Jump to content
Sign in to follow this  
Corellian Corvette

The 3 attack dice on the Attack shuttle feels... wrong

Recommended Posts

Ghostly_Skull.gif   STAND & DELIVER... YOU SOB's!!!   Ghostly_Skull.gif

 

 

                                                                                                                ASTRO%2BDEBRIES%2B1%2BA.PNG                 

                                                                                                                                                                                  REB%252520PHANTOM.png                    ASTRO%2BDEBRIES%2B1%2BA.PNG

REB%2BTIE%2BEXPLOSION%2B2.png               REB%2BLASERS.png

                                                                                     IMP%2BTIE%2BAG%2B1.PNG                          REB%2BTIE%2BEXPLOSION%2B3.png

                                                                                                                                       REB%2BTIE%2BEXPLOSION%2B1.png

Share this post


Link to post
Share on other sites

Yeah, number or even size of guns on a ship does not dictate the ATT value. The X-wing has 4 HUGE guns but nope, only 3 dice. The TIEs in ANH could fire their twin cannons at a rediculous rate and should have rated at least 3 dice. Poor Y-wing got 2 dice despite having guns that run the length of the cockpit. A-wings have only two tiny guns but rate 2 dice, and the HWK has huge guns but rates a single die!

Phantoms (the TIE variety) have three wing guns and two chin mounted cannons and rate 4 dice. Interceptors have 4 identical Wing guns and similar twin chin guns but, nope, only 3 dice. (That's also if you ignore the 4 hub mounted gun ports on the interceptor.)

The B-wing is bristling with guns yet most are supposed to represent various types of cannons that are represented by upgrades in this game. Yet the B comes in at 3 att, even though After you account for Ion cannons, autoblasters, and a Heavy Laser Cannon there are no 'normal' lasers to account for the 3 dice.

So yeah let's put this to rest ok? FFG just puts a value that 'makes sense' for the game.

Share this post


Link to post
Share on other sites

Interceptors have 4 identical Wing guns and similar twin chin guns but, nope, only 3 dice. (That's also if you ignore the 4 hub mounted gun ports on the interceptor.)

Thats something that still bothers me. I want an option to increase the attack value of the interceptor to 4 and/or ad an Autoblaster which can shot after the primary attack.

Share this post


Link to post
Share on other sites

Well, it is an attack shuttle. Which also explains why it doesn't even have a targeting computer.  :rolleyes:

Considering that many TIE variants don't have one as well and their only purpose is killing enemy spaceships (as opposed to the attack shuttle which is also... a shuttle), I don't think it is much of an oversight :P

Edited by eMeM

Share this post


Link to post
Share on other sites

It is also a matter of lack of fine tuning du to the overall amount of dice. If every value would be double you can be more "accurate" or diverse. For example T-65 could have 6 attack dice vs 4 agility, and the attack shuttle 5 attack dice. But in the actual system the gap between 2 and 3 attack dice is large, so an attack shuttle with just 2 attack dice would be too weak (and pointwise worse than Z95)

Edited by IG88E

Share this post


Link to post
Share on other sites

The freakin cannons are as big as the ship, that thing should have to perform a 1 reverse every time it shoots!

That would be a really interesting mechanic, especially if paired with a pilot ability which allowed it to take a free action (perhaps boost) after it has fired. Perhaps if we ever get that experimental tie which was just an interceptor with huge missile pods on the wings... can't you just imagine doing three point turns around the battlefield.

Edited by Arterial Spray

Share this post


Link to post
Share on other sites

 

Interceptors have 4 identical Wing guns and similar twin chin guns but, nope, only 3 dice. (That's also if you ignore the 4 hub mounted gun ports on the interceptor.)

Thats something that still bothers me. I want an option to increase the attack value of the interceptor to 4 and/or ad an Autoblaster which can shot after the primary attack.

 

If you want lore, go custom.

Share this post


Link to post
Share on other sites

Like, why does that shuttle hit as hard as a X wing.

Because Disney faps to Rebels cartoon real hard. 

And mary sue factor requires it to have 3 attack, usually reserved for heavy assault vehicles.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...