Jump to content
Sign in to follow this  
LukeZZ

Fortune Dice with Advancement

Recommended Posts

arscott said:

 

It's based on your career.  Since fortune dice aren't available as a non-career advance, you're limited by the allowable advances under your current career.

 

 

Even if you have 2 Fortune career advances, you can only buy 1 for each attribute.

 

Share this post


Link to post
Share on other sites

Okee dokee, let's sum up:

You can only buy a Fortune die for an Attribute if it is listed as an advance on your Career sheet.

Each Attribute can be "Fortuned up!" once per career.

Example: A career card states the following attributes: Intelligence and Willpower. Under the advancements available, it says "2" under Fortune. That means that you can buy a Fortune die for Intelligence and a Fortune die for Willpower. You cannot buy TWO advances for ONE Attribute (ie- 2 Fortune for Intelligence).

Correct?

Share this post


Link to post
Share on other sites

Necrozius said:

Okee dokee, let's sum up:

You can only buy a Fortune die for an Attribute if it is listed as an advance on your Career sheet.

Each Attribute can be "Fortuned up!" once per career.

Example: A career card states the following attributes: Intelligence and Willpower. Under the advancements available, it says "2" under Fortune. That means that you can buy a Fortune die for Intelligence and a Fortune die for Willpower. You cannot buy TWO advances for ONE Attribute (ie- 2 Fortune for Intelligence).

Correct?

Yep, but should you advance to a career with Strength and Willpower as Primary Characteristics then you could end up with 2 fortune dice for Willpower.

 

Share this post


Link to post
Share on other sites

monkeylite said:

 

Yep, but should you advance to a career with Strength and Willpower as Primary Characteristics then you could end up with 2 fortune dice for Willpower.

Right. Each Attribute can only be "Fortuned Up!" once per career (which is... incidentally, once per rank as well, I think).

Share this post


Link to post
Share on other sites

Necrozius said:

monkeylite said:

 

 

Yep, but should you advance to a career with Strength and Willpower as Primary Characteristics then you could end up with 2 fortune dice for Willpower.

 

 

Right. Each Attribute can only be "Fortuned Up!" once per career (which is... incidentally, once per rank as well, I think).

 

Well not exactly, since some Advancement will be spent on Career Transition and Career Dedication.

And for the Skill Specialization (Fortune Dice)? Can you take more than one Fortune Dice for the same Skill Specialization? If yes, how many?

Share this post


Link to post
Share on other sites

Necrozius said:

Okee dokee, let's sum up:

You can only buy a Fortune die for an Attribute if it is listed as an advance on your Career sheet.

Each Attribute can be "Fortuned up!" once per career.

Example: A career card states the following attributes: Intelligence and Willpower. Under the advancements available, it says "2" under Fortune. That means that you can buy a Fortune die for Intelligence and a Fortune die for Willpower. You cannot buy TWO advances for ONE Attribute (ie- 2 Fortune for Intelligence).

Correct?

 

I'm not sure I follow this. 

All careers only have two attributes listed that you could buy fortune dice for, but some careers, such as the Commoner, have an option of 3 fortune advances.  They would have to put 2 of those fortune advances in one attribute if they wished to advance fortune 3 times...

 

 

Share this post


Link to post
Share on other sites

Main rule book, page 37, Advancement Options, General Career Advances, Fortune Die: " The character can purchase a fortune die for one of the primary characteristics listed on his career card.....Fortune dice are cumulative. If a character already has a fortune die in a characteristic from a previous advance, selecting this advance again provides a second die to the characteristic pool."

I see nothing that limits this to one per characteristic per career, let alone rank.

The dedication bonus rewards the character in three ways. Two of them are, the career's special ability becomes a permanent character ability and the character learns a specialisation for each of the career's key skills that the character trained (not just acquired in the case of advanced skills) during his time in the career. Neither of these cost any advances and couldn't since you are not eligible for them until you complete a career and once you complete a career you have no slots left to use in that career.

Share this post


Link to post
Share on other sites

mac40k said:

 

The dedication bonus rewards the character in three ways. Two of them are, the career's special ability becomes a permanent character ability and the character learns a specialisation for each of the career's key skills that the character trained (not just acquired in the case of advanced skills) during his time in the career. Neither of these cost any advances and couldn't since you are not eligible for them until you complete a career and once you complete a career you have no slots left to use in that career.

 

 

I don't have the rulebook in front of me, but I believe that you are wrong about the dedication bonus being free. It costs one advance to permanently by the special career ability card. This can only be done if that career has been fully completed.

I forgot about getting a free specialization for every single skill. I don't remember that at all. Pretty cool.

EDIT:

Ah yes, in this thread Ynnen cleared it up:

ynnen said:

"Completing a Career

Once you have all ten advance lines filled/checked off on the General Career Advances portion of the Advancement Worksheet, you have effectively completed that career. You may then spend an advance to check off the Dedication Bonus box under Career Completion Advances. and receive the Dedication Bonus awards as detailed on WFRP page 37.

Note the dedication bonus is an advance, just like any other career benefit – the character has simply "unlocked" access to that special advance by completing his current career, but he must still invest in its purchase, as he would to acquire any of the General Career Advances."

