TIE Punisher look acceptable on the table.

Suuuuuuuuuuuper excited for the (Cardinal) Fang. PS9? EPT? Crazy-bananas title? BR and boost? Autothrusters? With all due respect to His Royal Badness, the Scum have finally gotten a proper closer.

 

Augh that does it, getting one Fang just for the Cardinal paintjob and that's all I'm calling him.

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@Chadwick

 

I tried to fix your quotes but no luck.  Lemme see if I can go point by point:

 

1. "Wanna-be jouster".  That was bad phrasing on my part.  It has barrel roll and boost natively, which means it has all the tools to be an arc-dodger.  But most of its abilities want to be in arc, which sort of defeats the purpose of arc dodging!  So the Fang is a decent jouster, but built on a dodger's frame.

 

1.b) As to jousting in general, I'm really not sure who much of a come back we'll see on it.  Fact is, the best Evade result is an attack that is never made.

 

1.c) Starvipers and Khiraxezs aren't expensive because of their upgrades; the generic starviper only gets a Torp slot.  The issue is that there are far more effective (and often cheaper) options than those ships.  The Fangs seem like they're going to fall into a similar position.  There will be far more effective (and possibly cheaper) options for the points. 

 

2. Mobile Arc.  If they had just done turrets this way from the beginning, I would have no issues.  Fact is, there are turrets that do largely the same, but without having to predict your enemy's move a turn or two in advance (and having them react to your new arc anyway).  And the Shadowcaster doesn't seem that much cheaper, especially by the time you add in the upgrades to move your turret AND do something else.  A regular PWT doesn't have those issues, and while there are PWTs that WANT your opponent in arc (see: Dengar, Rei), if you don't have them in arc you still have a functional turret.  If Ketsu wants to use her ability, she has to have her target in her primary arc.  So either she can fire out of primary arc, or she can use her ability.  Unlike Dengar, she has to decide which she wants to prioritize.

 

It's not that the system itself is bad.  It's not.  It's just that they already introduced and easier and more fluid system in the form of PWTs.  Had this been the PWT format from the start, this bullet point would not exist.

 

2.a) Sabine - I cannot think of a scum ship that can give her actions, short of taking the Squad Leader EPT.  I suppose there's Manaroo to pass her a focus token, but Manaroo is probably better off supporting another ship since Sabine's ability is so grossly situational.  (Defending AND in mobile arc AND Range 1-2).  Sabine got shafted, sadly, it's pretty much all that seems to happen to her. (which sucks, she's my 2nd favorite Rebels character closely behind Hera).

 

3. IG crew.  IG-88A isn't bad because of his own fleet, he's bad because his ability is tied to destroying a ship.  Most fleets only have 2-3 ships (outside of TIE swarms, naturally) so you're not getting much out of him.  Either way, the points you spend on 88A are points not spent on 88B (or even 88C).  88B will, of course, be useless to the Shadowcaster, but that leads us to:

 

3.a) I do agree (and said as much in a separate post) that the IG crew card will be great on other ships, especially the Party Bus which seems to stay winning.  Moralo with Bossk and IG crews, teamed with IG-88B is a double shooting team up that seems like it will be potent.

 

 

Overall I don't want you to think I'm not excited for these ships.  My bank account is already crying at the prospect of this wave and there isn't a ship I won't be getting in this wave. (3 of them will be in multiples; sorry TIE/sf).  But I won't pretend like there aren't possible issues that jump out immediately.  Granted, they could be resolved by the time we see the other cards.  But I have to go off the information I have now, just like everyone else.

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ARC 170 is pretty much a Firespray given its Hull/shields and rear gunner that looks like it's a bit cheaper. I love the Fang Fighters. Barrel roll and boost is great. I wonder what new upgrades they will have. About time Scum got access to a decent superiority fighter, Fenn Rau is pretty sweet. Scum Sabine is awesome, but I would like to say **** you to hell FFG... looks like more ships I want to buy.

