Xavi17 26 Posted May 26, 2016 Been having success with these 2 builds. VERSION 1 (100pts) Kath Scarlet (Scum) — Firespray-31 38Veteran Instincts 1Dengar 3Engine Upgrade 4Ship Total: 46 Binayre Pirate — Z-95 Headhunter 12Feedback Array 2Ship Total: 14 Binayre Pirate — Z-95 Headhunter 12Feedback Array 2Ship Total: 14 Syndicate Thug — Y-Wing 18Twin Laser Turret 6R4 Agromech 2Ship Total: 26 VERSION 2 (98 pts) Kath Scarlet (Scum) — Firespray-31 38Veteran Instincts 1Dengar 3Glitterstim 2Engine Upgrade 4Ship Total: 48 Binayre Pirate — Z-95 Headhunter 12Ship Total: 12 Binayre Pirate — Z-95 Headhunter 12Ship Total: 12 Syndicate Thug — Y-Wing 18Twin Laser Turret 6R4 Agromech 2Ship Total: 26 Having an event this saturday. Been play testing both these builds and im having good results. Having the boost + dengar + range one being 5 dice out of the rear arc, which i have no problem positioning for. my current struggle is between the 2 builds. The feedback arrays are nice when clumping up and blocking ACEs. Any input is greatly appreciated! Quote Share this post Link to post Share on other sites
Maringue 215 Posted May 26, 2016 I'd go with the feedback array list. Especially against Imperial Aces who HATE having to just take damage with no chance of an evade. Quote Share this post Link to post Share on other sites
Xavi17 26 Posted May 27, 2016 yeah one of the things that pains me is that kath does not get to move last with the 100pts bid. Quote Share this post Link to post Share on other sites
markcsoul 2,122 Posted May 27, 2016 I'd do a combination of the two. Keep the feedbacks and stim, drop the agromech. Quote Share this post Link to post Share on other sites