 

 

Share this post


Link to post
Share on other sites

 So you can take the specialization with a skill once per Career?

You can specialize as much as your career allows you.

 

Take Agent for example. Under your General Career Advances, there is a line for Skill Training or Specialty. You can use your advancement to purchase a specialty in of your skills. The agent then has a 3 for his advance options in skills. You can spend 3 open career advances to specialize 3 more times. Finally- you can spend up to 5 advances in non-career advances to specialize further.

 

 

My input on the fortune situation- You can purchase a fortune roll as many times as your career allows. So the Commoner could advance 3 fortune dice rolls in toughness or willpower. This would eat most of his open-career advances though.

Share this post


Link to post
Share on other sites

Does anyone else think this advancement is to overpowered ? I want to ban this from players

 

It would definitely help boost toughness and willpower- but what about skills, specialties, actual attribute gain? They are giving up a decent chunk of their open-advances in their career to get bonus fortune dice

Share this post


Link to post
Share on other sites

 

Does anyone else think this advancement is to overpowered ? I want to ban this from players

 

It would definitely help boost toughness and willpower- but what about skills, specialties, actual attribute gain? They are giving up a decent chunk of their open-advances in their career to get bonus fortune dice

 

If i'm understanding it correctly you would get a fortune die on every check concerning that characteristic ? That would mean a free dice to allot of checks , I:E STR every time you fight you would get a bonus dice.

 

Also maybe I'm not understand open advances and the impact choosing fortune dice would have.

Share this post


Link to post
Share on other sites

 

 

Does anyone else think this advancement is to overpowered ? I want to ban this from players

 

It would definitely help boost toughness and willpower- but what about skills, specialties, actual attribute gain? They are giving up a decent chunk of their open-advances in their career to get bonus fortune dice

 

If i'm understanding it correctly you would get a fortune die on every check concerning that characteristic ? That would mean a free dice to allot of checks , I:E STR every time you fight you would get a bonus dice.

 

Also maybe I'm not understand open advances and the impact choosing fortune dice would have.

 

 

Yep- it would be quite a few rolls. Most careers are limited to advancing once or twice in fortune dice though. I was also mistaken that a player CANNOT purchase fortune die with non-career advances.

 

This means that unless you are spending a ton of advances and are transitioning between a ton of careers there is no real way to maximize your fortune dice gain. These are advancements that could be used to simply work into a career and gain other beneficial dice.

Share this post


Link to post
Share on other sites

 

 

Does anyone else think this advancement is to overpowered ? I want to ban this from players

 

It would definitely help boost toughness and willpower- but what about skills, specialties, actual attribute gain? They are giving up a decent chunk of their open-advances in their career to get bonus fortune dice

 

If i'm understanding it correctly you would get a fortune die on every check concerning that characteristic ? That would mean a free dice to allot of checks , I:E STR every time you fight you would get a bonus dice.

 

Also maybe I'm not understand open advances and the impact choosing fortune dice would have.

 

Well, sure.  But if you could train in weapon skill to get a bonus yellow die every time you fight, not just white.  and if that wasn't enough, you could specialize to get a bonus white die.  You could spend a few advances to increase your attribute score, which would give you an extra blue (convertible to red or green) die and boost your damage.

 

Of course fortune dice in strength make you better at strength-related things.  That's the point of character advancement.  But it's not unbalanced compared to the other options.

Share this post


Link to post
Share on other sites

Fortune dice are a very solid purchase. They're cheap, yet broadly applicable, and you'll get a lot of use out of them. Are they broken? Maybe. Kinda. :unsure: Okay, yes, they probably are a little too good for what they cost. 

 

A Fortune die only has about 1/2 the power of an Expertise die (or 1/3 the power of Training a Skill plus getting the specialization via Dedication Bonus)... but on the other hand it applies to all the Skills associated with that Characteristic. So a Fortune die in Toughness or Willpower isn't all that great (since those Characteristics only have a single Skill each), but a Fortune in Intelligence is amazing (since it applies to 5 basic skills plus several advanced skills if you've got them Acquired) and a Fortune in Agility is almost as broad.

 

A Fortune die has somewhere between 1/2 and 3/4 the power of a Characteristic die (since it can't convert into a Stance die and doesn't help as much on Opposed tests)... but costs anywhere from 1/3 to 1/6 what raising a Characteristic does.

 

Certain character types want Fortune dice more than others. Wizards, in particular, really want Fortune dice in Intelligence since they roll so many different Int-based skills (and often do so against high difficulties). At the opposite end of the Spectrum, most Melee-based characters would much rather invest in Strength (for the damage bonus) and Weapon Skill (for the sweet Comet and Boon effects on the higher-end melee actions) than bother with a single white die that's just going to net them a redundant success (as they're usually only rolling 1 purple)... but since Characteristic and Skills purchases are limited, even melee characters are likely to eventually load up on Fortune dice.

 

Note that, per the rules, it's technically possible for a Human character to career-hop and cherry-pick nothing but Fortune dice for 10 or more consecutive advances (depending on Career Traits and which Characteristic you want to focus on). I personally find that to be both game- and immersion-breaking. The Player's Guide has an minor optional rule that tries, but largely fails, to keep that in check.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...