 

They end with:

 

"Look for Wave IX and its expansions to arrive at retailers late in the third quarter of 2016. Until then, keep your eyes open for more previews and other X-Wing news!"

 

Given what has happened to the vets.. I say 1st quarter 2018

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How would you suggest adding a unique piece of rules text to every member of a ship class, without using a title or modification?

 

The same way you do the complex rules of Bombs and Mines ... reference cards.

 

Adding something to a ship by Title is fine ... that's what an upgrade card is for.

 

Adding nothing to a ship by Title, because the Title is auto-include and thus should simply be part of the ship, is just unnecessarily restricting the ability to add real Titles to the ship.

 

Consider the A-wing Test Pilot.  If done by reference card, you could have had actual Titles: Phoenix Squadron Hotshot, say, or Close-Combat Specialist.  But it was done by Title, so now every. Single. Playable. A-wing is an A-wing Test Pilot.

 

Auto-include Titles are a bad way to do things.  They've always been a bad way to do things.

 

 

 So your idea is to issue a different kind of card that does everything the title would do, except take up the title slot. I understand the objection, I guess, but not the vehemence.

 

The only problem I see with it is if the ship ends up needing a "fix" down the line. Having the title slot already filled with an upgrade makes it a lot more difficult for FFG to approach. Sure they could figure it out, but any slot filled up unnecessarily is a bit of a pet peeve for some (including me).

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If Rebels are getting the Arc does that mean Imps will get Droid fighters?

 

This doesn't make much sense to me...Republic Navy became the Imperial Navy....

 

The Rebels are "Alliance to restore the Republic", while the Imperials are the Sith controlled faction. Just like the separatists. Though I would not bet any money on separatists ships.  

Besides the Y-Wings and Z-95 are as well old republican ships from the clone wars. We now have basically all the main republic star fighters, well except for the V-Wings. I want now V-Wing strike fighters and interceptors. :D

 

(The Jedi star-fighters variants are somewhat non standard outside of jedi hands) 

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Gentlemen?  A little room please.

 

HAPPY DANCE!!!!

 

 Ok FFG, here's my money.  I'll take 2 TIE/SF and one of each of the others please.  Seriously.  I don't care if the aren't META changing/busting.  They all look like fun.  Good enough for me.

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Pretty certain there is a mod that affects the mobile turret. A bit early to dismiss it just yet. At worse, it is an auxiliary arc you have to set up in the first round. 

 

I'm not dismissing it as useless in its entirety.  Like you say, at worst it's a free auxiliary arc.  But FFG extended its current take on PWTs (that is: abilities which require you in arc) to this Mobile Arc (MA for short?), which is decidedly not a PWT.  Trying to make it work like a PWT for pilot abilities when it's not a PWT doesn't seem like a good idea.

 

Edit: Actually, at worst it's essentially nonexistent.  Ketsu wants the target in both mobile AND primary, so you'll probably lock it forward and forget it exists after that.

 

 

And yes, Gyroscopic Targeting (I'm guessing is the name) almost certainly will allow you to change your MA after moving at high speeds (3-5 it seems).  We don't know it's cost, but it definitely will at least take up at a slot (looks like modification, which means no EU).  By the time I pay for the Gyroscope AND give up my EU on a large base ship, the opportunity costs might (note: might) start making it better to just take a PWT ship instead. 

 

Believe me, I'd be happy to be proven wrong and have this be a viable ship.  As a primary scum player, I'd love to fly Sabine.  But with such a clunky implementation of this system, I am heavy skeptical it will work.  I am also a little bummed we are not getting a Scum version of crew-Sabine, but them's the breaks.

 

I guess we'll see in another 6 months when FFG updates us again. :P

Edited by streamdragon

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Except for the fact that you can't take a primary weapon turret ship in Scum currently.

 

I think the "turret" part is just confusing the issue, and making comparisons when it shouldn't. It's a moveable Auxiliary Arc. That is amazing. It shouldn't be compared to those with primary weapon turrets, but with Auxiliary Arcs. 

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